what do you mean with "half HD mod, half CF"?
Screenshot taken just 2 mins ago. I can not reproduce this issue.
You need to be a member in order to leave a comment
Already have an account? Sign in here.
Sign In NowSign up for a new account in our community. It's easy!
Register a new accountwhat do you mean with "half HD mod, half CF"?
Screenshot taken just 2 mins ago. I can not reproduce this issue.
That's not how it works.
By the time you receive the transmission from Juni, you already are on mission 3. There is nothing between missions other than the freetime phases sometimes. but that is hardcoded.
Once a mission ends the next mission starts right away. The mission design might give the illusion that you are not there yet, but technically you already are on a mission. This very much happens starting with mission 1 till mission 13.
1. no, all you can do is to change how much volume a commodity has. This way you can indirectly restrict how much of a commodity fits into a cargo hold.
2. a) no
b) no
3. no, volume is the only way
i doubt it
these days many tutorials are linking to stuff that no longer exists
Apparently an epic NPC sitting in the front row.
quick update on the server situation
We don't have a solution yet but are working on it. (takes a bit time)
What exactly do you mean with "Missions are locked in level"? (in my eyes they are not)
1. i dont think anything is missing
2. No CF is not based on JFLP, CF is significantly older than that and solved existing issues in different ways. Only part of jflp that is used is the wisescreen plugin.
3. Of course not, because that is considered cheating and would instantly lead to a server ban.
---
CFUIChanger.exe located in the main folder can be used to switch between the hud options.
class 10 is highest, correct
ill see what i can do (later)
The next update is already being worked on.
It will focus on the 2nd part of the workaround: removal of the LOD issue with applying a final fix. While the first part did fix playable ships, the 2nd part will deal with NPC-only ships and also solar objects. In total I expect to modify ~240 3D models.
Also part of this upcoming update will be further hitbox improvements for ships, resulting in more consistent hit detection, better performance, and generally better game stability.
These kinds of changes also might rebalance the ships a bit since hitboxes, of course, have an influence on how ships perform. Some less favored ships might turn out to be good options then.
This update is most likely being released in May or early June.
I want to focus atm on such under-the-hood improvements before I focus on new content again later this year.
Server Plugins will remain disabled until Huor had a chance to take a look at it. Probably next week.