Release Notes: April 21st 2015

There are 5 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • New Features:


    New Featured Episodes:



    Episode “Blood of Ancients”:

    “Blood of Ancients” can be found in the Featured Episode tab of the journal.
    This episode is available for Captains level 10 and up.


    Episode “Delta Flight”:

    Complete the episode “Blood of Ancients” to begin “Delta Flight”.
    “Delta Flight” can be found in the Featured Episode tab of the journal.
    This episode if available for captains level 10 and up.


    For more details, please visit the Prelude to the Iconian War blog at: http://www.arcgames.com/en/gam…relude-to-the-iconian-war



    The Herald Sphere:



    The Herald Sphere is a brand new PvE Space 5-player cross faction queue.
    Fight the Heralds of the Iconians who have constructed a temple with the ability to move their ships all across the galaxy at will.
    The Herald Sphere will have Normal, Advanced, and Elite difficulty options.
    For more details, please visit the Heralds Sphere blog at: http://www.arcgames.com/en/gam…9106383-the-herald-sphere



    Brotherhood of the Sword:



    The Brotherhood of the Sword is a brand new PvE Ground 5-player cross faction queue.
    All factions join to defend Qo’noS from the invading Heralds of the Iconians.
    The Brotherhood of the Sword will have Normal, Advanced, and Elite difficulty options.
    For more details, please visit the Brotherhood of the Sword blog at: http://www.arcgames.com/en/gam…-brotherhood-of-the-sword



    Gateway to Gre’thor:



    Gateway to Gre’thor is a brand new PvE Space 5-player cross faction queue.
    All factions join together to stop the Heralds of the Iconians from invading the Qo’noS System.
    Gateway to Gre’thor will have Normal, Advanced, and Elite difficulty options.
    For more details, please visit the Brotherhood of the Sword blog at: http://www.arcgames.com/en/gam…nline/news/detail/9109433



    Iconian Resistance Reputation:



    This new reputation is available in the Reputations panel of the character status window.
    The Iconian Resistance Reputation System offers high-end rewards for Captains to use against the Heralds of the Iconians.
    Iconian Marks are required to progress through the Iconian Resistance Reputation.
    Earn Iconian Marks by completing any of the following PvE queues:

    The Herald Sphere
    Brotherhood of the Sword
    Gateway to Gre’thor
    Bug Hunt
    The Battle of Korfez


    In addition to Iconian Marks, Mk XII set gear requires Iconian Probe Datacores.

    Earn Iconian Probe Datacores through higher difficulty versions of any queued event which offers Iconian Marks.


    For more details, please view the Iconian Resistance Reputation blog post here: http://www.arcgames.com/en/gam…ian-resistance-reputation



    Captain Specialization Tree: Pilot



    The Pilot Specialization has been expanded to include a Tier 3 and Tier 4 to make it a full primary specialization.
    The Pilot Specialization continues to focus on adding abilities to space combat and maneuvering.
    The expansion to Tier 3 and Tier 4 will add 7 new abilities as well as upgrades for these abilities for a total of 15 additional abilities to purchase.
    The cap on Captain Specialization Points has been increased by 15 to accommodate these new additions.
    Currently purchased abilities in the Pilot Specialization will not be altered or removed.
    For more details, please visit the Pilot Specialization blog at: http://www.arcgames.com/en/gam…nline/news/detail/9080973




    Bridge Officer Specialization: Pilot



    The new Pilot Bridge Officers are available to go along with the new Pilot Specialization expansion.
    Pilot Bridge Officer powers focus on space combat and will include 12 new powers.

    These Bridge Officers will not have any new ground powers.


    After purchasing 10 abilities in the Pilot Captain Specialization, players will have the ability to create Specialization Qualifications for the Pilot Bridge Officer Specialization by accessing the Officer Training R&D School.
    White/Common Quality Pilot Specialist Bridge Officers are also available at the standard Officer Requisition stores.
    For more information, please visit the Bridge Officer Specialization: Pilot blog at: http://www.arcgames.com/en/gam…383-pilot-bridge-officers



    Sector Space Revamp:



    Sector Space has been revamped into three Sector maps:

    Alpha Quadrant
    Beta Quadrant
    Delta Quadrant


    The Alpha and Beta Quadrants are separated by the Traffic Controller contact in the same fashion the previous Sector map transfers functioned.
    The Delta Quadrant can be accessed in the same way through the Gateway in the Japori Sector.
    This revamp also includes additions to:

    A different feel of flight through Sector Space as ships are now more maneuverable in Sector Space.
    Many art updates and additions throughout the environment.


    Sector Space specific Duty Officer Missions will still be available.

    The transwarps to these locations will still bring the player to the correct spots to start these Duty Officer missions.


