Star Citizen
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13
Apr
Q&A: Origin 100 Series Part I
Hello everyone,
Following the launch of the Origin 100 series, below are some questions and answers to provide more information on the brand-new starter ship from Origin Jumpworks.
Still have a question that you didn’t see answered below? You can still post questions on Spectrum, to be answered in Part 2 of our Q&A, here.
Special thanks to John Crewe, Corentin Billemont, and Todd Papy for their help preparing this Q&A.
How can a fighter be effective with two size 1 guns?
Compared to other fighters at the same class it benefits from the addition of missiles and improved maneuverability.
We’re also aware of the current weakness and lack of incentive to use S1 weapons and are looking into updates to make them a more competitive choice without resorting to DPS creep.
What advantages and disadvantages does this ship have versus the three other starters?
The fuel system
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13
Apr
Fuel Mechanics
How It Works Today and What’s in Store for the Future
With the introduction of the Origin 100 series and its unique AIR system, we wanted to spend a little time talking about the current and future role of fuel in Star Citizen. The career of Refueling, and by proxy the gameplay of fuel, is one of our many non-combat driven gameplay loops and key to creating a believable universe.
This piece is a primer to the Refueling design and career, which will be discussed more in the build up to its release.
Fuel Mechanics in Star Citizen Alpha 3.1
In Alpha 3.1, all of our ships have a Hydrogen Fuel Tank and most have a Quantum Fuel Tank, snubs being the common exception. The ship’s thrusters consume fuel stored in the Hydrogen Fuel Tank and convert it into thrust with a small draw from the Power Plant. When in Quantum Travel, thrusters use the fuel contained in the Quantum Fuel Tank.
A common
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16
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on persistence, snub craft development, landing systems and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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17
Apr
Hello Citizens,
What a fun and exciting weekend it has been! On Friday, we announced the Origin 100 Series of starter ships. The 100 series has been designed specifically for solo pilots looking to turn heads without sacrificing functionality or reliability.
Also, we kicked off the first Free Fly Weekend Event of 2018! We invited our friends, family, and guild-mates to join us in the PU to experience how much progress our team has been working on to deliver 3.1 to everyone. Not only that, but we extended the Free Fly until Apr. 18th due to the huge success and fun everyone was having, we weren’t ready to spoil it. You can read more about the Free Fly and even sign up and get 4 vehicles to pilot in the Persistence Universe here.
With that, let’s see what’s going on this week:
Today sees a new episode of Calling All Devs, the show dedicated to answering the community’s most voted questions. This week,
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17
Apr
Letter from the Chairman
Celebrate with exclusive badges on Spectrum
TWO MILLION REASONS TO SAY THANKS
Final shirt may differ from Concept Art Final shirt may differ from Concept ArtBack in October of 2015, we reached an amazing milestone when our Community grew to one million Citizens. To say I was proud and humbled then remains an understatement, and those feelings have only doubled as I welcome our two millionth Citizen into the ‘verse.
As Star Citizen has continued to grow over the years, so has the community in just as many astonishing and encouraging ways. The backers remain the foundation of this project and a beacon to the entire gaming industry and beyond. You are proving that PC games, space sims, and a willingness to push these artforms into new realms of innovation are alive and well, with more exciting possibilities than ever before. With two million people (and counting) inspiring and
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18
Apr
Be sure to read part one of the story here .
Umar was quickly realizing just how difficult it was to focus on doing repairs when you have a gun aimed at your head. Of course, it should have been obvious from the start that being held hostage would be stressful, but it was one of those truths that doesn’t completely sink in until you experience it first hand. Sort of like how those ‘Slippery When Wet’ caution signs seemed redundant until you were skidding around in a rainstorm.
“Easy on the comms,” instructed Umar’s captor in a steady, even clip. “This is just a normal emergency repair, right?” The man might as well have been casually asking Umar to pass nuoc cham, for all the current situation seemed to be stressing him.
“Right.” Just your normal, everyday emergency repair where someone has hijacked your ship and is looming right behind your terminal in case they need to put a plasma bolt through
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19
Apr
This week, we look forward to Alpha 3.2 with a PU project update looking at the current Roadmap, and explore a feature that recently debuted in 3.1, the Character Customizer. As mentioned in the episode, check out officially licensed Star Citizen merchandise at https://www.jrfabrication.co.uk/
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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20
Apr
Foundry 42 UK Audio Director Lee Banyard and Lead Sound Designer Phillip Peers-Smallwood join the show to discuss all the things that bring audio to life in Star Citizen.
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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23
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on racing in the PU and Arena Commander, NPCs flying on trade routes, the future of the RSI Roadmap and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
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24
Apr
Hello Citizens,
I hope you all had a great weekend – I know those of you who attended BritizenCon sure did! Those from the team who were fortunate enough to attend have not stopped talking about how much fun they had, so congratulations to all the organizers who put on such a successful community organized event.
