Just a another thought on doing a community project.
I agree with most of the points mentioned that the Freelancer community was never the same after Lancer Reactor folded. I won't go into details as i was actually an admin on there at the time but it closed and looking back, with how things were at the time, i'm glad it did.
Since that time, the rest of the community, myself included, headed off to our own forums and communities and sat there. Most of us are still sitting there. You look at the larger communities, not a lot has changed. Crossfire deals with it's mod and community, Discovery does the same, and so on. The player numbers swell like the tide on various releases and updates but basically they are unchanged. Younger players are getting older, older players... getting even older. Very little new blood is coming through and the reason for that is a simple one, who the hell wants to play an almost 10 year old game?
Well we do actually otherwise we wouldn't be here. The concept of a community mod is not new, it's been tried and tested many times and failed dismally. Whenever a new game engine is mentioned for a new version of Freelancer, everyone gets excited, the project starts, people realise how much work needs to go into it, project falls apart. This i've seen regularly. With a fractured community with bad feelings still bubbling underneath, that isn't going to change anytime soon.
So what is the alternative? What is happening now is the alternative. Everyone carrying on what they are doing as strangely, there is actual progress. I'm still unsure how the Tides of War mod will implement their DX9 plugin, but i'm willing to hold back on any comments until i see the finished article. Wouldn't be fair of me to say anything before a final release. So there is some hope from that quarter. Op has Crossfire 2.0 in the pipeline which from my humble perspective looks awesome with some excellent features. Much as i'm not the greatest fan of the Discovery mod as i've had many issues with members of its community, only logical to assume they will be upgrading their project with plenty of bells and whistles for their next release. Not to mention a number of smaller developers like the RIP team with their Underverse mod, Nightstalker with his mod, myself and a few others who will still be providing variety and choice for those players still left in the community and who want to play the game using different mods etc.
As for a Freelancer 2 or an updated new game engine? Well that's best left to a very small team of people to make. There won't be much assistance from different communities as their is too much that has been said, so cooperation is unlikely. I've seen more progress in FL in the last few years than i have in a long time. The saddest thing is the lack of knowledge sharing which LR used to be good for. As i've mentioned already, without that, new people wishing to mod the game have no idea where to start and their numbers will fade as they lose interest. It's the old guard keeping the game alive, and even their time is coming to an end...slowly