Locked gate in sp

There are 11 replies in this Thread. The last Post () by magnet.

  • Hi guys... :D
    i was wondering if theres any way i could make the locked gate unlocked after finishing the FL CF sp campaign??


    i would love to unlock the alaska jump gate...
    if anyone have any idea..
    pls shed some info here...


    thnx in advance guys... :]

  • you only need to rewrite the singleplayer missions

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • which file i do need to rewrite??
    if u can... could u give some info of what file and what to do...
    such using what to modified....
    note pad or other tools etc...

  • m13.ini

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • do i need any special tool to modified it???
    juz incase cuz im new to editing...
    so juz in case if there's any tool, it would be appreciated very much...

  • dont think so
    notepad

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • thnx for the quick reply op...
    really nice to know that someone like u is head of CF...
    hahaha!!!
    very trust worthy n reliable...
    thx again man...


    edit:


    Quote

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MsnSolar system faction archetype loadout string_id MsnFormation orientation formation ship init_objectives base Trigger Cnd_True Act_ActTrig Act_MarkObj Act_DeactTrig Cnd_Destroyed Act_ChangeState Act_SetVibeLbl Act_SetVibeLblToShip Cnd_Timer Act_Cloak Act_Invulnerable Cnd_SystemExit Act_SetNNObj InitState Act_RpopAttClamp Act_SetOffer Act_SetTitle Cnd_InSpace Cnd_BaseEnter Act_AddRTC Cnd_LocEnter Cnd_MsnResponse Act_RemoveRTC Act_NNIds Act_SetRep repeatable Cnd_SpaceEnter Act_Forceland Cnd_BaseExit Act_MovePlayer Act_SpawnFormation Act_SpawnShip Act_SpawnSolar Act_GiveObjList Act_PobjIdle Act_PlayerCanDock Act_LockDock Act_EtherComm Act_PlayerEnemyClamp Act_PlayMusic Cnd_LaunchComplete Cnd_CommComplete Act_StartDialog Dialog line ObjList GotoShip Act_NagDistTowards Act_AdjHealth Cnd_DistShip Act_SetNNHidden Act_GiveNNObjs Act_SendComm Act_NagOff Act_SetVibe Act_SetLifetime Act_NagDistLeaving Cnd_DistVec StayInRange Act_SetVibeShipToLbl SetPriority Follow Act_Destroy GotoVec Act_Save Cnd_PlayerLaunch Act_SetInitialPlayerPos MakeNewFormation Act_RandomPop Act_EnableManeuver Cnd_NPCSystemEnter Cnd_DistVecLbl Act_RandomPopSphere Act_DisableEnc Act_DockRequest Act_Jumper Act_EnableEnc SetLifetime Cnd_SystemEnter Act_LightFuse Avoidance Delay Act_RevertCam Act_AdjAcct MsnRandEnc encounter_type attacker_rep_name target_ship_name activation_type num_forms Cnd_EncLaunched Cnd_HealthDec missions\m13\npcships.ini king MSN13_King li_scrote_head li_scrote_body comm_li_hatcher li_lsf_grp juni pl_female4_head_helmet li_hatcher_body comm_br_elite_female MSN13_Juni Akira MSN13_Akira ge_male2_head ku_male_guard_body comm_ge_generic1 fc_bd_grp Orillion MSN13_Orillian pl_male4_head pi_orillion_body comm_rh_alaric fc_or_grp VanClaussn MSN13_Von_Claussen vonclaussn br_brighton_head rh_deidrich_body comm_br_darcy Sinclair MSN13_Quintaine rh_reichman_head pi_pirate2_body quintaine transport MSN13_Doomed_Transport li_captain_head li_male_elite_body orderwing MSN13_Order_Heavy_Fighter pilot_c_leg_m01 orderwing_alpha comm_rh_reichman pilot_f_mil_m02 orderwing_beta comm_br_kaitlyn pilot_f_leg_f01 orderwing_gama comm_pl_player pilot_f_mil_m01 orderwing_delta comm_br_guard nomad_wing MSN13_Nomad_Fighter fc_n_grp nomadcap MSN13_Nomad_Battleship order_wing1_1_pilot MSN13_Order_Heavy_Fighter_Alpha_Wing osiris MSN13_Osirus null HIDDEN ids start_nn launch defend_base help Cap1 rep_inst St01 Cap2 NomadCap2 go_home St01_dock_ring_1 launch_again escort_sinclair_ids escort_sinclair dock_with_osiris run_to_gate St01_to_St03_hole lead_through_gate meet_orillion take_out_nomads head_to_sphere