quotations

There are 26 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Op wie wacht je als niemand iemand is -> Wesley Vanden Berghe


    Translation -> For who do you wait, if everybody is a nobody

    "We have to face facts, this age has no wish for fighters like us."

    Trowa, Episode 25

    Forum PIMP since 2004

  • Love is friendship put on fire (Marc Do)
    Friendship is love put out (Lord Andy ;))

    Lord_Andy
    Wingleader of CSP


    [1752] Bow For The Lord [1752]

  • "reality is an illusion caused by the lack


    of drugs"




    SWAT_OP-R8R
    Portal-Administrator

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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • "Where ever you go; there


    you are."


    Person Unknown (... probably stoned out of his gourd when he said it,


    lol).

  • "There are no formalities in


    battle!" sum chinese gai and Don Zardeone


    "For Blood and Honour" - BG


    "Hail


    Aresien" - AI


    "BURN, BURN IN HELL, BURN IN ETERNAL DAMNATION" - Don


    Zardeone


    "Don't die for your country, make others die for theirs instead!" - sum


    gai


    "Ignorance is curable. Stupidity is not." - dunno


    "The greatest lies of


    all time:


    1. I love you
    2. This won't hurt a bit
    3. The cheque's in


    the mail
    4. I was just going to call you
    5. I swear I won't come in your


    mouth
    6. Of course I'll respect you in the morning
    7. We have a really


    challenging assignment for you
    8. I'm from the government, and I'm here to help you


    "


    " GOD DAMN JEHOVAS!!! " - Don Zardeone


    "Why did the chicken cross the road?"


    - weirdo people
    "answer to above question" - other weirdo people


    "WHAT THE FUCK IS


    THAT??!" - everyone I meet


    "Aster ater destruxit, pacem dando" - dunno


    "Our


    enemies are innovative and resourceful, and so are we. They never stop thinking about new


    ways to harm our country and our people, and neither do we." - President George W. Bush

  • Murphys Law of Combat


    Operations:
    1. Friendly fire - isn't.
    2. Recoilless rifles - aren't.
    3.


    Suppressive fires - won't.
    4. You are not Superman; Marines and fighter pilots take


    note.
    5. A sucking chest wound is Nature's way of telling you to slow down.
    6. If


    it's stupid but it works, it isn't stupid.
    7. Try to look unimportant; the enemy may


    be low on ammo and not want to waste a bullet on you.
    8. If at first you don't succeed,


    call in an air strike.
    9. If you are forward of your position, your artillery will fall


    short.
    10. Never share a foxhole with anyone braver than yourself.
    11. Never go to


    bed with anyone crazier than yourself.
    12. Never forget that your weapon was made by the


    lowest bidder.
    13. If your attack is going really well, it's an ambush.
    14. The


    enemy diversion you're ignoring is their main attack.
    15. The enemy invariably attacks


    on two occasions:
    a. When they're ready.
    b. When you're not.
    16. No OPLAN ever


    survives initial contact.
    17. There is no such thing as a perfect plan.
    18. Five


    second fuses always burn three seconds.
    19. There is no such thing as an atheist in a


    foxhole.
    20. A retreating enemy is probably just falling back and regrouping.
    21.


    The important things are always simple; the simple are always hard.
    22. The easy way is


    always mined.
    23. Teamwork is essential; it gives the enemy other people to shoot at.



    24. Don't look conspicuous; it draws fire. For this reason, it is not at all uncommon


    for aircraft carriers to be known as bomb magnets.
    25. Never draw fire; it irritates


    everyone around you.
    26. If you are short of everything but the enemy, you are in the


    combat zone.
    27. When you have secured the area, make sure the enemy knows it too.



    28. Incoming fire has the right of way.
    29. No combat ready unit has ever passed


    inspection.
    30. No inspection ready unit has ever passed combat.
    31. If the enemy is


    within range, so are you.
    32. The only thing more accurate than incoming enemy fire is


    incoming friendly fire.
    33. Things which must be shipped together as a set, aren't.



