Ship specialization ?

There is 1 reply in this Thread. The last Post () by Michael.

  • I am bringing up this subject because I have had problems trying to
    build up a ship for a specific fighting role in a group, and wondered if
    this may not be an idea enough interesting to develop...


    For example, I have tried to make a pure bomber ship (for a clan project)...
    Of course, there are already perfectly suited existing ships (like the "Hades" for example),
    however after trying out different settings I came up somehow disapointed
    with my results (like too many limitations on torpedo choice or load) and I
    ended up switching for a "regular" VHF with some alternate weapon settings,
    which would end up as good - or even better (sadly)...
    Now I know balancing that kind of ship might be "hell", and in the end just
    may be useless...
    I imagine going for a gunboat approach would be similar - with nothing a VHF
    would not already be able to do...


    However, I cannot help imagine developed bomber, gunboat, (repair ship?) - or anything not
    commonly used currently
    - to develop variety of new group combat formations/technics,
    and enhance diversity.


    I absolutely have no clue on either if it might be interesting (or if it already exists and I have
    completely missed it), either I am absolutely out of subject (please forgive me if so)...


    In any case, I had to write down my (2 cents) feelings on what could be developed in the future...
    Might bring up suggestions from someone else hopefully, if this one does add anything new :girl_sigh:

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  • The title of this thread is too near of the Ship level advancements project... but well.



    For a bomber to be USSEFUL, the BS have tobe mroe stronger, much enough that 1 fighter can't rlly take a BS down, even BSes ARE strong now, the guns with low firerate don't fit with targeting at fighters, and only very few specialized players (in LP and CFPD) really know how to use them in an efficient way.
    Other mods include specialized fast homing missiels antifighters... and they became very powerful, enough to call in support a bomber, but the bomber also has to be more powerful, as sunslayer and starkiller are really weak ( 2 misisles, 1 nem and cat do more damage) and coalition torp which are better, can only be from 1 to 3 projectiles ammo depending on ship.



    Anyways, first the BS need more models and more power, then the bombers.... but that side isn't very developed YET, as there's just 1 new cap ship and about 3 bomber ships (hades, haidar, etc).


    For now use your speed in agile fighters and fast PvPs :D


    The players who don't have much speed.... would need the BSes and bombers... true.

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis