06
Apr
Ben Curtis and Cory Bamford to talk all things props in Star Citizen, including usables, destructible items and procedural food generation.
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
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Ben Curtis and Cory Bamford to talk all things props in Star Citizen, including usables, destructible items and procedural food generation.
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
Apr
…Monthly Studio Report: March 2018
Welcome to March’s Monthly Studio Report with updates from all our studios to provide insight into what they’ve been working on. This month, the team delivered Alpha 3.1, the first quarterly release of 2018, continued development of Squadron 42, and much more. With that said, let’s get to it.
CIG Los Angeles
CLOUD IMPERIUM: LOS ANGELES
VEHICLE FEATURES
The US Vehicle Feature Team, which includes team members from Tech Design, Engineering and QA, accomplished a lot this past month. They made some vehicle-related performance improvements, such as with the Vehicle Item Thruster and Landing/Spawning Components. From there, they looked into the previous progress made on the Scanning feature. This included some further investigations, planning, and initial tasks to get this large feature moving towards delivery, and the team is eager to press forward on the
Apr
…Hello,
I’d like to start this week’s blog post by thanking everyone, who shared their feedback in regards to our Alpha 3.1 release. With your help, we released a new client patch by the end of last week, implementing sought-after changes to insurance timers and the expedite fees. More info and the complete patch notes can be found here. Keep sharing your experience from the ‘Verse and let us know what you think in our feedback forum on Spectrum!
In the wake of last month’s backer survey, we also reworked our Roadmap. We condensed all mining-related tasks for 3.2 into one card, moved Salvaging, Refuel & Repair to 3.3, and added the top survey results for the upcoming release. While focusing on quality of life improvements and performance, we will continue to rework our roadmap as a living and breathing representation of the development process. So expect to see even more changes in the coming weeks. And
Apr
…
To the youth of today, Caliban has always been a Vanduul system. They don’t remember it as home to millions of Humans, but only as a place where Vanduul harvesters chew through worlds we were forced to abandon. Still, everyone has heard the stories of the Fall of Caliban in 2884. The frantic planet-wide evacuation. The panic-stricken public making matters only worse. Events that so shocked the Empire, many will always remember where they were when they first heard the news of the system’s loss.
Almost overnight, 500 years of Human history was gone. Now, the lives of those who occupied Crion exist only in historical records and the memories of those few who survived. For many today, this one tragic moment defines the system, yet Caliban is so much more. Its vibrant and tumultuous history dates all the way back to . . . well, we don’t precisely know.
Uncertain Beginnings
In 2341, hauler Ashley Ghan sold the
Apr
It’s two times the terror and two times the carnage as Spencer Johnson steps in for Mark Abent and brutally murders an insurance issue that’s been messing with nested vehicles. The bug bodycount continues in this chilling episode of bugSLASHERS. “Ki Ki Ki… Ma Ma Ma…”
Apr
This week on Around the Verse, Jared returns with more Ship Shape than you can shake a xiphopod at. Get inside looks at the bigger, better Avenger, the ultra-classy 600i, and a brand new ship from Origin Jumpworks.
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Display MoreApril 2948 Subscriber Flair
Subscribers
When you’re bravely charting the way ahead, you must always be prepared for whatever unfathomable weirdness or improbable danger awaits you around the proverbial bend. With this special edition Gemini LH86 you won’t have to take any unnecessary chances. The official Voyager finish was originally released to commemorate the quatercentenary of the Imperial Cartography Center, and though it may look flashy, the trusty LH86 remains a rugged, dependable sidearm. More than a match for whatever unknowable terrors lay in wait.
Imperator Subscribers
Imperator-level subscribers will receive the exclusive Pathfinder variant, along with the Voyager finish.
If you’re an active subscriber, these items will be added to your account on April 11th. More information about subscriptions can be found here!
Apr
Tech Designers John Crewe and Corentin Billemont join Vehicle Artist Michael Sillitoe as we discuss the newly revealed Origin 100, the luxurious Origin 600 and the rework of the Aegis Avenger.
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
Apr
…
Q&A: Origin 100 Series Part I
Hello everyone,
Following the launch of the Origin 100 series, below are some questions and answers to provide more information on the brand-new starter ship from Origin Jumpworks.
Still have a question that you didn’t see answered below? You can still post questions on Spectrum, to be answered in Part 2 of our Q&A, here.
Special thanks to John Crewe, Corentin Billemont, and Todd Papy for their help preparing this Q&A.
How can a fighter be effective with two size 1 guns?
Compared to other fighters at the same class it benefits from the addition of missiles and improved maneuverability.
We’re also aware of the current weakness and lack of incentive to use S1 weapons and are looking into updates to make them a more competitive choice without resorting to DPS creep.
What advantages and disadvantages does this ship have versus the three other starters?
The fuel system
Apr
…
Fuel Mechanics
How It Works Today and What’s in Store for the Future
With the introduction of the Origin 100 series and its unique AIR system, we wanted to spend a little time talking about the current and future role of fuel in Star Citizen. The career of Refueling, and by proxy the gameplay of fuel, is one of our many non-combat driven gameplay loops and key to creating a believable universe.
This piece is a primer to the Refueling design and career, which will be discussed more in the build up to its release.