    Foundry missions will have minimal impact.

    If a door in a Foundry mission is connected to an old Sector door, it will be re-directed to the new Sector Space map.


    For more details, please visit the Sector Space Revamp blog at: http://www.arcgames.com/en/gam…78783-sector-space-revamp



    General:



    Command Officer, Intelligence Officer, and Pilot Specialization trees have all been updated to be set as Primary or Secondary.

    This means players can have any two of these active at the same time.
    When a full Specialization tree is set to Secondary, players have access only to the abilities in Tier 1 and 2 of that tree.
    Commando Specialization has not changed and is still a secondary specialization only.


    Klingon captains can now switch ships in the Qo’noS System.
    The Dynamic Reinforced EV Suit is now levelless.
    Resolved an issue where on some graphic settings lens flare would not be visible when looking directly at the light source.
    The “Earn for Next Grade” in the progress tab of the character window now updates information up to level 59.
    Updated the “What’s New” text to add information on the Iconian War.
    Added new login screen art, logo, and loading screens.



    Systems:



    All Mark and Elite Mark conversion projects now only take 5 seconds to complete instead of 15 seconds.
    Reordered all Upgrade Slot reputation projects so they will display in this order:

    Claim Tier Rewards
    Mark and Elite Mark Conversion Projects
    Sponsorship Projects
    Miscellaneous Projects


    Added a project to exchange 100 Reputation Marks for 1 Elite Mark.

    This project has a 5 second duration and a 20 hour cooldown.
    This project does not exist in Reputations that do not have an Elite Mark.


    Added higher-denomination Mark-to-Dilithium conversion projects to all reputations.

    The existing project, 50 Marks = 500 Dilithium, remains available and unaltered.
    Two new projects are now available:

    250 Marks for 2500 Dilithium
    500 Marks for 5000 Dilithium
    Each of these higher-input projects will only appear in the player’s list if the player has at least enough Marks to complete them.




    Updated the description on Concussive Tachyon Emission from the T5 Delta Reputation to indicate that it is a Ground Active Trait.
    Resolved an issue where the Armor Penetration ground trait from the Delta Alliance Reputation was giving players 50% Armor Penetration instead of the 5% advertised.

    Also, the Armor Penetration value has been increased to 10%.


    Each of the following projects for Fleet Starbases now provide 5 Buff Provisions at Tier 0, instead of zero, and an increasing number for each Tier after that instead of 5 at all tiers:

    Support Local Systems
    Reinforce Local Systems
    Ongoing Research Projects


    Resolved an issue where the Commander Bridge Officer ability on the Dyson Destroyer would not update when changed.
    Sensor Analysis and Gather Intelligence no longer lock players in combat while active.
    Resolved an issue that was causing "Expose Weakness" to sometimes apply the Expose effect to the owner of this ability, instead of the target.
    Resolved an issue with Temporal Backstep that was causing portions of this console's effects to not properly apply to Romulan Timeships.
    Resolved an issue with the Red Matter Capacitor that was preventing this device from repairing Weapons Offline status when activated.
    Resolved an issue that was causing drops of Secondary Deflectors to go directly into players' inventories without needing to interact with them.
    Resolved an issue that was preventing Predictive Algorithms from properly clearing debuffs.
    Removed extra copy of Stun Grenade I from the Bridge Officer Trainer Store.
    The [Run] Mod is now for crafting only.
    Renamed the Crystalline Entity's death explosion to be more thematically appropriate

    Crystalline Core Shatter instead of Warp Core Breach.




    Ships:



    Updated the lighting on ships to better show off more details.

    This applies to most player and NPC ships.


    The Mirror T’Varo properly unlocks the Mirror material.
    Resolved an issue where some Dual Cannons and Dual Heavy Cannons were not equippable on Warbirds, Multi-mission Science Vessels, and other appropriate ship types.



    Foundry:



    Added Earth Spacedock as a UGC Map.
    Added a new indoor template map: Diplomacy Room.
    Added numerous Earth Spacedock Map Support Objects including:

    Turbolift
    Club 47 Doors
    Ops Holographic Consoles
    Ship Markers


    Added Ground Scale Ship models for use in the ESD Docking Bay and other maps.
    Added a number of Space Stations.
    Updated the UGC Version of the Bajor Planet to use the proper material.
    Galaxy Ground Scale ship has been updated to match the new Galaxy Class visuals.
    Foundry functions will temporarily not be available when Season 10: The Iconian War goes to Holodeck on 4/21/15.



    Content:



    Iconian Marks have been added as a reward option for the queues “Bug Hunt” and “The Battle of Korfez”.
    Iconian Marks have been added as a reward option for two open missions in the Kobali Adventure Zone:

    "At the Gates" which is a requirement of "Breaking the Wall".
    "The Last Stand" which is a requirement of "With Our Last Breath".


    Updated "Inspired" accolade so that it can be completed.
    Resolved an issue which was preventing players from obtaining the +damage vs. Bluegills power when reaching the third tier accolade for Bluegill kills.

    Players who already have the third rank kill accolades on Vaadwaur and Bluegills will get the +damage perk power now.


    Resolved an issue which was causing the walls to disappear while leaving the jail and walking into the coliseum in the episode “Coliseum”.



    Character:



    Resolved clipping issues when wearing the Romulan Republic Female Uppers.
    The chest on the Female Delta Alliance Armor has been adjusted for better animation.
    The Male Romulan Lower Pants have been changed to have 2 color options instead of 3 as was intended.
    New “Slim” versions of the Romulan Shoulder Pads are now available.
    Resolved an issue causing cropped Winter Jackets on Female Klingons to look incorrect for the chest.
    The Wells Badges no longer float above the Wells Uniform.
    Resolved an issue which was causing the toes of the Female Honor Guard Boots to point inward while running.
    Resolved a clipping issue on the sides and back for the Female Upper Mirror Universe uniform.
    Overlay costumes for new players appearing in the "Fed Academy graduation cutscene" should now properly override skirts with pants on female Federation characters.



    UI:



    Added a Bloom Intensity slider button to the Advanced options in the Options menu.
    Resolved an issue where the powertray overlay would not properly update when moved in shooter mode.
    The order that Reputations are listed in the Reputation Tab now matches the order in which Marks are listed in the Inventory: Assets Tab, with Events sitting at the very bottom.



    Known Issues:



    Foundry functions will temporarily not be available when Season 10: The Iconian War goes to Holodeck on 4/21/15.
    The Radiant Antiproton Pulsewave Assault Weapon is missing audio effects.
    Occasionally, when accepting a new Episode, the sub tasks under the episode name will not initially appear in the mission tracker.

    In order to make these appear, the player can open the journal and either clear or make the episode the primary mission or transfer maps.


    The crafting nodes in the Delta Quadrant are in incorrect locations.
    Leaving the Jenolan Dyson Sphere for the Beta Quadrant temporarily puts the player on the old Tau Dewa sector block map.
    KDF players do not appear in the scoreboard at the end of a PVP match.

  • Two new projects are now available:


    250 Marks for 2500 Dilithium
    500 Marks for 5000 Dilithium
    Each of these higher-input projects will only appear in the player’s list if the player has at least enough Marks to complete them.


    I'd say that having 9000+ marks definitely qualifies in order to make these new projects appear ... yet, i don't see them
    is there again some secret button in-game or ...?

  • its bugged
    only delta marks show up


    today will be patchday again



    Season 10 contains a pretty large number of bugs.... most of them related to the new sector space


    other bugs worry me a bit more
    has anybody taken a look at out fleet banks yesterday? they are empty
    similar stuff was reported for account banks


    mail system also does not seem to return expired items from the exchange when you try to claim them (i currently have stuff for nearly 400mio ec on the exchange)


    several people reported that their powerlevels on their ships are lower than before and that warp cores do not give correct bonus to the power levels any longer



    yesterday i said that i like the new season... today im not sure about that anymore

    signew.jpg


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    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ... just how the heck in this game being coded? not with a single word did they mention that they'll be updating anything related with our fleet or account banks.
    so, either their "update report" doesn't contain some information, or the devs simply dont know their own code (assuming they didnt fire the devs who actually made the code... but hey, we're talking about cryptic..)
    at this point, the only thing that goes as planned from their side is the inflation on the dilithium/zen exchange market

  • they have mentioned a massive update to the way how all game items are stored
    this way they wanted to reduce loading times and improve the game performance coz the old item system required to have a definition for every single item in the game


    e.g.
    8 types of disruptor ground weapons (split beam... pulsewave... assault minigun... etc) in mk 2-14 with any possible combination of mods
    so just for disruptor ground weapons they needed about 1000 item definitions


    multiply that with the amounts of damage types... add the amount of special weapons... space weapons, consoles, equipments.... etc and you get ten thousands (if not more) items which all required a separate item definition
    Its not hard to assume that the devs at some point totally lost the overview and had problems making fixes or balancing stuff based on so many items.


    With season 8 or 9 they introduced a new item system (with the R&D changes) which only generated new items that were stored in the chars while the item generation was done dynamically by having a base item and adding the mods dynamically. (personally I would also have decided to do something like that).
    That was done for all items which were generated since the R&D introduction.
    However... they announced that with season 10 they want to completely get rid of the old item system and convert the items that are based on the old system over to the new one.


    Just about at this point I would assume something went wrong.

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!