crossfire launcher

There are 2 replies in this Thread. The last Post () by Centaurian.

  • like many i am looking forward to the release of 1.8 however, I do have issues. I assume the mod will come with an autoupdate launcher. Does this also take over flmm like the 1.7?
    will the mod fully install and delete wothout leaving the launcher etc?
    I hop it will work with multiple installations as well.

    When you empty the rubbish some of it comes out on top

  • Read the other topics with similar names, with CF 1.8 and you'll see possible bugs, how to install instructions, and more... cus the instructions are a bit long. Download- clean/fresh install of FL - FLMM 1.3 clean(nothin from 1.7) - install to proper folder at the FLMM - activate without using screen shot capture settings - wait for it to autopatch(the launcer) and find the server :D

    Chars: [CFPD]Michael~something (x25), [CFPD]~SQMS~{[(store)]} (x3), [CFPD]xfer, Event~Manager~Michael, StarfIier~EM~Michael, Event_Team_2, [GR]Michael[SP] and a blueprint of [CFPD]Sephirothis

  • CF 1.8 works just as before with FLMM; just be sure CF 1.7 is not one of the mods in the mod folder; I kept getting some kind of cross-contamination until I wiped 1.7. Now it works beautifully. :D

    My rig: i3-4130 Core Duo (3.4Ghz), Gigabit GA-B85-HD3 mobo, 8Gb PC1600ram, Samsung 2x 80Gb SATA RAID, Intel Integrated graphics, 3 optical drives, 23" Asus HD monitor + peripherals


    Character names: Centaurian_Alpha & CA derivatives
    Founder: Independent Operators' Consortium (established 2006)