FLAtlas - Freelancer Editor for Linux (Python) and Windows (C++)

There are 63 replies in this Thread. The last Post () by Aldenmar Odin.

  • In the end the values for the cube content can be edited.

    I really like what I see. That makes editing much easier.

    For the longest time I modding only using a text editor, changing values based on what I think would look right. Then started the game to check if my edits worked... just to further tweak stuff until I got it the way I want.

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  • Okay, okay, the small objects should be arranged a bit more randomly; that would look better. When everything is arranged exactly the same way, it looks strange.

    In the video I used the “auto arrange stuff” button. I guess I still have to optimize it a bit more, since right now it uses a mix of randomization and some hardcoded offsets based on existing Freelancer fields.


    In the end, everyone can still modify the arrangement manually and check it in the editor before launching the game. So of course a field created in just a few seconds will not be perfect. It’s more like the 80/20 rule: getting a field to 80% is quick, but making it 100% perfect takes most of the work for the remaining details.


    I also tested existing vanilla fields in the editor, and from some angles you can see repeating patterns there too. Ingame you usually don’t notice it because your view distance is limited, and Freelancer also has some kind of cube randomizer: some cubes are left empty and others are rotated, so the field looks more natural. I tried to mimic that in my tool as well, but it’s not 100% accurate yet, since not all of that information is stored in the INI files.

    widget-animated-flatlas-v2-progress.gif

    ...................... FL Atlas V2 (C++)..................................................Savegame Editor....................................................FL Lingo

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  • Aldenmar Odin

    Changed the title of the thread from “A Cross-Platform System Editor for Freelancer (Written in Python)” to “FL Atlas - Freelancer Editor for Linux (Python) and Windows (C++)”.
  • FLAtlas V2 v0.8.0.4

    has been released. From zero to this build I made 436 committs.

    Download here: Releases · flathack/FLAtlas-V2 · GitHub

    Tools Included

    • Mod Manager - Manage Freelancer installations, mods, and the active editing context.
    • Universe Editor - Inspect and edit universe-level system data and connections.
    • System Editor - Work visually with system objects, zones, bases, lanes, fields, rings, and related system data.
    • File Editor - Browse and edit Freelancer INI files directly inside FLAtlas.
    • Trade Routes - Analyze commodity routes, base prices, and trading opportunities.
    • IDS Editor - Edit IDS names and infocards used by Freelancer resources.
    • NPC Editor - Edit mbases NPCs, bribes, rumors, outfits, voices, and related base population data.
    • Faction Editor - Edit factions and relationship data.
    • News Editor - Edit news and rumor text assignments.
    • 3D Model Viewer - Browse and preview Freelancer models.
    • BINI Converter - Convert BINI-coded INI files into editable text INI files.
    • Translator Tool - Scan IDS entries and optionally translate selected text after explicit opt-in.
    • Plugin Catalog - Browse external Freelancer tools with provider links and license notes.
    • Field Creator - Create asteroid and nebula field templates with placed assets.
    • Shortest Path - Find routes between systems in the current universe.
    • Launch Freelancer - Start Freelancer for the active editing context.

    widget-animated-flatlas-v2-progress.gif

    ...................... FL Atlas V2 (C++)..................................................Savegame Editor....................................................FL Lingo

    305973.png309587.png305505.png

  • Aldenmar Odin

    Changed the title of the thread from “FL Atlas - Freelancer Editor for Linux (Python) and Windows (C++)” to “FLAtlas - Freelancer Editor for Linux (Python) and Windows (C++)”.