    34. Things that must work together, can't be carried to the field that way.
    35.


    Radios will fail as soon as you need fire support.
    36. Radar tends to fail at night and


    in bad weather, and especially during both).
    37. Anything you do can get you killed,


    including nothing.
    38. Make it too tough for the enemy to get in, and you won't be able


    to get out.
    39. Tracers work both ways.
    40. If you take more than your fair share of


    objectives, you will get more than your fair share of objectives to take.
    41. When both


    sides are convinced they're about to lose, they're both right.
    42. Professional


    soldiers are predictable; the world is full of dangerous amateurs.
    43. Military


    Intelligence is a contradiction.
    44. Fortify your front; you'll get your rear shot up.



    45. Weather ain't neutral.
    46. If you can't remember, the Claymore is pointed


    towards you.
    47. Air defense motto: shoot 'em down; sort 'em out on the ground.



    48. 'Flies high, it dies; low and slow, it'll go'.
    49. The Cavalry doesn't


    always come to the rescue.
    50. Napalm is an area support weapon.
    51. Mines are equal


    opportunity weapons.
    52. B-52s are the ultimate close support weapon.
    53. Sniper's


    motto: reach out and touch someone.
    54. Killing for peace is like screwing for


    virginity.
    55. The one item you need is always in short supply.
    56. Interchangeable


    parts aren't.
    57. It's not the one with your name on it; it's the one addressed "to


    whom it may concern" you've got to think about.
    58. When in doubt, empty your magazine.



    59. The side with the simplest uniforms wins.
    60. Combat will occur on the ground


    between two adjoining maps.
    61. If the Platoon Sergeant can see you, so can the enemy.



    62. Never stand when you can sit, never sit when you can lie down, never stay awake when


    you can sleep.
    63. The most dangerous thing in the world is a Second Lieutenant with a


    map and a compass.
    64. Exceptions prove the rule, and destroy the battle plan.
    65.


    Everything always works in your HQ, everything always fails in the Colonel's HQ.
    66.


    The enemy never watches until you make a mistake.
    67. One enemy soldier is never enough,


    but two is entirely too many.
    68. A clean (and dry) set of BDU's is a magnet for mud


    and rain.
    69. The worse the weather, the more you are required to be out in it.
    70.


    Whenever you have plenty of ammo, you never miss. Whenever you are low on ammo, you can't


    hit the broad side of a barn.
    71. The more a weapon costs, the farther you will have to


    send it away to be repaired.
    72. The complexity of a weapon is inversely proportional to


    the IQ of the weapon's operator.
    73. Field experience is something you don't get until


    just after you need it.
    74. No matter which way you have to march, its always uphill.



    75. If enough data is collected, a board of inquiry can prove anything.
    76. For


    every action, there is an equal and opposite criticism. (in boot camp)
    77. Air strikes


    always overshoot the target, artillery always falls short.
    78. When reviewing the radio


    frequencies that you just wrote down, the most important ones are always illegible.
    79.


    Those who hesitate under fire usually do not end up KIA or WIA.
    80. The tough part about


    being an officer is that the troops don't know what they want, but they know for certain


    what they don't want.
    81. To steal information from a person is called plagiarism. To


    steal information from the enemy is called gathering intelligence.
    82. The weapon that


    usually jams when you need it the most is the M60.
    83. The perfect officer for the job


    will transfer in the day after that billet is filled by someone else.
    84. When you have


    sufficient supplies & ammo, the enemy takes 2 weeks to attack. When you are low on supplies


    & ammo the enemy decides to attack that night.
    85. The newest and least experienced


    soldier will usually win the Medal of Honor.
    86. A Purple Heart just proves that were


    you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.



    87. Murphy was a grunt.
    88. Beer Math --> 2 beers times 37 men equals 49 cases.



    89. Body count Math --> 3 guerrillas plus 1 probable plus 2 pigs equals 37 enemies


    killed in action.
    90. The bursting radius of a hand grenade is always one foot greater


    than your jumping range.
    91. All-weather close air support doesn't work in bad weather.



