29
Nov
You: there are 10 visually distinct types of bases in Privateer
Me, a genius: there are 27 visually distinct types of bases in Privateer
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You: there are 10 visually distinct types of bases in Privateer
Me, a genius: there are 27 visually distinct types of bases in Privateer
Apr
Privateer mattes the screens showing the Steltek artifact... but I’ve discovered there are open versions in the game's files with a little more picture!
An Alien Artifact or Ancient Artifact is a Steltek relic discovered on Mars in 2668.
Feb
I think I might have found a neat reference. Ultima fans, follow me for a moment. Here are screenshots of (some of) bartenders from Privateer. The heads are animated in front of a background that was rendered in 3D Studio.
A larger version of each background is actually stored in the game which gives you a better view. They're for a cut feature so don't ever actually display. But if you look closely there are four different labels for the liquor applied to a variety of different bottle shapes.
But we can get even more detail because the original 3D models and their textures have survived all these years in dev material we've recovered at the CIC!
So Ultima fans: is that last bottle not a map of Britannia?!
Jul
…Broken Circus has done a fun unboxing video for Privateer on disk, Righteous Fire and the Privateer Speech Pack. These definitely fall into the category of lesser seen packages. Privateer was a really big release on CD, so most players got these addons on disc rather than in standalone boxes. These came by way of Finland with the contents inside in multiple languages. All three are slip cover versions and the actual cardboard box has a neat form factor as well. The included discs are printed rather than labeled, which is nice too. The Priv speech pack might seem inconsequential in the grand scheme of things, but it's an interesting addition to the franchise. Everything was rerecorded by professional voice actors for the CD, so this just includes limited voices for things like spaceflight. The local Texan accent comes through here and there! I like that he also took a peek at the contents of
Jan
On the left we have a pre-release Privateer 2 screenshot published in the December 1996 issue of PC Review, seemingly from a review build. On the right, the same wingman listing for Delphinius from the finished game.
What does this tell us? Someone very, very late in the process decided to remove a SPACE FIGHTER PILOT PORPOISE from the game's lore. The final version is such a weird joke, too... it almost feels like it was written to cover up a bug but... Delphinius is just a normal wingman?
Of course, we all know the Wing Commander universe has always been very, very careful to avoid borrowing anything from Larry Niven's Known Space.
I wanted to make sure I was right about Delphinius being a normally skilled wingman, so I hired him and there we go, he's happily battling a pirate.
May
…One of my favorite things to discover is early previews for Privateer 2: The Darkening, especially those from the press junkets that occurred before the game added a '2' or even a 'Privateer' to the title. Today we've collected two more of these pieces for the archive. Privateer 2 had so much world building early in development and there's so much we've never seen... it can often eke out of the corners of these previews! Additionally, Privateer 2's team was always willing to provide reporters with a plethora of screenshots from their current build which has led to a lot of interesting differences noted in retrospect. More on that in a moment! But first, here's an excellent French preview of 'The Darkening' from the July 1996 issue of Génération 4. This would've been based on the game's showing at E3 that year (the first major reporting happened the previous year during the film shoot).
We also have
Apr
…Dominus of Exult shared a pretty nifty finding when comparing the Privateer 2 boxes side by side. We've extensively covered how different the North American box art is compared to what countries like the UK, France and Germany saw on shelves. But there's one tiny difference that's gone largely unnoticed: each European version gets a tiny prominent actor highlight: Christopher Walken, Mathilda May or Jürgen Prochnow on the back. I assume that's because each was more popular or well known in the various regions. This carries over to the special editions as well where the image is also on the front. This is the kind of little detail we love!