Fuel Mechanics in Star Citizen Alpha 3.1
In Alpha 3.1, all of our ships have a Hydrogen Fuel Tank and most have a Quantum Fuel Tank, snubs being the common exception. The ship’s thrusters consume fuel stored in the Hydrogen Fuel Tank and convert it into thrust with a small draw from the Power Plant. When in Quantum Travel, thrusters use the fuel contained in the Quantum Fuel Tank.
A common
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on persistence, snub craft development, landing systems and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
…Hello Citizens,
What a fun and exciting weekend it has been! On Friday, we announced the Origin 100 Series of starter ships. The 100 series has been designed specifically for solo pilots looking to turn heads without sacrificing functionality or reliability.
Also, we kicked off the first Free Fly Weekend Event of 2018! We invited our friends, family, and guild-mates to join us in the PU to experience how much progress our team has been working on to deliver 3.1 to everyone. Not only that, but we extended the Free Fly until Apr. 18th due to the huge success and fun everyone was having, we weren’t ready to spoil it. You can read more about the Free Fly and even sign up and get 4 vehicles to pilot in the Persistence Universe here.
With that, let’s see what’s going on this week:
Today sees a new episode of Calling All Devs, the show dedicated to answering the community’s most voted questions. This week,
Apr
…Letter from the Chairman
Celebrate with exclusive badges on Spectrum
TWO MILLION REASONS TO SAY THANKS
Final shirt may differ from Concept Art Final shirt may differ from Concept ArtBack in October of 2015, we reached an amazing milestone when our Community grew to one million Citizens. To say I was proud and humbled then remains an understatement, and those feelings have only doubled as I welcome our two millionth Citizen into the ‘verse.
As Star Citizen has continued to grow over the years, so has the community in just as many astonishing and encouraging ways. The backers remain the foundation of this project and a beacon to the entire gaming industry and beyond. You are proving that PC games, space sims, and a willingness to push these artforms into new realms of innovation are alive and well, with more exciting possibilities than ever before. With two million people (and counting) inspiring and
Apr
…Be sure to read part one of the story here .
Umar was quickly realizing just how difficult it was to focus on doing repairs when you have a gun aimed at your head. Of course, it should have been obvious from the start that being held hostage would be stressful, but it was one of those truths that doesn’t completely sink in until you experience it first hand. Sort of like how those ‘Slippery When Wet’ caution signs seemed redundant until you were skidding around in a rainstorm.
“Easy on the comms,” instructed Umar’s captor in a steady, even clip. “This is just a normal emergency repair, right?” The man might as well have been casually asking Umar to pass nuoc cham, for all the current situation seemed to be stressing him.
“Right.” Just your normal, everyday emergency repair where someone has hijacked your ship and is looming right behind your terminal in case they need to put a plasma bolt through
Apr
This week, we look forward to Alpha 3.2 with a PU project update looking at the current Roadmap, and explore a feature that recently debuted in 3.1, the Character Customizer. As mentioned in the episode, check out officially licensed Star Citizen merchandise at https://www.jrfabrication.co.uk/
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
Foundry 42 UK Audio Director Lee Banyard and Lead Sound Designer Phillip Peers-Smallwood join the show to discuss all the things that bring audio to life in Star Citizen.
To watch Reverse the Verse LIVE each and every week, tune into http://twitch.tv/starcitizen.
Apr
Every week, designers, engineers and other developers from our five offices around the world answer backer questions submitted on SPECTRUM and voted on by YOU. This week, we address questions on racing in the PU and Arena Commander, NPCs flying on trade routes, the future of the RSI Roadmap and more.
You can submit your questions for consideration in future episodes of Calling All Devs here
And for info on becoming a subscriber, go to: https://robertsspaceindustries.com/pledge/subscriptions
Apr
…Hello Citizens,
I hope you all had a great weekend – I know those of you who attended BritizenCon sure did! Those from the team who were fortunate enough to attend have not stopped talking about how much fun they had, so congratulations to all the organizers who put on such a successful community organized event.
With that, let’s see what’s going on this week:
Are you looking to upgrade your battlestation? Over the next week, we want to see your screenshots highlighting epic space combat as you fight your way through the ‘Verse. Your battles, victories, explosions, funny moments, we want to see it all. The winning screenshot will recieve a new Intel® Optane™ SSD 900P, courtesy of Intel. Check out all the details here.
Today also sees a new episode of Calling All Devs, the show dedicated to answering the community’s most voted questions. This week, we address questions on racing in the PU and Arena
Apr
…Writer’s Note: Part three of The Cup was published originally in Jump Point 1.10. Before reading the final chapter, check out Part One and Part Two.
Recovering from her disappointing start in the Cup series, Darring has worked her way back to the front of the pack. She is on her way to victory in the Sorrow Sea — the Boneyard — when her ship explosively overheats . . .
Darring awoke in a quiet, sanitized room of white walls and beeping monitors. She lay in a medbay tub containing a pale, viscous gel. There were monitoring nodes on her neck and chest. She lifted her arm out of the fluid and tried sitting up. A strong hand kept her from doing so.
“Not yet,” the voice said. “Not until the doctor says it’s okay.”
She laid her head back against the tub wall and blinked repeatedly until the figure above her came into focus. “Zogat,” she said, her voice cracking, her throat dry and pasty. “Where — where —”