destroy_generators head_to_city St03b Nomad_City destroy_generators_again penetrate St03_dyson_airlock_1 osiris_ship us true freighter d_n_battleship nomad NomadCap3 NomadCap4 AlphaWing_1 AlphaWing AlphaWing_2 AlphaWing_3 AlphaWing_4 fighter_basic BetaWing_1 BetaWing BetaWing_2 BetaWing_3 BetaWing_4 order_wing1_1 order_wing1 no_ol order_wing1_2 order_wing1_3 order_wing1_4 DeltaWing_1 DeltaWing DeltaWing_2 DeltaWing_3 DeltaWing_4 GammaWing_1 GammaWing GammaWing_2 GammaWing_3 GammaWing_4 EpsilonWing_1 EpsilonWing EpsilonWing_2 EpsilonWing_3 EpsilonWing_4 PikaWing_1 PikaWing PikaWing_2 bad_1 bad_wing1 bad_2 bad_3 bad_4 bad_5 nomad_basic bad_6 bad_wing2 bad_7 bad_8 bad_9 bad_10 bad_11 bad_wing3 bad_12 bad_13 bad_14 bad_15 bad_16 bad_wing4 bad_17 bad_18 bad_19 bad_20 bad_21 bad_wing5 bad_22 bad_23 o_osiris or_osiris st01_02_base dyson_generator1 St03 dyson_generator generator dyson_generator2 dyson_generator3 dyson_generator4 St03_dyson_airlock_shield_1 nomad_dome_shield shield endgame_object final_generator1 dyson_city_generator final_generator final_generator2 final_generator3 final_generator4 final_generator5 platform1 dyson_city_platform weapons_platform platform2 platform3 platform4 platform5 platform6 platform7 platform8 platform9 platform10 platform11 platform12 platform13 platform14 platform15 general_triggers ANY no_params juni_dies king_dies orillion_dies sinclair_dies osiris_dies mark_people deact_general_triggers ALL_IGNORE_LANDING FAIL lets_be_friends REP_FRIEND_THRESHOLD Player phase_in false invul_chars clear_waypoint OBJECTIVE_HISTORY key_offer ACTIVE planetscape_st01_01 beginning_ether st01_01_base missions\\m13\\M013_s072aa_St01_01_nrml.ini enter_room trader missions\\m13\\M013_s072ab_St01_01_offer.ini mrp_reject mrp_accept reject missions\\m13\\M013_s072d_St01_01_reoffer.ini forceland accept spawnships exit_base wait_in_equipment_room HISTORY planetscape missions\\m13\\M013_s072bb_St01_01_nrml.ini li_n_grp key_start freighter_dies set_vibes dock_with_St01 goto_alpha goto_beta freighter_nn_delay lock ether_to_start_dialog DX_M13_0100_ORILLION stop_player bad_wing1_down bad_wing2_down bad_wing3_down bad_wing4_down none music_no_lair_battle launch_complete OBJECTIVE ALL beginning_dialog DX_M13_0130_ALPHA_LEADER nomad_timer DX_M13_0110_JUNI DX_M13_0120_JUNI DX_M13_0132_BETA_LEADER DX_M13_0135_JUNI REP_HOSTILE_THRESHOLD goto goto_osiris REP_HOSTILE_MAXIMUM kill_cap_ship cap_dies after_freighter_dies near_cap1 condition_watchers if_freighter_alive cap1_delay POS kill_cap NAG_ALWAYS DX_M13_0190_JUNI DX_M13_0180_BETA_LEADER DX_M13_0200_ALPHA_LEADER DX_M13_0210_BETA_LEADER inside dialog_near_cap cap_watchers DX_M13_0220_ALPHA_LEADER DX_M13_0230_BETA_LEADER DX_M13_0240_JUNI EXPLODE cap_timer DX_M13_0440_JUNI trent_go_back watch_cap2 DX_M13_0450_JUNI land_on_base unlock DX_M13_0460_ORILLION ether_one disable_watchers player_near_dockingring dialog_ether_one ether_two DX_M13_0470_JUNI DX_M13_0480_ORILLION ether_three dialog_ether_three trent_land DX_M13_0490_JUNI player_docking_timer juni_says_go_first watching_0500 DX_M13_0500_JUNI Li01 missions\\m13\\M013_s074x_St01_01_nrml.ini take_off exit_for_nn relaunch after_spawning cheese_nn stay_near_planet St01_01 wait_for_trent_again guide_osiris REP_FRIEND_MAXIMUM stay_by_st01 follow_player near_pika sinclair_near_pika final_planet_launch cleanup_orillion in_osiris_range DX_M13_0510_ORILLION DX_M13_0520_JUNI DX_M13_0540_JUNI DX_M13_0550_QUINTAINE pika_follow pikawing_Comms music_no_ally_danger sinclair_nag ALWAYS_EXECUTE follow_sinclair DX_M13_0560_JUNI DX_M13_0570_DELTA_LEADER DX_M13_0580_JUNI DX_M13_0590_DELTA_LEADER DX_M13_0600_JUNI DX_M13_0530_ORILLION SILENT inside_osiris landing_on_osiris reap_osiris key_save_land_osiris key_save_land_osiris2 nag_osiris DX_M13_0620_JUNI