Vardek, it is not specific to any particular system. Same has happened in Hamburg and others. Some times, but not always, leaving the missions area by several K then the targets show up. other times you have to go back to the base you took the mission from and abort it, which doesn't always work either. Logging off and back on has cleared it up for me once or twice, but again not always.
Posts by Gearhead10
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AZ09 is right, that is the only way.
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Wonder if they meant the other FL icon on the desktop?
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Welcome aboard, Danielrzr! Glad to have you here as part of the FL/CF community! Hope to see you in space soon.
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Happy New Year to everyone!
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Looks like our place yesterday, today, not so much. Doesn't last long here this time of the year. next month, different story!
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Vardek = What prevents you from using Bug-tracker, access or something else. Regarding the mission, need some specifics to aid troubleshooting. Like, who the mission was against, any coordinates given, who the mission was for, amount of $ and anything else you can recall. Thanks.
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There is no time limit on progression. Juni will wait for you until you are done grinding or have what you want at that point. It is all your choice!

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First off, the Bullpup is too slow for this part of the story. You will need something relatively agile. If this is your first time through the hypergate you are only about half way through the storyline. You may want to consider back tracking to either Custodian for the Black Eagle, or to Sea of Shadows for the King Tiger, or to Hamburg for the VHF on the BS there. To Frankfurt for the best shield upgrade and best generator. Also in Custodian, you can purchase class 9 weapons. Or you can purchase a LF at Pittsburg that is capable of class 10 weapons as well and raid wrecks for codename in S-13 and 19.
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The Bullpup MKIII can not mount a shield upgrade of any kink. You can mount extra amour, I have lvl 5 on mine. Find the strongest class 7 freighter shield you can. Mount the best Class 10 weapons you can afford, the best thrusters and then learn to use them w/engine kill. It flies like a tank but with a load on, inertia can be your friend if you plan correctly. Look for weapons that will give you a long reach so that you can start hammering pirates/enemies before they are within range for their weapons to be effective.
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Belated Birthday wishes Mate!
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Happy Birthday M8! Double congrats!
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@ Kermit - Thank you! And the same to you as well! @Op and the rest of the team - It has been a great experience, I even learned something!
To all of you, A Very Merry Christmas and A Blessed and healthy New Year! -
Welcome Back RAFI!
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Happy Birthday everyone!

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Do you mean other than the Bullpup MK III? It has three. Maybe the Armored Transport?
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@'Daverin: Practice, practice. Spend some time with the Bullpup Mk III in the quieter systems learning how to fight it, get the thrusters from the CG's and practice the engine Kill. get someone to help you get it outfitted and while its slow turning, w/engine kill and those thrusters you have the ability to dash away at over 300, turn and bring all 9 weapons to bear pretty quickly. I do trade with it every so often. It is DesertRat10. See config pics in gallery.
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I checked that site out and it looked it is the original game. This based on what comments they had there that went back 3 years. It was obvious to me that none of them were or are aware of CF! Amazing!
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Quit talking bad about Desert Fox! it serves its purpose and surprises those that underestimate it!




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Not only VHF's have 6 class10 hardpoints. There at least one Assault Freighter that does plus three 360 degree capable turrets. So, take to heard NucNuc's recommendations. It will prove worthwhile in the long run!
