missiles: lock on failure.

There are 5 replies in this Thread. The last Post () by Vishnu.

  • i just picked freelancer back up a couple days ago to try out crossfire. so far its been a blast but im curious about he missile lock situation. nothing seems to track my targeted enemies and they just take a strait path like a rocket. is this normal for your mod or is thre an issue i need to work out here. i havent been able to try any multiplayer to see if its an issue there but on a related note should i even bother trying to log onto the multiplayer servers in he future. it looks like most clans ask for some kind of regular attendance, but i cant guarantee that around my school ad work schedules. thanks in advance for your help and sorry th text is so bad here, my phone is refusing to let me use capitals spaces and most punctuation.

  • There is some delay with missiles lock on, it's being worked on to fix that. Firing the missiles too close to your target, as you usually do with NPCs, will make the missiles go straight for not having a lock on, as for the delay, your target will already be past you when they search that target.


    For now, there are just other timings to use them to make them hit, but it will get fixed.



    About clans, there're requirements to join any serious clan, not activity ones, but experience and time online on the server. Anyway, you don't have to join any clan yet, freelancing can be pretty usseful. That don't stop you from having allies, friends and such :D



    And, welcome on the Swat portal, and the vast universe of Crossfire :)

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • hi michael does that also apply to c/d as each time i fire a c/d and looking straight at the enemy they keep going with no effect and you can see there cruise has not been disrupted and gone . i even fired at the same target three times and nothing, and on all times was well in side the max distance for the c/d


    kermit

  • NPC
    XXXXXXXXXXXXXXXX
    XXXXXXXXXXXXX
    XXXXXXX
    XXXXX
    XXX
    YOU



    That angle and when NPC going to u=> minimal distance 150-200 m ,,, dont fire in NPC ass lol(70% failure)
    I hope that help u.

  • ok thanks for the info. I saw something from a while ago talking about a missile lock bug with "vanilla" ships, does that mean that the original ships in this game will fare better or is that a resolved issue from a previous version?


    I've already begun carrying more guns and reserving my missiles until the enemy is dumb enough to charge (at which point they are pummeled by missiles and mines), and I'll look for an opportunity to test the missile fire at longer ranges. it would be nice to figure out how to get them functional for me as my favorite thing to see is a full salvo of missiles roar away from me (although it costed wayyy too much to run a missile heavy build in the original freelancer. hopefully this one will have some higher profit margins that can support costly methods of fighting like that)


    As for the multiplayer, I'm thinking about trying to drag several of my gaming buddies back into freelancer with this. If they get into it we might assemble our own pseudo-clan anyway 8).