EVERSPACE

  • 16

    Jun

    We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.



    Here's the tiny little list of changes for this patch:

    • Fixed very last mission not progressing correctly
    • Fixed Predetermination glyph incorrectly removing all jump suppressors
  • 17

    Aug

  • 31

    Aug

  • 05

    Oct

  • 23

    Sep

  • 24

    Oct

  • 07

    Nov

  • 15

    Nov

  • 06

    Dec

  • 16

    Mar

  • 24

    Oct