First up, an expanded "Star" model line-up:
Starflier VLF that's had the fancier cockpit sides from the unused Starblazer (all are based on this modified cockpit), and an enclosed chin position to allow mounting a CD
Startracker LF upgraded, will feature a stern mounted turret
Starblazer MF perhaps everyone's first mod. The model has been modified, but the changes are subtle. Nothing ostentatious.
Starchaser HF with changes from the base model including resizing the fuselage and additional lower hull/engine combo
Starhunter VHF a progression of the previous model and a couple additional pieces
Starslayer TB good anti-capitol firepower but not meant for serious dogfights
Starrunner LFr standard freighter, a contemporary of, but also an improvement on the Rhino
Starliner HFr improved freighter in the Dromedary's statistical area. Carries an additional turret at the cost of it's mine launcher mount
I still have a bit of minor work to do on them, and still considering whether to bother with LOD meshes or not. Haven't noticed an appreciable performance hit without them and the primary distance pushed out to the max in the scripts. Opinions?
Additionally, I've been digging through forum posts here and other sites. The consensus seems to be that having damage meshes (destroyable parts) cause performance issues especially during online play. I haven't been one for online play in many years, so I haven't had the opportunity to test it out. I haven't made the additional meshes yet. My time is limited so perhaps not, although fairly simple to add them later on. Any input?