Before you go, Please take a quick look at the following technical details of the Xbox, but I'll short it here: 32-bit 733 MHz Pentium III processor, an almost 1 to 1 identical graphical card to nVida gefore 3, 64 MG of RAM, and so on.
If you'd like to get my point, you may right now skip the technical stuff...
QuoteDisplay MoreTechnical specifications
CPU: 32-bit 733 MHz Pentium III Coppermine-based Mobile Celeron in Micro-PGA2 package. 180 nm process.
SSE floating point SIMD. 4 single-precision floating point numbers per clock cycle.
MMX integer SIMD.
133 MHz 64-bit GTL+ front side bus to GPU.
32 KB L1 cache. 128 KB on-die L2 "Advanced Transfer Cache".
Shared memory subsystem
64 MB DDR SDRAM at 200 MHz; 6.4 GB/s
Supplied by Hynix or Samsung depending on manufacture date and location.
Graphics processing unit (GPU) and system chipset: 233 MHz "NV2A" ASIC. Co-developed by Microsoft and NVIDIA.
4 pixel pipelines with 2 texture units each
932 megapixels/second (233 MHz x 4 pipelines), 1,864 megatexels/second (932 MP x 2 texture units) (peak)
115 million vertices/second, 125 million particles/second (peak)
Peak triangle performance: 29,125,000 32-pixel triangles/sec raw or w. 2 textures and lit.[citation needed]
485,416 triangles per frame at 60fps[citation needed]
970,833 triangles per frame at 30fps[citation needed]
4 textures per pass, texture compression, full scene anti-aliasing (NV Quincunx, supersampling, multisampling)
Bilinear, trilinear, and anisotropic texture filtering
Similar to the GeForce 3 and GeForce 4 PC GPUs.
Storage media
2x 5x (2.6 MB/s 6.6 MB/s) CAV DVD-ROM
8 or 10 GB, 3.5 in, 5,400 RPM hard disk. Formatted to 8 GB. FATX file system.
Optional 8 MB memory card for saved game file transfer.
Audio processor: NVIDIA "MCPX" (a.k.a. SoundStorm "NVAPU")
64 3D sound channels (up to 256 stereo voices)
HRTF Sensaura 3D enhancement
MIDI DLS2 Support
Monaural, Stereo, Dolby Surround, Dolby Digital Live 5.1, and dts Surround (DVD movies only) audio output options
Integrated 10/100BASE-TX wired ethernet
DVD movie playback
A/V outputs: composite video, S-Video, component video, SCART, Optical Digital TOSLINK, and stereo RCA analog audio
Resolutions: 480i, 576i, 480p, 720p and 1080i
Controller Ports: 4 proprietary USB ports
Weight: 3.86 kg (8.5 lb)
Dimensions: 320 ª 100 ª 260 mm (12.5 ª 4 ª 10.5 in)
Ok, now for the point:
This is the results of 3 PC system testing Halo 2 Vista:
System 1
1st test system: Pentium 4 with 2.0 GHZ, 1GB RAM and Radeon 9800 Pro
Resolution: 800x600
Anti-Aliasing: -
Level of detail: Low
Runs like: SHIT!
System 2
2nd test system: Pentium 4 with 2.8 GHZ, 1GB RAM and Radeon X800 XL
Resolution: 800x600
Anti-Aliasing: -
Level of detail: Medium
Runs like: meh, ain't the best
System 3
3rd test system: Core2Duo 6400, 2GB RAM and GeForce 8800GTX
Resolution: 1024x768
Anti-Aliasing: 4x
Level of detail: High
Runs like: MAGIC! +
You CLEARLY see you need a high end computer to run Halo 2 Vista, wich BY THE WAY is written for Direct X 9.0C, and NOT DX 10!
Ok, I DO admit the in H2 Vista they changed texture size of First Person weapons from 256 * 256 to 512 * 512 AND
That the shadows look SOMEWHAT better, BUT
now, the ultimate question: WHY THE FUCK WE NEED A HIGH END PC TO RUN A GAME THAT RUNS FAST ON A CONSOLE THAT'S AS FAST AS A PENTIUM III ?!