Friends,
Have any of you ever played ProtoStar? It was released between Elite and Privateer. They had missions, commodities, weapon and ship upgrades, mining and salvaging, and crew stations.
There is nothing wrong with having an engineer, medic, weapons officer, supply officer and others helping out - either as actual players or AI.
Freelancer can expand its universe forever. How about expanding the ship and crew possibilities too?
I, for one, would like to tractor in someone's engines and other equipment when I defeated them in battle.
In the old ProtoStar, you could travel along the planet's surface looking for minerals, plant life, animals, other thing of extreme value.
Why not have the docking ring in the air so you could fly down to the planet's surface to find a landing pad. We have many palces to dock in space..so why not have different landing pads to choose from? Just a thought.
Do any of you youngsters remember ProtoStar? It may have been before your time. It was way before Pentium chips. My first computer I build had dual Z80 cpu's; one for the cpu and one for the keyboard. 4 bit CPUs were hot stuff back in the days before cellphones, DVDs & GPS.
It would be good to hear from some older and more experienced gamers on ProtoStar.
Question for the masses....?
Do any of you remember the H-8 computer? Or the H-89? Both were from Heathkit and were assembled by the owner. You had to solder most of the components to the motherboard. You had a choice of colors for the CRT - Green or Amber. I made my H-89 into an H-90 by piggy-backing the 1K memory chips, for a total of 56K or RAM. Of course, the 100K hard-sectored 5 1/4" floppy was essential for making games in Assembly Language.