I hate to do something as spammy as joining a forum to post about an upcoming game, but I feel a little less guilty as I've played through Freelancer over the last month and recently installed Crossfire 1.9 for a second playthrough. I have a clear memory of picking up the Freelancer box when it was released, and I'm now kicking myself for putting it back down. Better late than never, I suppose. (Something about the big corny Trent on the cover turned me off; I'm glad he got a facelift in Crossfire.)
Anyway, the game is Kinetic Void, a procedurally generated sandbox space sim with module-based ship design and five vessel classes, dynamic factions, game-changing advancement, trade, piracy, etc.--i.e., sandbox. Maybe some of you are familiar with it, but a search turned up no results. I figured I'd mention it here because it bears a lot of similarity to Freelancer, especially in regard to some of the features initially promised by Chris Roberts which were only realized in FL with mods. Additionally, the flight controls seem to take a page from FL; at this point, that perfect mouse control is pretty much something I can't do without. (I find complicated keyboard control for sims ridiculously stupid, and I don't have a joystick.) The developer is a big FL fan, so it makes sense that he'd incorporate a lot of what made it so good.
RPS covered it several days ago: Space Is Infinite, Time Is Brief: Kinetic Void | Rock, Paper, Shotgun
And the Kickstarter page is here, where the clock is rapidly winding down: Kinetic Void by Badland Studio LLC — Kickstarter
Side note: Eric Peterson recently launched a Kickstarter for a sequel to Digital Anvil's Conquest: Frontier Wars, so maybe we'll see Freelancer 2 up there one of these days. I'm not sure what kind of licensing impediments would stand in the way of that, but with a community that has survived this long, I'm pretty sure supporters would come out in droves.
And again, my sincerest apologies for being a one-post spam douche.