i ban you for assuming my mental competency. just because i'm triggered doesn't mean i'm automatically a snowflake
Posts by Portalearth
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i ban everyone for triggering me!
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I guess technically speaking, computers WERE vacuums -
i ban you because banception
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banned Wanderer for *squints closer* the f*** is that? f*** it. banned because he's smelly
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psh. all old school, i have my computer running inside a vacuum
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Baby carrots are especially evil
I ban Michael for not slaying the younglings -
The passive cooling is a feature that's becoming more standard in GPUs. Reduces energy consumption as well as reduces wear on your GPU cooler fans.
but, a system that keeps your components cool is useless if it gets dusty -
and by creating a ticket, you don't have numbnutz like myself coming into derail an entire thread. I think this can be closed
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Arma 3 Antistasi
It's a scenario simulates real world guerilla warfare. Hit n Run attacks, winning the hearts and minds of locals, capturing key facilities like power plants and radio stations. You have to deal with counter attacks, QRF teams and a very upgraded AI that uses grenades effectively, can carry wounded friendlies and even call in for reinforcements, making your day very unpleasant.
https://steamcommunity.com/sha…filedetails/?id=378941393 (Available for SP play too)
I have a Server that runs this with RHS mod (adds modern equipment that replaces the vanilla gear for NATO, Russia and independent factions) and ACE mod (Advanced Combat Environment, a mod that enhances arma gameplay by adding multiple levels of realism across vehicles, weapons, equipment, advanced medical and engineering modules and much more)Direct IP: 96.78.12.26:2302
Mod Links:
ACE - https://steamcommunity.com/sha…filedetails/?id=463939057
RHS - https://steamcommunity.com/wor…filedetails/?id=843770737 (download all)
ACE Compatibility mods for RHS
USAF https://steamcommunity.com/sha…filedetails/?id=773125288AFRF https://steamcommunity.com/sha…filedetails/?id=773131200
GREF https://steamcommunity.com/sha…filedetails/?id=884966711
Other Mods
Community Based Addons - https://steamcommunity.com/sha…filedetails/?id=450814997
Ace Extensions (Animations and Actions) https://steamcommunity.com/sha…filedetails/?id=766491311 -
right. 1g thrust is good for traveling between say...Earth and Mars and to the Asteroid Belt.
But it's still gonna take you a long ass time to get from here to Barnards Star, Sol's closest stellar neighbor (~4 light years). At most you'd be travelling a couple thousand kilometers per second. I mean...yeah that's still pretty fricken fast, but not quick enough for the Theory of Relativity to not matter.
From what i've seen, most sci-fi leaves out Relativity when it comes to faster than light travel. What do you think happens to time when you go fast than the fast thing in the universe? divided by 0? -
If you've watched the show The Expanse, they set their ship up so the decks run vertically as opposed to horizontally like on a cruise ship or destroyer. That way you can have that simulated gravity without being flung to the back of the ship (including the use of stylish mag boots)
If Nasa were to build an intergalactic ship right now, they'd probably use a pulse drive (see 'Project Orion') through the use of a nuclear reactor.
But i say they wait until they've figured out FTL travel. Lets go as faster than we ever thought possible before we figure out how to navigate the dangers of space -
I was going along the lines of Count Dooku's Solar Yacht:
http://starwars.wikia.com/wiki/count_dooku%27s_punworcca_116-class_interstellar_sloopQuote
So Count Dooku's version picked up any and all space energy, not just ones put out by a star. The biggest downside is it's slow and would take quite a while to get from point a to b.
So, answer this. Our hull has a negative charge and the plasma is negatively charged as well. Whats stopping the particles thats supposed to protect you from just flying off into the infinite black of space instead of maintaining say...5 meters between the hull and the shield bubble? in Zero G, physics demands those particles fly until acted upon by an external force..... -
Solar Sails are a totally viable means of interstellar travel
You just gotta have the capacitors charged up full because eventually you're gonna fly far enough out where the light from the sun is just a twinkle and be a million billion miles from anywhere. Space: There's a lot it
That said, plasma shields would be too dangerous, especially if one works with volatile gasses. Energy shields in general i think are far beyond current technologies and we just don't have the means to understand it. Be it a biological limitation or we just haven't advanced far enough to do so, we can create all sorts of theories as to how ship shields would be developed
If anything, it wouldn't be a bubble like you might see in Star Wars or Star Trek. I Would say future shields would come more in the form of a reactive material vs something with a more rigid molecular structure (nano-polymer body armor vs say...knight's armor) that would just coat the hull and dissipate or deflect an incoming object from a radioactive gamma particle to a homing missile. In my mind, a swirling bubble of energized gas around my ship would be completely ineffective against anything actively trying to kill me -
in ED, it appears the shields are only heat resistant. If you orbit too close to the sun, your FSD will shut down and you get to cook a little bit while letting your engines cool down before makings sure you're well done trying to leave the orbit.
In 10 years, we may have the technology to colonize the stars and become a space-faring species. in 1000 years, what we have in 10 will be ancient tech. -
That's a good point. You generally enter a system at 1/10th-1/4 the speed of light so it that makes sense you're going fast enough for it's gravity not to affect you.
BUT being 1300 years into the future, you'd *think* we'd find a material that was strong enough to withstand the effects of flying close to a star. -
What makes ED such a cool game is it's accurate representation of physics and gravity. For example, an SRV is gonna have to work harder to travel along a high-density planet due to it's higher gravitational pull or you must pull away far enough from away from a planet when leaving in order for it's gravitational field not to affect your ship and you can engage your Frame Shift Drive. Even just the fact it takes distance to a real, 1:1 scale is mind blowing.
However, i had a thought while watching the latest episode of Killjoy's. In the episode, one of the main characters must use a suns gravitational pull to act as a super centrifuge in order to pull apart an important quest item (because spoilers) to learn more about it. They visualize this with the main characters ship skimming along the suface of a G-Class star. The main character eventually passes out from all the blood rushing to her feet and it got me thinking:
How come commanders don't suffer the effects of a blackout when fuel scooping a star? Wouldn't star's gravity field will pull you in and cook you well done before you could do anything useful, like fuel a spaceship or science some goop? -
i might be misunderstanding, but Altair and Sirius are two separate sectors in the same galaxy, separated by hundreds, if not thousands of light years from each other, each with their own body of planets and stars. Separating them into Altair, Sirius (and if you want) the Inner Core helps with filtering through systems to help someone find their way out or assist in plotting a course.
Unless you want a super category like "All Systems" and break it down by sector>house>system all on the same list. But that would be a very webpage... -
Also Star Wars Episode 1 racer is a quite replayable game. Pre-2000
this about like 90% of my childhood. Some of those tracks were fricken hard
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stand down Corporal. Let the officers do the think. even if there's not much of it