Starlancer2 ??
- Thuban
- Thread is marked as Resolved.
There are 13 replies in this Thread. The last Post () by AwesomeMan.
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well i have my doubts about this project
so far they have nothing that looks any goodthe screenshots only show loading screens or the menu and the engine is designed for planets not for open space... personally i think its the same like the openlancer project... a nice dream but not more
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A mod that is most likely gonna be dropped half-way in production. Personally I think they should quit trying to evolve it. Starlancer should stay the way it is. Only thing that needs to be done is have the game be put back into production from Microsoft and back on the selves as part of a classics production line and for MS to activate the SL Zone.
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Ok, probably a dead thread at this point, but either way i am gonna respond as the one whom 'owned' samurai studios.
First, the reason the link is dead is because the domain was STOLEN from me quite some time ago, and after a lengthy battle with a certain domain provider i lost all chances of retrieving it.
But i am not one to give up easily, so i reopened SS under the name: Roland Dynamics with a matching .com domain. Site is still being worked on because of a large project under way at the moment.
Now about Starlancer 2. This project was NOT, i repeat NOT a mod to any other game in existance. It was using a game engine in purchased. And have since done extensive recoding of to make is space sim worthy, but even saying that i am not happy with the outcome of that code just yet, so more coding is underway.
Saying that however, i have been in talks with Microsoft about obtaining the source code to one of thier game engines. This is a long process, and not something that will happen overnight, but if success full a 'Starlancer 2' and Freelancer 2 will be produced. some of the 3d assets form the old SL2 project will be recycled, redone and updated.
Starlancer 2 is a series project , and has been put back to the design stage because of some critical design flaws that have come to our attention. So thus, SL 2 is at a slow redesign phase.
There is alot about the SL2 project that i am not at liberty to say, mainly because of the core engine being somewhat up in the air. One thing is for certain at this point, SL2 will at this point be an unofficial release, not endorsed by or authorized by Microsoft, which is another reason it is on a slow road. I need to cover my legal bases before i make any type of release.
Microsoft could crush me just by blinking in my direction so i need to be careful with what i do with the SL2 project And any ideas of a FL2.
Hopefully that helps explain a few things.
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aha
how can somebody steal a domain???? and why would somebody do this?well ok
microsoft has a 0 tolerace policy about their engines... especially if those are still sold
and to my information (im having good contacts to MS meanwhile) no licence or open source will be given out anytime soonthe chances that ill finish all 3 parts of SL: Sol Wars (also a new standalone game) is higher than we will see a SL2
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well with my contacts in MS in several departments they say chances are good that i can get the source code, however saying that they are unsure of the process.
I do not expect MS to just give me the source code for nothing. I expect them to come back with a license fee requirement amongst other requirements. Matter of fact i am counting on them doing so. As this would allow me to legally develop a commercial product from it.
So until i get word back from my contact in MS i have basically put SL2 on the slowest possible boat to china i could find. Just not too interested in MS coming at me with both gun barrels blasting.
Until all this is sorted i picked up an old game idea, brushed off the dust, updated the design and have since been flying with it.
Once i hear back from MS, which is hopefully soon i can update the SL and FL communities i deal with on the status of the projects.
So meanwhile i trudge along with the art and coding of my active project.
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ok
we will c -
And just for all to know Freelancer is the part 2 to Starlancer DUH.
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Originally posted by Crimson Guard
And just for all to know Freelancer is the part 2 to Starlancer DUH. -
no no no - all wrong
starlancer is the 1st part to freelancer -
they did give out the source code to alligence. Which is a space sim.
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which source code?
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google free alligence project. Microsoft Resarch realsed the source code for it. So now a bunch of fans turned it into a free game. The servers can hold up to 200 players.