Multi Server Breakdowns
- goodone
- Thread is marked as Resolved.
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that there are such crashes is nothing new
but i have no idea why there are such crashesits pretty weird since the DKs work in other systems without any problems... so it cant be the ships
and sol is also working normal... if not you would have a crash as soon you enter the system or an zone of that system
a spooky misterythe same with new berlin... the system works fine... you can travel through it ... no probs at all
but if there are many ppl in there crashes were reported
not much logical if you ask me -
It's computers: Although computing consists only of 0 and 1 and should therefore be pretty predictable, it's amazingly often not.
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i know u can't do much about it, m8, but i am reporting just as one of infos u could use for fixing it.
there just was another crash: 2pm gmt.
anyway, i have a theory, and if i get to a certain conclusion, will report it.
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yeah - the more details the better for getting some light into it
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yup the server crashes really often
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I was happy to see that the server had been stable for quite a while yesterday, since the group ID #'s on the chatlog were into the high 20's for a change. Server was stable up to restart, at least.
Many people still think, though, that they can run other online applications while they are online with the CF server with no consequences. They do not personally experience any lag issues, so they assume that any lag is other peoples' problem. Too bad there is not a way to block users with multiple app's running; it would save us all a lot of lag & server instability. I can clearly see server lag increase when certain players come online, and lag clears up when they log out...
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"Too bad there is not a way to block users with multiple app's running"
Where does "multiple applications" start for u?
I'm certainly not like u and deactivate my firewall and antivir just to play CF for example.
Did u ever try to talk with "certain people"?
For example straw and me always have at least 1 fluct but a ping of 40-50. He and his flatmate are using the internet together and when i join in its already 3 ppl on 1 conn. Ok, i could play somewhere else, but straw still would have his flatmate on the conn, so there wouldnt ever be a way of having a totally clean line only for the purpose of playing CF. Besides theres plenty of ppl having bad ping losses and fluct without running anything in background and thats just because of their connection between the ISP the CF server and u, the client. Try from Japan and u will have a nice ping of around 300-400 no matter how good your connection is.1 last thing, how can for example browsing the swat board crash the server, i cant see a connection between the 2. Every application has its ports to use, theres no way of overlay problems.
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Using a network to play ,ie 2+ guys on same modem playing cf,does cause probs ,used to ban peeps who did that.
I still believe TS and other voice progs cause problems.Quote1 last thing, how can for example browsing the swat board crash the server, i cant see a connection between the 2. Every application has its ports to use, theres no way of overlay problems.
was that mentioned here as a cause?
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Thanks Goodone for reporting the crashes today.. and OP, I was also in Sol at the same time as Goodone, when the server crashed.
I was at the second warp gate and a DK was firing on me.. was just about to dock.. when Crash! When the server came back up, there I was again in the same situation.. One DK firing, docking the 2nd warp gate.. Crash!
Third time, there was no DK on top of me and I did manage to dock the gate... and got to the Jupiter-Earth trade lane.. What was weird was that after I was through the trade lane, I was still seeing it. It was like I was still in it, although I could manuever normally to the docking ring. Afterwards, everything seemed to be normal.. Of course, I didn't go back down to Sol..
And just for the record, I don't run any other programs while playing CF. My ping today didnt go much above 80 and I had no losses and no flucts.
Hope this information helps.. :]
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every info does
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Running MSN and TS and othere applications will only affect a server if that persons PC is not Dual Core or if Inet connection is poor or slow.....I have run many tests on this whilst in game my Ping remained the same i had 0 losses and no desync was experienced...........
For example someone with 8 meg connection even using CF and TS and MSN together will not affect there connection or slow down server........ but on the othere hand someone with 2.4 gig single core processor and 512 meg of ram all on 1 or 2 meg inet connection and running CF and other application like MSN and TS not only will the bounce around in PVP they will experience many connection problems and massive desync.......all of which will cause the server to slow down or crash.
so basically what it boils down to is the useres PC spec.
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TeamSpeak and MSN, ICQ etc. Will not affect connection one bit if they're idle or are using minimal bandwidth. TS can be configured to use very little bandwidth and msn and other IM's use next to nothing. Server crashes imo are server side, or are caused by exploiting of the client to crash the server. Btw, i cannot see how dualcore processors comes into this. I have two computers, 1 of which is powerful, 1 of which that is pretty shit. I have no problems using both online CF in the past, and cannot see how it'll affect even in future.
Blaster
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the reason/reasons for this is because new software is requiering more resources IE Live messenger which most people have now althou Idle still uses a fare bit and even idle still broadcasts permantly through Inet.....also security such as AV and Firewall are also more demmanding these days and unless ur a real muppet and turn ur Firewall off during game is also using many resources
same as TS which i use constantly broadcasts also uses a fare bit of resources so all these things added up with old slower processors along with 512 mb of ram will affect.
