Hello, today I got the mighty Coalition Gatling Gun Lvl 10. Even though the stats states average shield and hull damage compare to phoenix when I use then, they do more damage in action. Is this stats related to each shell so I have to multiply times 5 cause it shot 5 shells per time? In the description stated that does 5 time more damage of what is in the gun spec just wondering if that was accurate.
RG...out
PS: When you get to sol system, the neptune warp gate doesnt show at first everytime. I have to reload the autosave to actually see it in Single player. Does the multiplayer have similar problem?
PS2: Coalition ships have the same problems than ships at earth. In Sovetskaya, they hit the planet Murmansk. It seems the flight path for those ships are to close to the planet (besides the fact that this planet is HUGE)
PS3: Trade routes, I found some goin from 7k profit (really long and dangerous routes) to usual 1k profit (short runs) but indeed it would take a while to anyone get decent cash
PS4: The new freighter with 450 cargo seems pretty good and effective even though doesnt look that nice than the bullp MK III.
PS5: The DomKavash gunboat are easy prey from behind but Dont try to have a front fight with them cause they would eat you alive. Im still looking for te Big Mama DomKavash
PS6: Avoid Nomad Bombers torpedoes, they are coming from hell
PS7: Some X systems have been layout different. Explore them (no matter if you did that before) There are new stuff in there that escapes the naked eye
PS8: The Holoprojector [Yamato] can be mounted on VHF ships. I dont know if this is a bug or so. HEHE, I look like a bad a$& BS flying around space.
PS9: Woooow, those coalition torpedoes are splash killers for sure. I think will be have a problem on saturday event with these babies
PS10: sorry for all these PS` didnt know where to post these observation but I want to congratulate OP for a wonderful new mod. CF 1.6 have exceed expectations