Suggestions...

There are 23 replies in this Thread. The last Post () by Faaby.

  • Yeah. Imagine smuggling, and the cop sees you from across the system. Yay. :D

    But that cop would not have much offensive power by himself to disrupt smugglers, so would need backup.


    And seeing does not mean catching :)


    Anyway, since it is not possible, no need to start a debate...

    - Rear-Admiral Elodie Vox -
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    Silver Arrows Head of Justice and Investigations Department
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    Silver Arrows Galaxy Ranger



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    [GR]Faaby

  • Well, as I've said before, it would be intended for tactical use and for making people work together (one be the sensor and the other do something else). Considering the fact that the scout ship would have very weak weapons and shields and not enough cargo space to make a "profitable run", No. The smuggler should not be able to use it alone and smuggle at the same time.


    This idea was intended to make people work together not make smuggling (and playing alone, without interactions) easier!


    Or instead of a vessel that has this proprieties it can be something that one could mount that would replace the shields entirely for example...or the weapons entirely (for instance mountable as a weapon and with the properties of a normal state of the art scanner but the detection area could be added instead of replaced...ie. 8 mounting points = 8 scanners - 10 km per scanner = 80 Km scanning range. - and it could be restricted for cargo vessels).


    Would that be possible?

    Voila, in view a humble vaudevillian veteran...cast vicariously as both victim and villain, by the vicissitudes of fate...

  • -One thing I would suggest is making Capital ships incredibly hard to kill with normal weapons, giving a higher fire-rate on the weapons so they're better at tracking fighters but slowing them down to a crawl. Then having torpedoes which are ridiculously powerful as the primary way of destroying capital ships. Can be balanced so they don't work very well against fighters by giving them a tiny turning speed. Also removing the level 10 missile slots from normal fighters so only bombers can mount the torpedoes, then make the bombers very slow at turning so that fighters can out-manoeuvre them and don't have to joust and therefore reduce their risk of being hit by torpedoes.


    Create rock+paper+scissors tactical combat, IE Battleships beat Fighters, Fighters beat Bombers and Bombers beat Battleships. Because to me (admittedly I haven't played the mod very long so correct me if I'm wrong) it just seems like right now it's about who has the biggest rock, not the best tactics. Capital ships would obviously be very powerful generally in this balance, so it would be wise to make them very expensive. So expensive that battleships are actually rare and that only clans with a lot of financial power can buy them.


    -I have a feeling this has been drudged many times before but the ability to dock in player controlled battleships would be uber-cool, dunno if it's possible in the engine or not though.


    -Remove the Titan NPC's from Corsair missions. There's something not quite right about their model, I can often fire all my coalition capital guns at them for several seconds and despite the fact I've filled them with enough laser to kill them 3 times they can fly away undamaged. I don't have those problems with the other Corsair or Outcast spawns so it seems to be limited to just Titans.


    Can't think of anything else right now.

  • About docking on Battleships:


    What would happen though if BS is destroyed?
    Can a docked player - assuming like in a docked station - be killed in same time (what about respawn point?) or forced to undock?
    or change system if the BS does?

    - Rear-Admiral Elodie Vox -
    _________________________________________________________
    Silver Arrows Head of Justice and Investigations Department
    _________________________________________________________
    Silver Arrows Galaxy Ranger



    -- -- Visit Us!
    _______________________________________________________________________
    SA_FAABY, SA_FAABY[ASF], SA_bomber_FAABY, SA_Judicator_FAABY
    [GR]Faaby

    Edited once, last by Faaby ().