Since we have heard recently about the "DIFFICULTY SLIDER to be available for SP in CF 2.0 I wondererd what it might effect, how it "changes " the difficulty scale for the player and since I haven't found any further info on that I just wanna ask :
- how many "levels" will there be between bloody redshirt recruit rookie and X-treem veteran fighter-ace master
- what level will the actual CF 1.9 "difficulty" compare to
- will it effect number of opposing NPCs, like : easy - spawing NPCs in groups of onlv 2 to 4, xtrem - spawning NPCs in groups of 12 to 16
- will it effct Count of spawning of Npc-groups, like : easy - only 1 or 2 groups, xtrem - 6 to 8 groups in higher frequence
- will it effect "Persistence" of NPCs, like : easy - NPCs run after being hit 4-5 times or 5 to 10 secs, no more spawing, xtrem - never drop out, respawning-spawning new group every 5 to 10 secs
- will it effect AI-class of the NPC pilots, like : easy - rookie, xtrem - "master ace"
- will it effect Missiles- ,CD- ,CM- ,Bots- ,Bats-usage of the NPCs, like : easy - none of it, xtrem - "en' masse" usage
- will it effect Access to equipment, like : easy - no restrictions on buying ships/weapons/equipment despite reputation, xtrem - ships/weapons/equipment only buyable when "green" with station faction ..... or ...... depending on the( money-?) level you've reached so far
can't think of anything else atm
So, what of the mentioned above might it be, or what combination of, or what I coudn't think of yet ?