both fixed
Crossfire - Upcoming changes, upcoming content
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- SWAT_OP-R8R
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There are 309 replies in this Thread. The last Post () by SWAT_OP-R8R.
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This is what CF might look like when switching from DirectX8 to OpenGL (make sure to switch the video quality to 1080p).
The possibilities are great but it is nothing that simply can be switched on/off.
Much work and time needs to be invested to modify the assets. I personally think that it might be worth all the effort.
Better lighting system, real time shadows, light scattering, new pbr material system and lots of other improvements.
The new renderer was developed in the past years by Schmackbolzen from the New Universe mod and now has been released to be used in other mods (where developers are up for the task to integrate it and create the new textures). Huor and I have been in contact over the past weeks sharing test results and trying to get a few bugs fixed. Meanwhile major incompatibilities between CF and the new renderer (instant crashes) no longer exist in the newest version. There were other stability issues which might also be gone but I will have to do additional long term tests.
If the final issues can be sorted out and if we can do the work required to edit the assets the FL engine can be elevated to signifiantly higher quality standards. CF has the benefit of already having insanely good textures in most areas. That is a very good foundation to work on.
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Amazing, that takes Freelancer to a whole new level and experience.
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it might
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Either next Friday or Saturday (most likely saturday) I would do a first test for the new Nomad server event.
This is mainly mant to be a stability test, gathering info for balancing the event and actually checking if the concept behind this kind of event is actually working. Would b cool to see some ppl on the server that day.
In the meantime... some more preview of the new renderer stuff. It's just a rough and tough texture work so far but it seems to be a good foundation for detail improvements later on.
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sucks a bit that a bunch of details get lost when recording
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Small bug fix:
- A bug in mission 9 where the wingmen would attack the tradelane rings that are constructed there got fixed. Mission progress should not get blocked any longer.
- Also the a bug where the old Order fleet ships appeared in Omega 3 and in Sol instead of the new versions got fixed. Correct ships are appearing now.
- A texture bug with the APC got fixed.
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- small fix on a visibilty issue with one rare type of steroids.
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