I have read this thread about modding and decided I'd try adjusting some things for my new attempt at going through the SP. The tutorial says you can change (among tons of others)
QuoteDisplay More-The location where ships are sold
...
-The location where what equipment is sold
...
equipment/market_misc.ini - deals with selling weapons and equipment at the bases in game
...
equipment/market_ships.ini - where ships are sold (upon which bases)
Well I tried that and I was able to replace a ship in the starting base (Manhattan - figured its ID/nickname is Li01_01) by editing equipment/market_ships.ini, but for the the love of God I cannot figure out how to add some thrusters and weapons to that base - I've tried editing the Manhattan equipment vendor's inventory in the equipment/market_misc.ini but it is changed back to original EVERYTIME I launch the Freelancer - and I'm not allowing launcher to update my files when starting. I've even tried setting the readonly attr for that file but it is removed when I check back after the launch. All other files I played with and changed stayed untouched (i.e. my changes were preserved) but this one is always reverted back.
I've edited these files, and all except the market_misc.ini is working
- D:\Freelancer Crossfire\DATA\EQUIPMENT\goods.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\market_misc.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\market_ships.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\misc_equip.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\misc_good.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\ST_good.ini
- D:\Freelancer Crossfire\DATA\EQUIPMENT\weapon_good.ini
Any help here?
Edit: Is it because this is some sort of a special base (starting one)? Should I try others, like Pittsburgh (Li01_02?) which is the very next one you can land on in the SP campaign?