And lastly the ANS Victorious. It's sister ship the ANS Washington is also available, i made the more distinct by putting a different coloured stripe down the side, blue for the Victorious, green for the Washington and yellow for the rarely seen ANS Gibbon
Posts by Gibbon
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ANS Mitchell on patrol
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Another Alliance Capital ship the ANS Endeavour
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No, the gunboats were always the biggest, hold a 1000 but you can only dock at large bases and planets with them
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Those shi[p packs are old now and some have issues. I've been talking to Kuze regularly recently and he's been updating a lot of models for me plus letting me use a number of his other designs and versions of old ships. I'll be using this one, the Büffel and the Warthog which I got Thaddeus to add working docking bays to. Discovery have it as well, but this is a Genesis exclusive with a new paintjob
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Noticed in the original Freelancer intro video that Coalition ships were using light blur coloured lasers while the Alliance were using orange lasers, especially the scene where the sleeper ships were escaping, so changed the colours of the weapons to match
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The Pukov has a double landing bay on top and two underneath at the back. I had to remove the doors and the partition in each docking to get it to display and work perfectly, happy with the results
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Still got the Pukov to sort out as i have to creatively fix the model
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CS Kiev in Action
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Yes, for the most part. So much coding it's making me grow old lol
Here's some more stuff
Turned what was the communications array beneath the Badanov at the back into a rotating turret, much more fun
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Been adding stuff, especially Starlancer things into my mod. I've always liked this base, cut off the radar and added it back to the model so it now spins as intended
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Kitbashed a new docking ring together from some Starlancer parts. Originally a concept by RedComrade, I took the model parts from Starlancer and made this, all works, lightmapped, custom sur file etc
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Sorry to hear about this OP, you have my condolences
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The mod does need an upgrade but the ship textures are already HD quality. as are the custom planet textures. The interface needs an upgrade but i'm busy with my Genesis mod right now
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The countermeasure dropper and turret models have animation on them, they are borked but a few of us have the fixed versions available. Some of the items with animation don't use sc_fire to activate the animation. I've been through all the files and come across this issue after checking everything in LancerEdit to trigger the animation. The Liberty cruiser weapon fix to get the animation working needs to be added to shiparch for some reason and then it works. Some original weapons don't have animation but most do, including torpedo launchers. I even activated working radar dish animation in my mod
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Apparently that's a request feature for the next version, where people can choose which fix they want to implement which is a good idea.
I mean having the weapons showing their animation working is a huge boost, (although you might have to add the correct animation code on certain things like countermeasure droppers and oddly, the liberty cruiser to see the front gun working), the multi barrel illumination fix for multi barrel weapons and the tradelane lights coming back on after disruption are my three favourite features. Also made my mod a lot more stable when battleships are slugging it out due to a memory leak fix
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Has anyone used this? Because if you haven't you might consider it for your project. Made primarily by BC46 who also did the HDE mod for vanilla, the DLL fixes a number of issues in FL,
- Fixed a bug that caused the lights of a trade lane to never turn back on after the trade lane got disrupted.
- Fixed a bug that caused waypoints to be cleared when the player reaches the coordinates in a different system.
- Fixed a bug that makes the player ship a selectable target for creating waypoints on the nav map.
- Makes the weapon flash particle effect play on all barrels instead of only on the first barrel.
- Fixed a bug for the
one_shot_sound
not playing when firing multi-barrel launchers. - Fixed a bug for the ammo count not decrementing correctly when firing multi-barrel launchers.
- Fixed a bug that caused the
use_animation
entries inweapon_equip.ini
to not work, i.e. enables weapon animations. - Allows a gun's
use_animation
entry to be played on the parent (e.g. ship) if the animation name has a leading underscore (_
); this leading underscore should not be included in the cmp file's animation name. - Fixed a bug that caused the client to not send the correct engine state of the player's ship to the server.
- When playing on a server, ensure the client sends an update:
- at least every 2 seconds;
- when engine kill has been toggled;
- if after every 0.25 seconds the ship's orientation has been changed to some extent.
- Sets the minimum time between client-server updates to 40 milliseconds (or 750 ms while in a trade lane) such that jitter is prevented when playing with a high or inconsistent framerate.
- Allow
ui_music_test
to play when the current background music has finished playing. - Added support for playing the
ui_interface_test
andui_ambiance_test
sounds when adjusting the respective sliders in the options menu; these sounds should be defined ininterface_sounds.ini
. - Automatically prevent crashes while adjusting the interface and ambience volume sliders in the event that the test sounds are not defined.
- While adjusting the ambience and music volume, mute other background sounds accordingly so that the volume can be fine-tuned more easily.
- Allows up to 127 selectable resolutions in the general options menu; these are automatically determined based on the user's main monitor resolution.
- Fixes the problem where the general options menu can't distinguish two different resolutions with the same width.
- Makes the default resolution button in the general options menu select the user's main monitor resolution instead of 1024x768.
- Prevent Freelancer from running with resolutions beyond the main display's capabilities in terms of horizontal and vertical resolution.
- Sets the user's main monitor resolution as the default in-game resolution.
- Instead of checking if the available resolutions are supported each time the option menu opens, do it only when needed (optimization).
- Allows for the Ctrl + C hotkey to copy text from any Freelancer input box to the clipboard.
- Allows for the Ctrl + V hotkey to paste text from the clipboard to any Freelancer input box.
- Improved the slide-out animation for some UI buttons in the multiplayer menus.
- When the "You must be on friendlier terms to purchase this." message is displayed in the Dealer menus, allow the exact reputation requirement to be printed too. Include
%d
in the IDS (S 1564,resources.dll
) to make it work. - Fixed a bug that caused the Freelancer process to not always terminate after closing the game
Always being updated with new features, it's a fine addon to any mod
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Gibbon added a new file:
QuoteFreelancer Bar Making utility for creating custom bars in Freelancer. I wish i knew who the author was but sadly i don't. Found it on my hd as i think it would be a crime to lose this utility as it does work. Just open the file and click on index.html and follow the instructions
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Gibbon added a new file:
QuoteThis model was one i came across while surfing round the net. It's made by Psionic which he's graciously made available for anyone to use.
The ship comes in 16 flavours, the original Psionic Fighter and texture and then there's the re-textured versions where the textures were made by other artists. This was all part of a skinning competition and the other textures have all been made available to use as well.
Originally in 3ds format, i converted them in Milkshape to CMP format, hardpointed them in HardCMP, converted the textures to dds format to save on file space.
All the ships have individual cmp's and mat files and sur files
These ships are free to use in other mods but please include all details relating to these ships
***** SHIP DETAILS *****
PSIONIC 01 - Model by Psionic, texture by Psionic, converted to FL by Gibbon
PSIONIC 02 - Model by Psionic, texture by Idolknight, converted to FL by Gibbon
PSIONIC 03 - Model by Psionic, texture by Jodomatis, converted to FL by Gibbon
PSIONIC 04 - Model by Psionic, texture by Kaoskiwi, converted to FL by Gibbon
PSIONIC 14 - Model by Psionic, texture by Robin, converted to FL by Gibbon - All racer models are modified versions of Robin's textures in different colours
PSIONICGIBBON - Model by Psionic, texture by Psionic, converted to FL by Gibbon - Texture is a gold version by Gibbon
***** THANKS *****
Psionic for making this ship available and everyone else who entered the contest back in 2005
FREE Low Poly Space ship pack by Psionic Games
***** CONTACT ****
Any issues then contact Gibbon at ocfhq@hotmail.com
Gizmo Studios forum at : gizmostudios.proboards.com
25/02/25