DX_M13_0610_DELTA_LEADER goto_hole_story missions\\m13\\M013_s075x_St01_02_nrml.ini goto_hole_key in_hole_range wait_until_after_launch left_osiris wait_for_trent spawn_osiris goto_hole goto_hole_guiding leaving_osiris pause1 near_nomad_gate DX_M13_0630_ORILLION DX_M13_0640_JUNI leaving_osiris2 pause2 DX_M13_0650_ORILLION leaving_osiris3 OBJ nag_gate DX_M13_0660_ORILLION DX_M13_0670_vonclaussn DX_M13_0680_ORILLION at_nomad_gate DX_M13_0690_JUNI DX_M13_0700_KING DX_M13_0710_ORILLION single_r check_cap suprise_attack nomad_marker music_no_battle DX_M13_0720_JUNI DX_M13_0730_KING entering_st03_story before_st03 nag_nomad_gate exiting_st01 DX_M13_0740_ORILLION entering_st03 in_story fail_range outside generators_destroyed near_moon everybody_to_moon St03_to_St01_hole goto_moon approaching_dysonsphere 0780_watcher music_no_ally_battle DX_M13_0780_ORILLION DX_M13_0750_KING DX_M13_0760_ORILLION DX_M13_0770_JUNI goto_center give_everybody_orders juni_near_center generator_watchers off goto_left goto_top goto_right goto_bottom tell_trent_about_generators marking_generators fail_range2 NORMAL DX_M13_0810_JUNI DX_M13_0820_ORILLION watch_dock nomads_5 enc_counter se_nomads_5 reactivate_hack destroy_shield trent_dock_sphere fail_range3 die infinite_waves entering_st03b badguy infinite_waves_plus badguy2 se_nomads_3 nomads_3 goto_player inside_sphere watch_endgame_object near_city breakout_triggers final_generator_watchers killed_a_generator dialog_st03b watcher_920 watcher_930 watcher_960 its_a_city music_no_dyson_battle DX_M13_0880_KING DX_M13_0890_JUNI DX_M13_0900_ORILLION DX_M13_0910_VONCLAUSSN DX_M13_0920_KING DX_M13_0930_ORILLION DX_M13_0940_JUNI DX_M13_0950_KING DX_M13_0960_ORILLION DX_M13_0970_JUNI DX_M13_0980_KING dialog_breakout DX_M13_0990_JUNI DX_M13_1000_KING goto_city follow_player_to_city goto_no_cruise infinite_waves_more enc_counter_more se_nomads_5_more mark_generators DX_M13_1040_KING land fuse_dyson_city_wormhole_start endgame_dialog everyone_stop king_and_juni_bitch watching_1020 DX_M13_1020_JUNI action DX_M13_1050_JUNI DX_M13_1010_KING DX_M13_1030_KING St03b_01_Base prep_end_rtc endgame_rtc enter_bar Cityscape missions\\m13\\M013_Endgame_St03b_nrml.ini li01_01_base missions\\m13\\M013_s076xa_Li01_01_nrml.ini Bar missions\\m13\\M013_s076xb_Li01_01_nrml.ini the_end li_p_grp br_n_grp br_p_grp ku_n_grp ku_p_grp rh_n_grp rh_p_grp co_alg_grp co_be_grp br_m_grp co_nws_grp co_hsp_grp co_ic_grp co_khc_grp co_kt_grp rh_m_grp co_me_grp co_ni_grp co_os_grp co_rs_grp co_shi_grp co_ss_grp co_ti_grp co_vr_grp fc_b_grp fc_c_grp fc_fa_grp fc_g_grp fc_gc_grp fc_h_grp fc_j_grp fc_lh_grp fc_lr_grp fc_lwb_grp fc_m_grp fc_ou_grp fc_rh_grp fc_u_grp fc_x_grp gd_gm_grp gd_im_grp gd_z_grp gd_bh_grp the_end_end SUCCEED SP_Attack time fighters nomads_5_more generator1_down generator2_down generator3_down generator4_down DX_M13_0830_JUNI DX_M13_0840_KING DX_M13_0850_VONCLAUSSN shields_down DX_M13_0860_JUNI DX_M13_0870_ORILLION DX_M13_0875_JUNI alpha1_down alpha2_down beta1_down beta2_down gama1_down gama2_down DX_M13_0250_JUNI DX_M13_0260_JUNI alpha3_down DX_M13_0270_JUNI alpha4_down DX_M13_0280_JUNI alpha5_down AlphaWing_5 DX_M13_0290_JUNI DX_M13_0300_JUNI DX_M13_0310_JUNI beta3_down DX_M13_0320_JUNI beta4_down DX_M13_0330_JUNI beta5_down BetaWing_5 DX_M13_0340_JUNI GamaWing_1 DX_M13_0350_JUNI GamaWing_2 DX_M13_0360_JUNI gama3_down GamaWing_3 DX_M13_0370_JUNI gama4_down GamaWing_4 DX_M13_0380_JUNI gama5_down GamaWing_5 DX_M13_0390_JUNI cap75 cap50 cap25 cap5 DX_M13_0400_JUNI DX_M13_0410_JUNI DX_M13_0420_JUNI DX_M13_0430_JUNI final1_down final2_down final3_down final4_down final5_down fuse_dyson_city_generator_01_offline fuse_dyson_city_generator_02_offline fuse_dyson_city_generator_03_offline fuse_dyson_city_generator_04_offline fuse_dyson_city_generator_05_offline


