Here is a set of Angryfly's space destroyers i've converted for Freelancer. Don't know why they are called destroyers, as in reality, they are fighters. I added a cockpit to all of these ships with glowing instruments and two pilots, which i borrowed from one of Mancers ship packs and kitbashed it all together.
Angryfly Space Destroyer set
- Gibbon
- Thread is marked as Resolved.
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nice ships
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Thanks, been a while since i messed with some models. Only problem i have now is something we discussed some time ago. When i look through the cockpit, the inside of the model is see through, so i can see say a planet if i'm parked in front of one. There's a setting in MS or something else you told me to do which fixed this, any idea what it was?
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Ok, i'm almost there with this now. It's the double sided texture saga. If i type in DcDtTwo into the material library section in the MAT file, this cures the problem. I also want to have an emissive section for some glowing lights on the textures, so normally i would add DcDtEcEt and then that works. Seems i can't have both though. DcDtTwoEcEt, which is what i'm after
*** EDIT ***
DcDtEt - Works with emissive texture, can still see through model
DcDtTwo - No emissive texture, cannot see through model
DcDtTwoEt - Doesn't work, model is completely see through
DcDtTwoEc - Same as aboveAm i saving the texture wrong? Thinking out loud for possible causes now. Maybe a setting in Milkshape that i haven't set right?
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DcDtEcEtTwo would work
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Single Pass Material types: (supports features)
EcEt - Emissive Color, Emissive Texture
DcDt - Color, Texture, Animation:yes
DcDtBt - Color, Texture, Detail Mape, Animation:no
DcDtEc - Color, Texture, Emissive Colore, Animation:yes
DcDtEt - Color, Texture, Emissive Texture, Animation:no
DcDtEcEt - Color, Texture, Emissive Color, Emissive Texture, Animation:no
DcDtOcOt - Color, Texture, Opacity, Opacity Texture, Animation:yes
DcDtEcOcOt - Color, Texture, Emissive Color, Opacity, Opacity Texture, Animation:yesSingle Pass Two Material types: (supports features)
DcDtTwo - Color, Texture
DcDtBtTwo - Color, Texture, Detailmap
DcDtEtTwo - Color, Texture, Emissive Texture
DcDtEcEtTwo - Color, Texture, Emissive Color, Emissive Texture
DcDtEcOcOtTwo - Color, Texture, Emissive Color, Opacity, Opacity Texture
DcDtOcOtTwo - Color, Texture, Opacity, Opacity Texture
DcDtBtOcOtTwo - Color, Texture, Detailmap, Opacity, Opacity Texture -
Got fed up so no see through cockpit now. This way i can have my emissive textures and everything works ok. Still baffled why it didn't work with a see through cockpit though