Very true, Kermit. Right now, my favorite is the new Redemption, but my original love has been, and in some ways always will be, the Deathblade... probably has something to do with my first "endgame tier" VHF, combined with being from Oasis, which is where I always go to bring up a new character to the point they can make money. I love that secluded little system, with its brilliant green star and single outpost...
I WILL check out the Haidar again sometime, though. Sounds promising for any more enterprising traders.
Actually, speaking of good VHFs, was anyone... I don't know, almost disappointed? At the Royal and the CSF equivalent? I always remember seeing them and thinking they'd be awesome to pilot, but now that this is an actual possibility, I find they are just too damn big and slow, moreso than I thought they were based on interacting with them as enemy ships in 1.9...
EDIT:
.... and in general : hull strengh seems much more important in CF than in other mods (mainly to Big Daddys mod, one of my favoured - after CF - can't remember its balance in "vanilla" actual ).In fights, PvE as well as PvP, shields are most of the time down pretty fast, as "nice to have" in some situations and they can recover, but bringing them up again ist more "costly" as it seems than bringing up up shields again (in terms of bots and bats).
I actually have to disagree, here... my experience has been that you will only survive by evasive action or clever shield use, constantly letting it restore as needed, because I haven't found any hull that was really good enough to make up for the inevitable balance in less agility. It seems having the most repair units possible is best, followed by knowing how to avoid hits, especially to let a shield recharge to full to get maximum "effective hp".