    op what is the text above about...
    i dont know which to change...
    it seems that the text before the mission npc_ship_file appear in symbol...

  • its bini code - you need to decompress it
    you can find bini tools on our download area

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • THX!!!!!!!:D
    i really appreciate it man... :D
    u know what.... :]
    u r one good n reliable man....
    nice to know u n im sure everyone think the same...
    "thnx alot from a noobie science computer student learner" :]


    p/s: im learning n trying to be a good programmer n also modeller... if there's any modelling and texturing program that u consider very useful for a student like me...
    pls let me know... :]
    name of the software/utilities would be a great help... :D
    i hope i could ask u if i have any question regarding texturing n modelling... :D


    edit:
    i have a question.... ?(
    it seems there nothing in the m13.ini that stating any locking or unlocking jump gate...
    is it that i need to add myself??

  • in one of the m** files are triggers to unlock systems (one of the early missions for sure have such triggers since ny jumpgates were locked during the first missions



    you also could change the initialworld.ini to unlock gates but that requires to either delete all savegames or to edit them





    EDIT: a good 3d modelling tool = 3dsmax
    a modeling tool that is easy to learn = ms3d

    signew.jpg


    cfmoddblogo.png5904.png5904.png
    http://www.moddb.com/scripts/topsite.php?ts=4766


    Only dead fish swim with the stream.
    Don't discuss with idiots. They only drag you down to their level and then beat you with experience there.


    This is ten percent luck,
    Twenty percent skill,
    Fifteen percent concentrated power of will,
    Five percent pleasure,
    Fifty percent pain,
    And a hundred percent reason to remember the name!

  • ms3d is the only modeler that can export freelancer models and textures. but 3dsmax files can be imported in ms3d ;)

    <table border="0" align="center" width="75%" height="40px" cellspacing="0"><tr>
    <td align="left" background="http://img217.imageshack.us/img217/9442/swatwj7.png" width="2px"></td>
    <td valign="top" align="center" width="100%" background="http://img182.imageshack.us/img182/401/swatya1.gif"><font face="serif" color="white" size="5">&#191;&#647;&#592;&#653;&#387;&#592;&#623; - magwat?</font></td>
    <td align="right" background="http://img27.imageshack.us/img27/6025/swatright.png" width="2px"></td>
    </tr></table>
    <!--<hr width="85%" />

    Fix'd.

    -->