Increasing scanner range...

There are 8 replies in this Thread. The last Post () by Michael.

  • Also a potential way of getting more player interaction in game, people can actually see other people and thus engage in RP.


    45k is a good spotting distance for this.

  • That would certainly spice things up... 50k is a looong way. :D

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  • LoL, imagine a smuggler near to dock out of a system as Texas to Hudson, and a police comes from New York and sees the smuggler on the other side of the system: "Hey smuggler ! Drop your cargo and pay the fine or die ! " lol



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    As it's in the FL engine I don't think so, without making other problems


    Hex editing is one of the ways to bug the game up, unless they are minor changes.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Aren't visibility on HUD and scanning ability are two different things, right? That's why there are 2 values in scanners...

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  • Yes, and ? :D
    By normal RP rules you can start RP when you have a "visual" of the target, not when you scan him(doubtable on smuggler one, but pirate-cops and mercs yes)... though knowing a smuggler you can say you "knew" he had BMG lol

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • I don't think this was ever a suggestion for CF... :D

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