Posts by SWAT_OP-R8R

    I am currently investigating a few irregularities that might lead to server bans.

    There is no definitiv conclusion but based on initial test I would advice players which switch between SP and MP to restart the launcher before you chance the game mode. Same might be neccessary when switching between openSP and normal SP (dunno yet).

    Just close the launcher and open it again before going from one mode to another.

    I'll share more info when available.

    That you maybe have played when nobody is online (there are times with more activity) is imaginable. But that there is nobody on the discord is highly doubtful. There are always well over 100 ppl online.

    I think it would b best to create a new thread (or threads) to disucss potential changes and suggestions in detail.

    e.g. which ship gets which change, etc.

    I can review that stuff and include it in future updates.

    Today I once more did a small update to the shader options, fixing a minor issue.

    Also a fix for a texture error on one of the DK stations was released.

    Last but not least there are some changes on the armored transport. In theory the docking issues are resolved (in my tests docking worked). Furthermore the turret layout has been change. The armored transport can now utilize class 6 turrets and lower on all hardpoints and also has access to class 7 and 8 turrets on selected hardpoints.

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    perhaps because of this, sometimes crashes the game - not all files are uploaded. It is not clear what the problem is, the rest has been updated. Previously, 3-4 files were not uploaded. including motionfocus.fx and dacom.ini

    this is just a temp error log of outcommented stuff

    nothing of that is needed on the client

    actually these errors should atm not even appear anymore


    the overlay freeze issue on the V1 shader option should btw. be fixed


    A few words about stuttering (since I can not reproduce it).

    Do not consider the shader options by default good or bad based on your initial experience when launching the game. These options have 8 presets (you can press F11 to switch between them and Home button to config them). Each preset has different shaders active with different shader options. Shaders have different impact on look and also on performance. You are free to edit the presets and play around with them. Maybe the stuttering is just result of a very specific active preset or a specific shader.

    Also worth to try is to test if the window mode resolves your issues (launcher option).

    The reshade shader stuff got updated (again pretty big update).

    I did not experience compilation errors but on the DX10 V1 shader option the overlay seems to get stuck for some reason. I am investigating and will provide a solution asap.

    Small potential workaround: there is an option to only load active shaders in the reshade menu. This at least solved the issue for me.

    looks good

    I just simply toned it down very low arbg values and use the RGB just simply for status indicators (incoming messages, CPU/GPU load via light speed changes, temperature display, etc.)

    My PC is not even sitting on my desk but under it. (still visible but not disturbing). Generally i am not a big fan of RGB (pun intended). Even my choice of keyboard is careful. RGB yes but only to shine through the keys. I hate this bleedthrough RGB light under the keys.