X BTF INFO

There is 1 reply in this Thread. The last Post () by Michael.

  • Overview


    X: Beyond the Frontier, or X-BTF, is the grandfather of the X series. Released by Egosoft in 1999 and set in the year 2912, it details the backstory to the X-Universe.


    Although most of the features in X3 can be traced back to this
    game in some way, this Wiki is for the later X3 games and is not
    suitable directly for assistance in X-BTF related issues or for X-BTF
    reference. For this, see the game manual or Argonopedia.


    It was succeeded by X-Tension, a stand-alone expansion pack.



    Gameplay


    In X-BTF, unlike each subsequent game, the player was confined to one ship, the X-Shuttle.
    The X-shuttle began with no weapons in either of its two weapon slots, a
    single 1MJ shield in its two shield slots and very limited cargo
    capacity, speed and manoeuvrability. However, there was no limit to the
    number or upgrades it could recieve and it was capable of assimilating
    every piece of equipment available.


    This equipment came in the form of the SETA,
    a number of computer modules that added autopiloting capabilities to
    the ship, fire control systems and more. Many of these would come as
    standard on ships in later games.



    Map


    There were only 54 Sectors in the original X-Universe map,
    with many well-known sectors from later games yet to be discovered and
    the neutral bloc between what would come to be known as Farnham's Legend and Hatikvah's Faith under Xenon control.



    Ships

    The game introduced the original seven classes of ship; the military classes from M1 through M5 and the TS and TL classes.



    Economy


    The X-BTF economy is much the same as in later games. No new basic
    wares (but many weapons and munitions) have been added since. Factory
    management was much simpler, with factories behaving much as NPC
    factories do. Ships could only be bought at factories and could not be
    reassigned from that factory. The biggest difference was the cost of
    wares; Credits were divided into decimals and the prices were
    approximately one-quarter of those common in the later game.



    Weapons


    There were nine weapons, five missiles and four shields available in
    the game. The IRE, PAC and HEPT were each divided into Alpha, Beta and
    Gamma variants, with the Alpha IRE being the weakest weapon, found on
    light scouts, and the Gamma HEPT being the strongest and found only on capital ships
    and, late in the game, the X-Shuttle. All fighters were equipped with
    only two weapons, IREs for light fighters and PACs for heavy fighters.
    Missiles all behaved the same way, single-shot homing warhards, with
    heavier missiles trading speed for power. The five available missiles
    were (in order of power) the Mosquito, Wasp, Dragonfly, Silkworm and
    Hornet. Shields available ranged in size from 1MW through 5MW, 25MW and
    125MW and each ship carried two, the size depending on the class.



    Rgds

  • Very nice info, as helpful, including the ones of each ship types, though I haven't posted on all of them so I don't look as a spammer :D


    I said I will be testing this few days ago, today I'm getting it. I hope I will finish the storyline with no issues :P

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis