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- a word of warning: the sound sample used for the "bullets whizzing past your ear" effect when going up against coalition fighters contains tremendous peaks that are quite able to damage a more expensive loudspeaker system, let alone being terribly annoying.
I agree with you there, but it has to have some sort of identifyabe mark to them 
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- coalition turrets could do with some custom fx, given they're the most powerful turret mounts.
What kind of modifications? Level change, projectile visual change? Be more specific...
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- the train container system seems to follow a somewhat half-hearted concept, atm it's little more than a decorative bonus really. Containers could either be "empty", say quite expensive "cargo volume upgrades" that allow for ~1000 extra cargo volume units. Or, expanding on the current way of implementation, the containers could be the main source of income, with much bigger amounts of money involved and some reasonably large profit margins... and the train only having a comparably small "free" cargo space for generic commodities.
The pods are supposed to help protect loot is what I hear. As for increased bay space due to external items, I dont believe I have seen that yet in the global community.
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- cargo volumes could be tweaked to generally reflect the outer appearance of the ship better, say, bigger ships should have bigger cargo holds and vice versa.
The whole size=volume apperance of FL is messed up all over. Ever noticed that you are about 1/100 the size of a normal planet in space and when you are docked you are 1/1,000,000,000? Plus, bigger ships = more equipment to help handle non-controlable ship functions, so cargo space is acually a comfort on ships.
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- some general documentation of the crossfire mod would surely be appreciated and save both you your potential customers tons of headaches.
People dont read the forum for the serverrules, and then they wonder why they get banned when they do something wrong. What makes you think that people will read the readme? They see the description on Lancers, download it, and then play it. Yes it is our, (the veterans of Crossfire), duty to help out new players and such but all the way to the point that they are so ignorant to leave the mod cause they are too lazy to type in a link? Explore, adapt, and learn. Life of a scout and explorer. Trust me when I say that I have heard of worse servers out there with poor help.
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- which brings us to the tricky thing that balance is in general. Crossfire appears to be a grown, not a designed project. It has reached a point where PPC's are as common as dirt on the streets and Nomad guns put down as a kind of fun commodity at best. Now, everybody flying the same outmaxed ship with the same number of uber guns mounted might be an effective way of guaranteeing fair chances during server events, but it's strikingly odd that with all the talking and discussions and most curious tweaks in the name of balance the most powerful guns have not a single drawback and are even more so freely available. Big, bigger, biggerer, biggererer. It has something of the common tv show issue, "we already saved the town the country, the world, the galaxy, the universe... where to get an even more impressive bad guy after satan himself has ben slewn twice?". Unfortunately, we currently don't have any solutions to offer.
The PPC is the Alliance's, the CGG(Coalition Gatt Gun), the Blaster and Cannons are the Nomads, and whatever weapons OP has for the DV is theirs. I doubt OP will be introducing any new types of weapons. As time goes on and players settle down of course items like the PPC are going to be seen more. Nothing you can do there.
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- it seems that almost all of the work on this project is done by a single person, which would easily explain some mildly uninspired copy'n paste actions (identical commodity settings in several new systems, rushed ship texturing, extremely similar or non existent short text descriptions of ships, planets, items etc). The community size looks promising, how about outsourcing some of the minor tasks?
As OP will prolly tell you the life in the modding community is one of competition and reputation. Think it would look good if he went and asked one of his rivals if he could help him? Thats why you have volunteers from the community itself to help in those minor tasks such as the Database, the infocards(which I need to get started again), and other security measures against cheaters
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- how about replacing the battleships with gunboats? Would retain most of the "big hunk" feeling while solving some of the obvious problems like docking, weapons, camera clipping, difficult maneuvering also
People wanted BS's, OP gave them BS's. Gunboats are going to be an addition in 1.6 from what I hear.
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- some systems (sovietskaya...) are big enough to activate autopilot and go read a newspaper. There sure a reasons. I read on some clan webpage that they're using "gun runs to coalition space" as some kind of punishment. I recon that was the original intention behind it...
big system, lots of stuff to explore. It's to make you be interested into what is on the other side.