not listening well? and i always thought to notice details that others dont get
Sometimes you do, and sometimes you are the guy who doesn't get it, my friend. But, no matter...
Good catch: The post that I linked was missing [cockpit camera] and I do not remember whether that was intentional, so I fixed it. Here is the full set of FOVX values. It includes a couple of settings that may or may not be used, but it would take a debugger setup to test thoroughly, so I use the entire list. (The added values are from people who do have debugger setups, such as Adoxa.):
- ; ------------------------------------------------------------
- ; JFLP will calculate an appropriate value for the resolution.
- ; The commented values are for 4:3, 16:10 and 16:9, respectively.
- ; Set fovx = 0 for JFLP
- ; ------------------------------------------------------------
- [WinCamera]
- fovx = 0 ; 54, 63, 69
- [CockpitCamera]
- fovx = 0 ; 70, 80, 86
- znear = 2
- [DeathCamera]
- fovx = 0 ; 70, 80, 86
- [ThirdPersonCamera]
- fovx = 0 ; 70, 80, 86
- [TurretCamera]
- fovx = 0 ; 70, 80, 86
- [RearViewCamera]
- fovx = 0 ; 70, 80, 86
Quoteive a notebook with a standard resolution of 1280x768 and ive applied your settings to it (eventhough your settings appear to miss some standard camera values)
I can not even choose a widescreen resolution (i actually cant even choose that standard res)
OK, that is more of a problem. I don't think that FLMM can modify PerfOptions.ini, so you will have to handle that separately. Or tell people how to do it themselves. Also, if you try to include all possible screen sizes, then you would have a large list. I am not even sure where you would get such a list. Perhaps WikiPedia-Screen Resolution would give you a start, and add 1024x600, as Ryleous Arkane mentioned. I am not sure about 848x480... you would have to test whether Freelancer works at less than 800x600.
I will remind you that I have said, several times, that JFLP.DLL is a much better solution. It figures out screen size automatically, and it moves the HUD windows appropriately. And there is nothing to change once it is installed... it automatically adjusts to the user's screen.
The vanilla fonts are playable at higher resolutions, but they may not be pretty, depending on how high the resolution is. My main point is that fonts vary little with screen resolution, so two options should be sufficient (Normal fonts and High Resolution Fonts). I will also add that I have experimented with fonts and found them frustrating, because the same font may fit well in one part of the screen but not so well in another. I spent a day or so on it, and concluded that two versions were "good enough" although nothing is "perfect".
Finally, remember that no widescreen solution is perfect in Freelancer. There can be situations where the player can get stuck on a base and not be able to launch because the top menu is off-screen. Fixing it (without a hack) requires: Alt-tab out, change desktop resolution to a 4:3 aspect ratio, back to Freelancer, launch, then change the screen resolution back. It is not easy for newbies, and I think that you disable alt-tab anyway, don't you? I use a keystroke hack to launch when that happens.
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Just to be thorough here is how you install JFLP.DLL:
1) JFLP.DLL goes in the EXE folder
2) Add a line to DaCom.ini, in the [Libraries] section, that says, "JFLP.DLL".
3) Set all FOVX values to zero (0) in Cameras.ini
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OK, so now you have everything you need in this thread!