EVERSPACE

  • 02

    Jun

  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun!

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    Bugfixes
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
    • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
    • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
    • Fixed that the "Unarmed" challenge could be exploited by using Headstart
  • 05

    Oct

  • 20

    Nov

    We've just released a new patch with some smaller tweaks and a number of bugfixes. We've also added a special "retro graphics" graphics mode that you can unlock as a reward for finishing a hardcore mode run! Have fun! Please note that there's a delay for the Linux version, we'll hopefully be able to release the patch on Linux later this year.

    New Features
    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run
    Tweaks
    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze
    • VR / TrackIR: Unified Crosshair behavior in gamepad and keyboard mode. "Centered Crosshair" option works again in all cases.
    Bugfixes
    • Fixed Splitter glyph additional projectiles not homing in on targets anymore
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar
  • 11

    May

  • 08

    Jun

  • 17

    Aug

  • 24

    Oct

  • 21

    Aug

  • 09

    May

  • 09

    May

  • 15

    Nov

  • 31

    Aug

  • 16

    Mar

  • 23

    Sep

  • 06

    Dec

    Caching up with other plaforms, we've just released a new patch on Xbox, too. Here's the changelog: New Features

    • Added special "retro graphics" option that is unlocked after finishing a hardcore mode run

    Tweaks

    • Encounters: Nerfed Engine Booster MK2 and MK3 efficiency
    • Increased camera range in action freeze

    Bugfixes

    • Fixed Splitter glyph additional projectiles not homing in on targets anymore
    • Fixed blueprint drop probability for higher tiers being too low if no more tier one blueprints are available
    • Potential fix for Okkar Corvettes and Outlaw Drone Carriers occasionally bouncing away when destroyed
    • Fixed a bug where it was possible to accidentally overwrite normal mode perks with hardcore mode perks
    • Fixed Grey Goo damaging player from greater distance if player has a tractor beam installed
    • Fixed hardcore mode "Anti Consumerism" handicap carrying over from sector 6 to sector 7
    • Fixed
  • 16

    Jun

    We're currently busy migrating the game to Unreal Engine 4.16, adding more controls options for VR and implementing the long-awaited Hardcore Mode. While doing so we received a few alarming reports about a problem with the very last mission of the game. It must have found its way in with the last hotfix - so we decided to branch to the old code base and hotfix the hotfix.



    Here's the tiny little list of changes for this patch:

    • Fixed very last mission not progressing correctly
    • Fixed Predetermination glyph incorrectly removing all jump suppressors
  • 20

    Jan

  • 01

    Jun