    92. The combat worth of a unit is inversely proportional to the smartness of its outfit


    and appearance.
    93. The crucial round is a dud.
    94. Every command which can be


    misunderstood, will be.
    95. There is no such place as a convenient foxhole.
    96.


    Don't ever be the first, don't ever be the last and don't ever volunteer to do anything.



    97. If your positions are firmly set and you are prepared to take the enemy assault on,


    he will bypass you.
    98. If your ambush is properly set, the enemy won't walk into it.



    99. If your flank march is going well, the enemy expects you to outflank him.
    100.


    Density of fire increases proportionally to the curiousness of the target.
    101. Odd


    objects attract fire - never lurk behind one.
    102. The more stupid the leader is, the


    more important missions he is ordered to carry out.
    103. The self-importance of a


    superior is inversely proportional to his position in the hierarchy (as is his deviousness


    and mischievousness).
    104. There is always a way, and it usually doesn't work.
    105.


    Success occurs when no one is looking, failure occurs when the General is watching.
    106.


    The enemy never monitors your radio frequency until you broadcast on an unsecured channel.



    107. Whenever you drop your equipment in a fire-fight, your ammo and grenades always


    fall the farthest away, and your canteen always lands at your feet.
    108. As soon as you


    are served hot chow in the field, it rains.
    109. Never tell the Platoon Sergeant you


    have nothing to do.
    110. The seriousness of a wound (in a fire-fight) is inversely


    proportional to the distance to any form of cover.
    111. Walking point = sniper bait.



    112. Your bivouac for the night is the spot where you got tired of marching that day.



    113. If only one solution can be found for a field problem, then it is usually a stupid


    solution.
    114. Radios function perfectly until you need fire support.
    115. What gets


    you promoted from one rank gets you killed in the next rank.
    116. Odd objects attract


    fire. You are odd.
    117. Your mortar barrage will put exactly one round on the intended


    target. That round will be a dud.
    118. Mine fields are not neutral.
    119. The weight of


    your equipment is proportional to the time you have been carrying it.
    120. Things that


    must be together to work can never be shipped together.
    121. If you need an officer in a


    hurry take a nap.
    122. The effective killing radius is greater than the average soldier


    can throw it.
    123. Professionals are predictable, its the amateurs that are


    dangerous.
    124. No matter which way you have to march, its always uphill.
    125. The


    worse the weather, the more you are required to be out in it.
    126. The quartermaster has


    only two sizes, too large and too small. (or "on order")
    127. The only time suppressive


    fire works is when it is used on abandoned positions.
    128. When a front line soldier


    overhears two General Staff officers conferring,
    he has fallen back too far.
    129.


    Don't ever be the first, don't ever be the last, and don't ever volunteer to do


    anything.
    130. If at first you don't succeed, then bomb disposal probably isn't for


    you.
    131. Any ship can be a minesweeper . . . . once.
    132. Whenever you lose contact


    with the enemy, look behind you.
    133. If you find yourself in front of your platoon they


    know something you don't.
    134. The seriousness of a wound (in a firefight) is inversely


    proportional to the distance to any form of cover.
    135. The more stupid the leader is,


    the more important missions he is ordered to carry out.
    136. When the pin is pulled, Mr.


    Grenade is not your friend.
    137 When the enemy is closing, the artillery will always be


    to long
    138 Smart bombs have bad days too.
    139 Uncrating and assembly instructions


    are always inside the crate.
    140 If you have a personality conflict with your superior:


    he has the personality, you have the conflict.
    141 If you enter the CO's Presence with


    an idea, you will leave his Presence with the CO's idea.


    142. All or any of the


    Murphys Laws above combined.



    Some common misspellings of Murphys Law of


    Combat:


    Murphy's Laws of Combat. Murphys Laws of Combat.
    Murphy's Law of Combat.


    Murphys Law of combat.
    Murphy's Military Laws. Murphys Military Laws.
    Murphy's


    Military Law. Murphys Military Law.



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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • “As a student of war tactics, I don’t like birthdays, because they lack the element of surprise. However, a birthday’s fixed date allows you 364 days to prepare your next ambush. ”

    signew.jpg


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    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!