Stellaris

There are 3 replies in this Thread. The last Post () by Michael.

  • Stellaris, while it's a known game from 2016...


    There actually have been several large expansion packs which made it better, and harder to survive in, as well as bringing a feel of an "endgame" more than just taking over many planets until you are all alone.


    Starting with story expansions that makes things more interesting than just "kill or be killed":


    More race options, as well as the beggining of the threat of "life" in the universe:


    and



    Adding end game ships and power:



    Ending with their latest trailer from an expansion going out right now these days, apparently to make things even more interesting:



    There is more to this game than just the original, so it looks worth playing over again (or start playing it), not considering it as a finished game that's from the past.


    -Have fun

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

    Edited once, last by Michael ().

  • oh

    i never finished this

    my PC back then was too weak

    Maybe i should try it again now. The game is really good.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • Battles now are on an epic scale, but at first its hard to see what all the new DLCs do for the game lol

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • This being on a 2 players multiplayer server:


    Allies (NPCs):




    Enemies:





    Effectos of a station's debuff on the mighty enemy fleet:


    Before engaging:


    And after:



    Quite a huge difference, right ?

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

    Edited 4 times, last by Michael ().

  • Huor

    Moved the thread to the trash: Spam .