Heres what youll need:
MS Paint (or something similar; this is to get an RGB value for a certain color)
A hex editor (I use Xvi32)
A float converter (I suggest this one)
Im going to use the unused effect ku_tachyon_01.ale for this. Open up that ALE in the hex editor and dear lord, what a mess. The values were looking for are located on the line 32A; the exact values are (note I started midway through the line):
2F 90 3E F2 F0 70 3F 95 94 14 3F 9F 9E 9E 3E 00 02
The bold values the ones we are looking for. They are three separate numbers indicating RGB:
F2 F0 70 3F (Red)
95 94 14 3F (Green)
9F 9E 9E 3E (Blue)
The numbers in the ALEs (and most everywhere in non-ini Freelancer files, for that matter) are, oddly, backwards. Lets plug in the numbers for red into our float converter.
F2 F0 70 3F => 3F70F0F2 = 0.941177
Multiply this decimal by 255 and youll get the value for red that you plug into MS Paint. Repeat for green and blue, and you should see the color that youd see ingame (or something close to it). Change it to another color (purple, lets say), and do the reverse process.
219, 49, 238 = 3F 5B DA 51, 3E 44 D0 14, 3F 6E EC C0
Which would be entered as:
51 DA 5B 3F 14 D0 44 3E C0 EC 6E 3F
This will change that part of effect to the desired color! You need to do this for all of the appearance parts of the ALE (such as ku_tachyon_01_flash.app, ku_tachyon_01_proj.app, etc.). I suggest using the colors that the ALE provides to modify your color accordingly (as thats difficult and vague, Ill be a bit more specific; if you used purple, as I did, you would slide the cursor in MS Paint over to purple while keeping the height the same as the original color; this produces a better effect). The section for colors always comes about 70-80 blocks after the weaponname.app appears, so use that to make it go faster.