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Feb
In this week’s update we drop in on Area 18’s spaceport, take a look at improvements to gimballed weapons, and get the scoop on the MISC Reliant variants coming in Alpha 3.5.
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In this week’s update we drop in on Area 18’s spaceport, take a look at improvements to gimballed weapons, and get the scoop on the MISC Reliant variants coming in Alpha 3.5.
Mar
Get to know mission giver Twitch Pacheco, take a closer look at weapons coming in Alpha 3.5, and go spelunking through R&D in this week’s update.
Mar
This week we get holographic in Area 18, dodge thousands upon thousands of bullets, and party down with the Lore team.
Mar
This week we light up the Area 18 plaza, dine on ArcCorp’s finest street meat, and get a first look at the new Drake Corsair.
Mar
In the Alpha 3.4 finale, we come face to face with the new character customizer, check in on updates to Star Marine and get a look at gameplay in the new patch.
Aug
…Display MoreAugust 2948 Subscriber Flair
Subscribers
http://Comfort, mobility, and protection are the tenets embodied by RSI’s classic Venture Explorer Suit. This exclusive Centurion edition provides the perfect foundation for fashion and function, making a statement underneath it all. Comfort, style, and confidence start with your undersuit. RSI has you covered.
Imperator Subscribers
http://Imperator-level subscribers will receive this limited edition purple Venture variant, along with the red Centurion design.
If you’re an active subscriber, these items will be added to your account on August 13th.
If you aren’t a subscriber yet but want to cop these jackets, make sure you subscribe no later than August 12th.
More information about subscriptions can be found here
Jan
…Australia Day Gladius Free-Fly
Celebrate the founding of Australia (and domination of the Vanduul)
The Gladius Valiant was created by Aegis in conjunction with Electronic Access’ flight sim Arena Commander. As the premier example of the ‘Masters of Flight’ series, the Valiant’s custom green and gold livery stands as a fitting homage to the legacy of defense pilot Condi Hillard.
Everyone knows that Hillard was the first human pilot on record to defeat a Vanduul ship in combat. But did you know that her ship’s now-iconic paint job also shares colors with Earth island-nation Australia? It’s true!
So, let’s go way back and honor the landing of the First Fleet at Port Jackson while simultaneously celebrating Hillard’s inaugural Vanduul beat-down with the Aegis Gladius Valiant – available for all current backers to fly for free, all weekend long. Just log into your account and retrieve it from
May
…
<< ERROR………>>
<< COMM/SEC INTERRUPT //
// UNAUTH SIGNAL >>
< SIGNAL FOUND >
< START TRANSMISSION >
Give your scan a rest cause you just found the mother of motherlodes, the premier place for outlaw oration, the one and only B0otyCall. Yours truly is none other than the revered and reviled ganker with the gift of gab, Jester. And as sole proprietor of this special slice of spec, I’ve got full rights to go on a tear about any little ol’ thing that happens to be pissin’ me off. For example —
Now, I don’t know if I’m getting a bit long in the tooth or if it’s just the nature of entropy, but what in the bloody fires of Tat’Ko is going on with the way most pirates are suiting up these days? Since you’re tuning in to this little production of mine, I can tell that you’re a person of discriminatin’ taste. My guess is that you’ve probably experienced similar rage anytime you visited an
Apr
…Writer’s Note: Brothers In Arms: Part Four was published originally in Jump Point 3.8. Read Part One here, Part Two here, and Part Three here.
A recorded hymn played as they sent Arun “Boomer” Ainsley into whatever great adventure awaits in the everafter. Gavin set the service in the Rhedd Alert hangar, and the recording sounded terrible. The last somber note rebounded off the room’s hard surfaces and harsh angles.
He wished they could have had a live band. He would have paid for an orchestra, if one were to be had on the orbital station. Even a bugle would have been a better tribute for the man who had brought Dell into his life. For the man who taught him and Walt so much about living a free life.
Dell’s arm felt small around his waist and Gavin pulled her in close to him, unsure if that was the right thing to do. He turned to kiss her hair and saw Walt’s lean form looming beside them.
Jan
…Writer’s Note: Brothers In Arms: Part One was published originally in Jump Point 3.5.
The heads-up display on Gavin Rhedd’s Cutlass dimmed at the edges. Green triangles representing the members of his security team distorted to form horizontal spikes of flickering static. He smacked the side of his helmet. It was a practiced move, and one that had snapped the HUD back into focus in the past. This time, the display flickered, faded and then died.
A heavy breath sent a thin veil of vapor climbing the visor of his helmet. Condensation obscured the view of black, empty space ahead.
Empty like the dead heads-up display.
Empty just like it had been for weeks.
There were brigands and marauders plaguing every planet in the ’verse and he couldn’t find one damned gang. Nothing was working out like he’d planned.
On the navsat, the other three members of Rhedd Alert Security fanned out to either side. His
Mar
…Writer’s Note: Brothers In Arms: Part Three was published originally in Jump Point 3.7. Read Part One here and Part Two here.
Rhedd Alert got hit two more times over the next several escort missions between Min and Nexus. The first was an overzealous solo pirate who had camped himself just outside the jump gate from Min. The memory of the Hornet attack was still fresh and had Gavin and the team on edge.
The hapless pirate attacked as soon as the first Rhedd Alert ship entered Nexus. There wasn’t a thruster on the market that could turn him fast enough once the gate spat out six angry Rhedd Alert fighters and their transport.
They recovered the unconscious pirate in hopes of a bounty. There wasn’t much left of his ship to salvage.
The next incident occurred inside the Tyrol system near the rendezvous at Haven. As they neared Tyrol V, the trio of ramshackle Hornets struck again. Walt was the first to
Feb
…Writer’s Note: Brothers In Arms: Part Two was published originally in Jump Point 3.6. Read Part One here.
Gavin left Walt on Cassel. There was a time, back in his single days, when an extended stay on a resort world was the perfect sequel to a crappy job. Now he had a better offer waiting at home and two bottles of chilled Kōen Shōchū riding shotgun in the cockpit beside him. The better offer, of course, was Dell. The shōchū was his best hope to reboot his homecoming from Oberon.
It wasn’t exactly the grand entrance he’d planned on making. He felt his cheeks warm and was glad to be alone. With a sigh, he squeezed his eyes shut and let his head fall back into his seat. His helmet bumped against the cockpit frame. When he opened his eyes again, the HUD had died. He rolled his head to eye the waiting bottles of shōchū. Perhaps he needed the alcohol more than she did.
Rhedd Alert’s hangar was still.
Apr
This episode has everything: turret states, animation loops, and a sneak peek at the Anvil Hurricane. Mark Abent continues his eternal descent down the River Doesn’t Work in this week’s all new episode of Bugsmashers.
Apr
It’s two times the terror and two times the carnage as Spencer Johnson steps in for Mark Abent and brutally murders an insurance issue that’s been messing with nested vehicles. The bug bodycount continues in this chilling episode of bugSLASHERS. “Ki Ki Ki… Ma Ma Ma…”
Mar
Mark Abent doesn’t expect these bugs to talk, he expects them to die. And die they will, as this week, our resident Smash Master tackles a server/client issue that’s causing take-off problems.
May
This one is a doozy. Our longest Calling All Devs yet, with an in-depth discussion about Gravlev, atmospheric flight, IFCS and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on the development of Crusader, swimming in Hurston’s oceans and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on racing in the PU and Arena Commander, NPCs flying on trade routes, the future of the RSI Roadmap and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on persistence, snub craft development, landing systems and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we get answers on Ship Docking, Scanning, Blind Quantum Travel and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions