Ajay add Super Heavy Fighter Mako to WIKI. He's just not there.
It would be nice in a hook to have a List command. Which shows Players, Who is flying what.
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Register a new accountAjay add Super Heavy Fighter Mako to WIKI. He's just not there.
It would be nice in a hook to have a List command. Which shows Players, Who is flying what.
I will answer myself. Trains (Soulforge Train, Scouser) and transport do not dock with freeports and pirate bases, as well as planets without adaptations. Sorry / Bad.
At least transports docked with pirate bases., In some mods this is implemented.
Explain how the process of fines and taxes in the Role-playing game works. I read the wiki but have questions.
I Pirate -- in the system 3 players, select a player on the radar and dial a team of dachshunds? After that I have to wait for his answer or flight?
Then I I'm killing him or he is me.
PS. Yesterday, a player named Domkavash explained that I understood correctly. But he himself is 100% insecure.
I read on your website that the Train and Transport dock with the Planets where there are adaptations for them, as well as with small stations and bases. Hence the question of whether the Train / transport will be able to dock with the Liners, the base of Cadiz, Ruiz, Leon, Freeport 5, Tripoli, the planet Crete (there seems to be no docking for large ships) and so on.
My character has a neutral-friendly reputation for all NPC factions.
Question: By purchasing a license, I become a participant in the Role Playing Game. If I understood correctly: when buying a Pirate License, are all NPC lawyers red to me? And vice versa if the Police-Legalist are all criminals too. Mercenary license - all neutral NPCs. Smuggler license - NPCs are all neutral, but with the amendment what kind of goods you are carrying.
Correct me if something is not understood correctly. Players or Clans with a license is understandable.
Thanks for the answer. I did kill the nomads while visiting Paradise Lost.
As for the Cloaca 30sec versus 10 minutes I think it is WRONG !!!(not Rationally)
Made DomKavashi a green reputation! Having entered the server today, I see that she is Neutral !! why is that??
IIRC is WIP / on hiatus. I do not understand what it is) the translator does not translate)
Suggestion: It would not hurt you to add something: goods or equipment or other something "Valuable" in the Paradise Lost system. For Players to visit this system, And so it turns out a dead system !!! Players fly there current to investigate Cross Fire ...
They fly to the Dom'Kavash system for the crystals and equipment of the Cloaca. As for me, 30 seconds of invisibility, and then a 10 minute break is not worth the effort !!!
Question: I wanted to know if there will be a continuation in the Lost Fleet systems? there is a dead-end system of Nomads. There is nothing of value there !!!
Also, in CF you can adjust difficulty in game options.
Can you give more details? Suddenly I want to put the lightest game settings and fly by train to Kawash systems.
Hi there. I'm loving this mode since i love original Freelancer but there are some issues. Main problem is that the missions are very unbalanced. You can do 2 missions on the same level but one will be easy and second very hard. Same goes with story misssions they are very easy compared to side missions. What's the reason behind that?
I don’t know what’s difficult about missions. While you have a weak ship and equipment, take the easiest levels of missions. So it was in the original Freelancer. But with the reloading of Torpedoes here (CF), they are reduced with the original.
Paradox. From Colorado, I took the capsules to Shikoku in prison. After flying out of Tyurma, I found that the groups were working! He added 1 gun to the group and flew to Kepler at Freeport. Having taken off I also check the group of weapons - it works! I'm flying to the Xenos base. I kill them and sit down on their base. I take off and *** groups do not work))
While writing the post and translating, the enchantment was at the base of the Xenos. flew out again and checked the groups - everything works! this is a bug on my computer, it is related to the mod. I'll even tell you what to think.
P/S All the same, resets the group settings after a couple of connections to the base.
Bad of course .. Well, let's suffer like this.
Although in the original FL it seems to work fine. Settings fly off only when you change the weapon. You sit down on the base and the settings are saved.
Good day.
Ajay about the fire with a group of weapons: I made fire in space with 1 group (1/2/3-guns), 2 with a group (3/4/5/6-guns) while assigning keys No. 1 and No. 2, respectively, to activate fire on groups.
Having flown to the base and having taken off, I found that group number 2 does not work (it flies from the settings), it has to be assigned again !!!
Suggestion: Is it possible to do missions against Bases / Battleships from which then something useful is knocked out! (The head of the base, valuable resources, and so on. There are missions against the Bases in the mod, but nothing useful. If you kill the battleship, then the General drops out, but there is no mission against the battleships!)
Something like this, you decide what you can implement or do nothing!
Question: Will / Do you plan to continue the single player game in your fashion? After all, you made additional missions about the lost fleet.
Thanks for attention.
i,m a little slow here but what has this all to do with the original heading fashion suggestion. from what i see is a number of different topics that should be in the heading of general.
Corrected the name of the Theme.
Спасибо, давайте попробуем, но я уже вижу, что это немного неудобно, так как клавиша Е имеет другое значение.
В моде Orion server mod все делается через правое окно (когда вы находитесь в космосе), есть назначение групп 1/2/3. Назначьте группу оружия и в пространстве с помощью мыши просто переключайтесь между 1/2/3.
Кроме того, если вы любитель модов, то русский парень сделал мод под названием Legacy of the Nomads. Он также стреляет из нескольких видов оружия через окно консоли в правом нижнем углу.
Я думаю, вы можете позаимствовать эту идею или сделать свою собственную немного похожей. Что касается заимствования, я думаю, что вы можете, потому что они уже украли ваши идеи.
freelancer_2019-07-21_00-15-55-62.png
Here's an example as in the screenshot! Bottom right corner.
The weapon groups functionality works in CF. I use it for rapid fire.
Please describe the scheme how to do it! Otherwise it doesn't even work ...
While playing on one of the FL servers I took part in such an event: A player of our clan has a battleship. The rest of the clan members in STI boarded this battleship. The event admin transferred us to the system from where we attacked the enemy base. This example you could develop in your fashion.
Example: there are systems (Aliens) that cannot be hit by STI, only on Battleships for strong radiation or something else. The battleship gets into this system, and the pilots are already exploring it all around with apprehension to repair the ship from radiation, and so on. (Conquest, extraction of something rare, etc.)
Or, 1 player on the Battleship gets into a rocky system, flies to the STI and investigates it ...
I think the meaning is clear to you, you decide.
What can you say about this example. Is it possible to take it into development as an Idea for the development of your mod ?!
The FL game is implemented on 30/40% of the developer's ideas.
Question: You have implemented fire on gun groups! After all, FL has it! current does not work.
In the Discovery mod, this function is present. I saw it on YouTube: the 1st group of guns, for example, removes the shield, and the 2nd group already has armor! This saves the ship's energy! (it doesn't matter if it's Battleship or STI)
While playing on one of the FL servers I took part in such an event: A player of our clan has a battleship. The rest of the clan members in STI boarded this battleship. The event admin transferred us to the system from where we attacked the enemy base. This example you could develop in your fashion.
Example: there are systems (Aliens) that cannot be hit by STI, only on Battleships for strong radiation or something else. The battleship gets into this system, and the pilots are already exploring it all around with apprehension to repair the ship from radiation, and so on. (Conquest, extraction of something rare, etc.)
Or, 1 player on the Battleship gets into a rocky system, flies to the STI and investigates it ...
I think the meaning is clear to you, you decide.
Да.
With ammunition from coalition missiles or torpedoes, will it also be impossible to replenish / buy them in the Sirius sector?
Decently.
As for the honest answer: whenever an event is posted, there's normally a detailed description of what it's going to be about. Unless it's a defined type event like Nomad Hunt or Deathmatch, those have their own rules available here:
Thanks
Yesterday I tried a team from / GTI liked it! True, they slapped me in the kawash system))
A question about replenishing ammunition: right now the enchantment is in the Soviet system, I can’t replenish the hornet and the torpedo launcher. This is due to the fact that there is no such ammunition in the coalition system ??? They are green to me.
Explain to me how events work for you. please describe.
and you believe that in a community one guy has to do all the work?
I can’t know how competent the moderator Ajay is. And my post was a light trolling in your direction, so to speak, made a joke. If of course you do not like this, then tell me straight! People are different ...