Old Freelancer !?

There are 6 replies in this Thread. The last Post () by SWAT_OP-R8R.

  • Found originally on Gamespot... the Old Freelancer Trailer Dunno how, but I like the skill of free-watching inside the equipment or good bays (see the parts where the camera spinns arround the ship :D ) still I see some Huds there unknown ... in starlancer style lols Ideas ? :D Anyways, hope you sometimes see whan an active artifact looks like being opened :D Or the real original intro, not the one you know as Lancers Reactor :P

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • Freelancer - behind the scenes

    [video]

    [/video]

    Sigh ye i bet they was planing to make the game the way they wanted in freelancer 2 too bad it got shut down :crying: :sveto: it whould have been the best game ever.

    [video]

    [/video]


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  • I've noticed some features in the Old Freelancer video, that are not present in the current release, like docking and seeing the insides of the base. The part with Pirate was that docking scene inside Cadiz, and wow i could saw the city from outside, that's something... Still it had many Starlancer influence like the HUD that's very similar to Starlancer. It seems the Freelancer SDK is capable of many hmm... too bad MS doesn't release it...

  • i like it the way it is
    everything that is not possible and gets possible coz we make it possible is beneficial of CF and SWAT

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


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  • Yep, even those behind scene and FL 2 videos were posted many times, and seen, you can't be rlly sure if it's bad or good that it wasn't released.... if it was released 5 years ago as it should would be good :D Now... CF is better than it :D


    Making ship parts move is possible on this FL, there was a model with retractable wings made here, but it's buggy and too much work for something not rlly important,unless it gives something extra :D



    Still it'd be nice to get the free view program from developers... to watch the enviroment as we want :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • features and details are nice stuff, if its practicable


    the moving wings for ships do exist for almost 3 years (at least that was the time i first experimented with that)
    possible is much, but those wings are not very useful
    1. they add nothing gameplay related to the game
    2. creating them is work intensive
    3. the animation can not be triggered automatically by certain events (such as cruise)
    4. the amount of details and settings just increase the lag


    mod creators which have put such wing animations into their mod have not thought a single second about side effects or consequences
    even Digital Anvil knew that its better to limit the amount of animated objects (which in the end was reason for them to deactivate many of them)

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!