Surviving Mars by Paradox Interactive

There are 4 replies in this Thread. The last Post () by Michael.

  • Well, by the same guys who made Stellaris, they released this game which focuses more on land based events than space, btu still directly related to space scifi.






    PS: At 1:11 of that video, now THATs some chair I don't want to fall off from xD

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • its a lot like Planetbase



    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • True, similar, I planed planetbase but it looked a lot simpler with just modules, mostly domes, and limited spots in each module just for furniture, while this new one looks like it has a lot of variety in sizes, shapes and will see what limitations are for inside domes building (as it has entire cities inside a dome), whenever I get to try it out.


    This one also has a difficulty meter/level so there's some challenge other than oxygen and energy.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

    Edited once, last by Michael ().

  • yeah will give it a try

    but dont underestimate the difficulty of planetbase

    when colonies get big and you lack just one type of resource or the people are unhappy then everything collapses and you have no real possibilities to do something against it.

    its a chain reaction

    unhappy people -> less work done -> no resources produced -> even more unhappy people -> no work done at all -> storage rooms get empty and modules do not get repaired -> people die -> end of your colony

    The game is very unforgiving.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!