Good ship progression for SP campaign?

There are 11 replies in this Thread. The last Post () by Martind Forlon.

  • I'm flying around in Liberty space right now doing the campaign and I'm really impressed with all the new ships. Last time I played was 1.4 or something like that. I got a Swashbuckler first and slapped Flashpoint turrets and Vengeance guns on it. Needless to say it obliterates all early mission enemies and bandits. Sure, it turns slowly but it's easy to preempt the AI flightpath...also it's got decent speed for a freighter. I do missions and always load up my cargo bay, raking in profits on the move.


    Now I spent some time looking through the wiki for ships but it's all a bit much. Could you give me some good pointers on how to progress ship-wise throughout the campaign? I prefer lots of guns with high power output.

    I'm playing the damn bongos and the world can go to hell.

  • For vanilla part is rly fun use that light fighter from Planet Pittsburgh ... however you for sure will need vhf when vanilla end (like one in Hamburg BS), next few missions have very limited occasions buy stronger ships and they are rly needed.


    ... for slower progress in vanilla is great take light fighter from BS in Colorado.

  • In NY is gate to Custodian ... but may be closed. Thing is, that if player want follow storyline, he shouldn't to go there because this system and adjacent are revealed later. Next to this trying 'trick' campaign path may cause issues with mission triggers.

  • I explored a bit beyond my mission progress and bought a Trailblazer, which I chose over the Trident. It's ugly as hell. Guess I'm settled for now. When is the soonst I will get to buy a new Crossfire space VHF?

    I'm playing the damn bongos and the world can go to hell.

  • in Bretonia is more ships.

  • Thanks for the help. Do you happen to know at what point of the SP campaign I get access to Crossfire systems? I haven't actually tried yet, just finished the race with Hovis that mother... . I noticed in the wiki the Crossfire VHFs come in many similar versions. Looking at the data, there's always multiple vehicles with similar armor/cargo and 5-1 or 6-1 gun configs. Is it very much a matter of taste later on or are there other important factors besides the stats I see in the wiki list? If so, are there any 'favorites' you have?

    I'm playing the damn bongos and the world can go to hell.

  • If I remember correctly, you will visit CF-systems during story directly after vanilla-campaign. I don't know at which point they are open for exploring, though.


    The VHF are similar, but there are differences in size, hull-points and agility, as well as number and level of slots. (6x10 or 4x10+2x9, 1 or 2 torps).
    6x10 tend to be a bit less agile, but might have a good strafe. Huge hullpoints tend to be less agile - but both are no general rules!


    Campaign can be done in all of them. In MP, you would need to test a few to find a personal favorite... or 2 or 3... :love:


    Naming some favourites would spoil the fun and diversity a bit.... (maybe come and test on MP?) :ninja:

  • In Campaign once you will have mission to escort convoy to Earth you will have a chance to "pause" (in cutscene you can refuse King&Juni request to continue, later when you will want continue simply go there again and accept request) campaign and freely explore (whole Sirius space at that point). Could be the best occasion for some ship searching (and also take a look for a bonus mission ... spoiler). From my view as "general rule" for search some nice (really, if you will be not able decide between some ships with "similar" stats, take this one which look the best for you) VHF for campaign is decent cargo-hold (80 and more), enough bots&bats and is good to have 2 CD/Torp mounts which can really come handy later when you will need to dealt with Ancients.

  • Cool. Is that mission you speak of part of the Crossfire campaign? Just started the first Crossfire mission and got myself a Rapier VHF. Does the power output depend on the weapon slots? So, does a 6xC10 setup have more power than a 6xC8 setup? Because running just two C10 guns on the Rapier drains the power pretty quickly and there's no stats for reactor output to be found in the ship list.

    I'm playing the damn bongos and the world can go to hell.

  • You may need power upgrade (CF wiki check). .. and this ship is good enough for start CF campaign for sure. Mission to Earth will come later.


    Using 6 guns will take your "power" quickly (unless you use nomads guns), is not bad check combat video lessons in wiki for some advices about loadout.