was thinking about that too but i still would like to use a different method
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Flyable Ships - And asorted questions
- HaydenJD
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How about a mission char (overwritable/deletable) per ID:
1. fill/copy char stuff to new char and alter to mission details
2. kick player bcs of mission and stay kicked until mission aborted or completed
3. Fill/copy changes to original charWell - it sounds easy, but might not be - dunno
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How about a mission char (overwritable/deletable) per ID:
1. fill/copy char stuff to new char and alter to mission details
2. kick player bcs of mission and stay kicked until mission aborted or completed
3. Fill/copy changes to original charWell - it sounds easy, but might not be - dunno
Hmmm... A Co-op in MP? Great idea!
Or you were talking about SP?