Released on 2nd October CF1.9 is in use for meanwhile 2 months.
Putting aside that we had major problems getting the server running stable it should actually run good now.
Still we have problems.
1. not all features are available as they are being tested for stability
2. the lag reduction kit was completly removed from the server due to instability probs -> needs to be revised
3. we have a problem with corrupted chars (new chars often)
The mod itself is running absolutly fine.
And now to the problems...
1.
The FLhook features require tests. Hour fixed last week the bounty system and since that Ive kept the server running as the bounties are stored one week... meanwhile the server has "calmed down" - that means the possible errors on the bounty systems were removed bit by bit from the files.
The anticheat is fully active and working like a charm just like all the basic flhook functions that you know from CF1.82.
Offline are, the contest system, the Content Exchange System and the License restrictions.
These features will be tested this week and activated bit by bit.
2.
The lag reduction kit must have contained an error somewhere. While i have a relative pricise assumption I was not yet able to test it.
In fact I prefere to test the LRK when all other probs are solved to minimize the risk of false reports.
3.
As already said... we have a problem with chars which suddenly become corrupt and contain invalid data.
This is in my eyes the hardest problem as we were up to now not able to find the error source.
If everything fails and we dont find the error huor made a suggestion a few weeks ago... to build in a way to automatically fix chars instead of trying to prevent the problem.
4.
Yep there is the 4th prob.
just a minor one... I have not activated the dynamic economy. Only reason for that are the problems above... i dont want that anything dynamic messes up our logs.
Activating dynamic economy and universe would simply make bug fixing harder. Thats why its offline atm.