The reason i mentioned dual core is quite simply all ur security if u have it set up right will run in background on 1 core whilst the othere is doing nothing but running game and some windows functions all in all one smoother running PC thats fast enough and capable enough to run all of todays new software with out loosing anything during game play:)
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Quote
Originally posted by Mizibelle
What was weird was that after I was through the trade lane, I was still seeing it. It was like I was still in it, although I could manuever normally to the docking ring.
I get this REALLY often in Altair. U can even get the effect of u traveling in 2 trade lanes at the same time^^ -
I always turn off my Zone Alarm, but leave Windows firewall on when I am connected to the CF server. I do not have a dual-core processor, but my OS sees it as dual (last of the Prescott processors). I have a DSL connection (1.5 Mbps downlink, 856Kbps uplink). I run absolutely no other app's when on CF, so I do not create lag issues.
It is well known that players running WinMedia player or Winamp fron online sources will lag the server. I have personally talked with some of these players when I noticed they were causing lag, and the lag stopped when they shut down their media player. I have a hard time believing that a player using VM and running 2 or more char's simultaneously on the server would not run into the same bandwidth issue caused by media players. Since the best-known source of server instability is the idiosyncracies of individual players' PC setups, the least we can do in fairness to the rest, is to run only CF when connected to the CF server. Perhaps I notice the lag more readily because my ping is usually about 200, with no losses or fluctuation. [2]
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Yes i agree CA media players and people using more than 1 pc on 1 inet connection will also cause probs
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ppl, u must understand that freelancer is UDP software, not a TCP one. there is a distinct difference between those two, and in simple terms it can b explained as: server doesn't wait for packet acknowledgment from client, since it doesn't have to deal with such information, because of engine architecture. typical TCP is starlancer multiplay, and ppl who played it know what means to have a bad conn while on it.
therefore, fl server doesn't suffer from bad connections of certain players, even if there r many of those ppl (which r not in todays technology surrounding). yes, server could crash if there r many ppl with conn problems, but we r speaking in terms of 50 ppl getting packet losses at one time, and that doesn't happen on any fl server today, nor i think it had happened ever.
so, let's not confuse server crashing and u seeing ppl fly all around u with no sense. lag/ping problems affect only gameplay, ppl running from one spot to another, missile/torps/mines tracking and similar issues, not server stability, at least not on a greater scale such a crash is.
those server's crashes we experience happen because of a third reason, and we should realize that, not to spam this thread anymore by lag/ping issues.
anyway, it may b that sol has some architectural errors that make fl engine blackout when it experiences ridiculous messages from a certain client, like: i'm in a planet and dks getting on me is too (because some wh in sol push ships to planets before they turn on to warp; op u should check that - witnessed many times, mizi was in that situation today twice when server crashed; on 2nd crash we were the only ones online), or i'm in a trade lane still while i am docking earth. there r a few other situations that r unique to sol and could affect server stability in a great way, since server doesn't know how to respond to such crazy situations.
ofc, fl engine is not perfect. it may just b that sol is too huge for engine to comprehend all calculations for multiple players in it having dks on them, and it crashes as a result. this would b a fl engine flaw and we could not do anything about it, except getting sol a bit smaller and with fewer details (and if u ask me, that would b downgrade, not an upgrade). imo there is a smaller possibility crashes happen because of such flaw and i think problems result from architectural errors.
i have a few more theories, some involving fl engine and some not, but i will not speculate on those until i get more info. anyway, op, i hope this information will b of use to u, and i will continue reporting exact time of the server crash.
imho it would b good if others behave similarly if possible.
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i know people might laugh, i use ventrillo to speak with people from alla cross the globe and foobar for music while palying, as i switched all these off (additional to my nettalk irc client and steam for the inbuilt im) my ping was raised by 20
and i have one of these shitty 2 gig 512 ram pc's
i think i ahve enough experience in online play to say 1 think, voice communication and music wont affect such an old engine like fl in any way to cause serious problems (and so far it didnt)
seriously people who use winamp or other resource eater should be banned from the internet (according to some friends, open a stream on one of these players and hacker get a big vegas on your computer) additional the used firewalls centaurian are not that great, i still use the pretty old atguard and it does a better job then any other wall, windows firewall should also the first DEACTIVATED at windows install (go preconfigurated os install) its a memory hog too
then there is the qos, it should be considered to get rid of both on os and isp side, with today connections it will just fuck you upand btw zone alarm is a worsedup version of atguard