With that, let’s see what’s going on this week:
Are you looking to upgrade your battlestation? Over the next week, we want to see your screenshots highlighting epic space combat as you fight your way through the ‘Verse. Your battles, victories, explosions, funny moments, we want to see it all. The winning screenshot will recieve a new Intel® Optane™ SSD 900P, courtesy of Intel. Check out all the details here.
Today also sees a new episode of Calling All Devs, the show dedicated to answering the community’s most voted questions. This week, we address questions on racing in the PU and Arena
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25
Apr
Writer’s Note: Part three of The Cup was published originally in Jump Point 1.10. Before reading the final chapter, check out Part One and Part Two.
Recovering from her disappointing start in the Cup series, Darring has worked her way back to the front of the pack. She is on her way to victory in the Sorrow Sea — the Boneyard — when her ship explosively overheats . . .
Darring awoke in a quiet, sanitized room of white walls and beeping monitors. She lay in a medbay tub containing a pale, viscous gel. There were monitoring nodes on her neck and chest. She lifted her arm out of the fluid and tried sitting up. A strong hand kept her from doing so.
“Not yet,” the voice said. “Not until the doctor says it’s okay.”
She laid her head back against the tub wall and blinked repeatedly until the figure above her came into focus. “Zogat,” she said, her voice cracking, her throat dry and pasty. “Where — where —”
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25
Apr
This episode has everything: turret states, animation loops, and a sneak peek at the Anvil Hurricane. Mark Abent continues his eternal descent down the River Doesn’t Work in this week’s all new episode of Bugsmashers.
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25
Apr
Q&A: Origin 100 Series Part II
Following the launch of the Origin 100 series, we collected your questions in an effort to provide more information on the brand-new starter ship from Origin Jumpworks.
If you missed part I, you can read the answers here, and the Origin 100 Series promotional page here.
Special thanks to John Crewe, Corentin Billemont, and Todd Papy for their help with answering your top-voted questions.
With the 100 series now filling the “Origin starter” slot, will the role of the 300 series be impacted?
Yes. When the 300 series will get its rework completed, it will fill both a higher tier place in the ship hierarchy, and have its current roles more defined and focused. The 100 series is a great entry point for what the 300 series will become in a future release.
Given that the Mustang Delta and Aurora-LN are much more powerful than the 125a, will you consider upping the
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26
Apr
On Wednesday, October 10th, we invite you to join us at the Long Center, in Austin, Texas, for a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42.
Building off your favorite elements from last year’s event, and taking advantage of everything the venue has to offer, we are excited to bring the event back to where CitizenCon began!
Ticket Details
CitizenCon 2948 will be held on Wednesday October 10th, 2018 at the Long Center in Austin:
701 W. Riverside Drive
Austin, TX 78704See a live presentation from Chris Roberts, and meet the team behind the game. We’ll also have plenty of activities and demonstrations around the venue, throughout the day to keep you entertained.
This year we will be offering two ticket types: Standard Access for $87 and Premium Access for $130 (prices include local sales tax). Premium ticket holders will
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26
Apr
Wave one ticket sales have ended. Stay tuned for details about the event and further opportunities to purchase tickets.
http://On Wednesday, October 10th, we invite you to join us at the Long Center, in Austin, Texas, for a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42.
Building off your favorite elements from last year’s event, and taking advantage of everything the venue has to offer, we are excited to bring the event back to where CitizenCon began!
Event Details
CitizenCon 2948 will be held on Wednesday October 10th, 2018 at the Long Center in Austin:
701 W. Riverside Drive
Austin, TX 78704See a live presentation from Chris Roberts, and meet the team behind the game. We’ll also have plenty of activities and demonstrations around the venue, throughout the day to keep you entertained.
- Frequently Asked
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26
Apr
This week, on our monthly Squadron 42 special, we’ll get a development update and learn about how the Gameplay Story Animation team fleshes out the game’s world, where storytelling and interaction collide.
Learn more details about CitizenCon 2948 here: https://robertsspaceindustries…izenCon-2948-Announcement
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28
Apr
Look. I’m not going to even try to summarize this. It’s Sean Tracy and Steve Bender and that’s all you should probably need, right?
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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28
Apr
Jump Point Now Available!
Attention development subscribers: the April 2018 issue of Jump Point is now available in your subscription area. You’ll learn about the development of the Origin 100, meet Star Citizen’s composers, learn about the Origin 300i and more!
Interested in becoming a development subscriber? You can learn more here.
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30
Apr
Hello Citizens,
Last week we announced the date and location for CitizenCon 2948! We invite you to join us at the Long Center, in Austin, Texas, on October 10th, for a full day of presentations and interactions, exploring the current and future developments in Star Citizen and Squadron 42. See you there!
The Community team is currently looking through all the incredible screenshots we received for our Intel® Optane™ SSD 900P contest and will announce a winner soon. And although there can only be one winner, we’d like to thank everyone who submitted a screenshot. You guys did a fantastic job, and there’ll surely be another chance to come in in first place.
With that, let’s see what’s going on this week:
Today, we’ll welcome a new episode of Calling All Devs, the show answering the questions asked and voted on by you, the Star Citizen community. This week, we’ll cover the current state of things on