Overview
X: Beyond the Frontier, or X-BTF, is the grandfather of the X series. Released by Egosoft in 1999 and set in the year 2912, it details the backstory to the X-Universe.
Although most of the features in X3 can be traced back to this
game in some way, this Wiki is for the later X3 games and is not
suitable directly for assistance in X-BTF related issues or for X-BTF
reference. For this, see the game manual or Argonopedia.
It was succeeded by X-Tension, a stand-alone expansion pack.
Gameplay
In X-BTF, unlike each subsequent game, the player was confined to one ship, the X-Shuttle.
The X-shuttle began with no weapons in either of its two weapon slots, a
single 1MJ shield in its two shield slots and very limited cargo
capacity, speed and manoeuvrability. However, there was no limit to the
number or upgrades it could recieve and it was capable of assimilating
every piece of equipment available.
This equipment came in the form of the SETA,
a number of computer modules that added autopiloting capabilities to
the ship, fire control systems and more. Many of these would come as
standard on ships in later games.
Map
There were only 54 Sectors in the original X-Universe map,
with many well-known sectors from later games yet to be discovered and
the neutral bloc between what would come to be known as Farnham's Legend and Hatikvah's Faith under Xenon control.
Ships
The game introduced the original seven classes of ship; the military classes from M1 through M5 and the TS and TL classes.
Economy
The X-BTF economy is much the same as in later games. No new basic
wares (but many weapons and munitions) have been added since. Factory
management was much simpler, with factories behaving much as NPC
factories do. Ships could only be bought at factories and could not be
reassigned from that factory. The biggest difference was the cost of
wares; Credits were divided into decimals and the prices were
approximately one-quarter of those common in the later game.
Weapons
There were nine weapons, five missiles and four shields available in
the game. The IRE, PAC and HEPT were each divided into Alpha, Beta and
Gamma variants, with the Alpha IRE being the weakest weapon, found on
light scouts, and the Gamma HEPT being the strongest and found only on capital ships
and, late in the game, the X-Shuttle. All fighters were equipped with
only two weapons, IREs for light fighters and PACs for heavy fighters.
Missiles all behaved the same way, single-shot homing warhards, with
heavier missiles trading speed for power. The five available missiles
were (in order of power) the Mosquito, Wasp, Dragonfly, Silkworm and
Hornet. Shields available ranged in size from 1MW through 5MW, 25MW and
125MW and each ship carried two, the size depending on the class.
Rgds