Privateer 2 - The Darkening by Origin. The European versions differed on the back. The French showed Mathilda May, German Jürgen Prochnow, UK and all other localized boxes showed Christopher Walken.There were also special versions in France and Germany. AFAIK
May
…L@Zar0 is back with another impressive translation of a Wing Commander game! He's previously converted WC1, WC2, the Secret Missions and the Special Operations, and now he's done the same for both Privateer and Righteous Fire. It appears to be really well done. Cinematics and dialogue have new text, the spaceflight interface has been converted, and even the planetside menus and Quine computer are all seamlessly displayed in the new language. It's just wonderful to see fans pull off these comprehensive upgrades to our Wing Commander classics. This is another mod made possible by UnnamedCharacter's WC Toolbox. You can download the translation and apply it to your GOG or CD installation here (135 meg zip). Specific installation instructions are included. Hopefully there's a whole bunch of Wingnuts out there who will enjoy this!
This translation includes the translation of both texts and graphics
Mar
…DefianceIndustrieshas put together a new wallpaper that's super sweet. The star is a Yorktown class light carrier that's mocked up in WC1/2 style colors. To the fit the aesthetic, he's smoothed a few curves in key locations around the structure. The Victory may have been old in WC3, but she was still quite potent, and scenes like this make you wonder how cool it might have been to fly off one in the earlier stages of the war. Marc took a stab at this concept a long
while backtoo, and it's interesting to see how similar they turned out.
This was kind of a "what if" spin off of a WC1 or 2-ized Yorktown. I got the idea looking at some of the renders from the old Tac Ops manual. The mesh has a few minor changes from the WC3 variety, the most obvious being the oval conning tower as opposed to the rectangular one, and the round-style turrets. Also the engine nacelles are rounded and beveled a bit.
Jun
Display MoreHello everyone,
Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.53, which will be live on all platforms soon.
Patch Notes
- Fixed an issue that could cause some furry creatures to be missing the hologram effect when on the Space Anomaly.
- Improved ship explosion effect during space combat.
- Fixed an issue that could cause stars to appear closer than they should in VR.
- Fixed a rare crash related to bases.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us know by submitting a bug report.
Thank you,
Hello Games
The post Prisms Patch 3.53 appeared first on No Man's Sky.
Jun
…Hello everyone,
Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.52, which will be live on all platforms soon.
Patch Notes
- Significantly improved and streamlined the freighter upgrade control menu, which includes access to the options to reset the freighter base.
- Fixed an issue that could prevent the SSV Normandy SR1 frigate reward from being redeemed if it was first redeemed with a full fleet, or before acquiring a freighter.
- Fixed an issue that could cause music to stop playing in the Space Anomaly and photo mode.
- Fixed a bug that could cause the death quote screen to display at the incorrect size when running with DLSS enabled.
- Fixed an issue that could cause some planets to not
Jun
…Hello everyone,
Thank you to everyone playing the Prisms Update, especially those taking the time to report any issues they encounter via Zendesk or console crash reporting.
We are listening closely to your feedback, and have identified and resolved a number of issues. These fixes are included in patch 3.51, which will be live on all platforms soon.
Patch Notes
- Added support for reflections on PC VR.
- Improved the appearance of rain.
- Fixed an issue that could cause missing or corrupted text in the Analysis Visor on the Space Anomaly or derelict freighters.
- Fixed an issue that could cause stars to disappear when looking out the side of the ship in VR.
- Fixed some mistranslated text in the ByteBeat Library.
- Fixed an issue that could prevent DLSS from appearing as an Anti-Aliasing option on the Windows Store version.
We will continue to release patches as issues are identified and resolved. If you experience any issues, let us
Jul
…Hello Everyone!
It’s been such a joy for us seeing all the new screenshots and videos shared by travellers since the Prisms update – the universe has never looked this good! Thank you so much to everyone documenting and sharing the worlds you encounter in your explorations. It is incredible to be on this journey together with such a passionate community.
Bytebeat Spotlight
One feature released with Prisms was ByteBeat track sharing, allowing players to save their favourite tunes to a portable player. We were curious to see what the musically creative among the community would make of this extra functionality, but we’ve been blown away by the response! A handful of talented creators have put together the very impressive Crescendo Project – a creative hub in Euclid where ByteBeat composers can share their creations, and visitors can collect the tracks for their Library.
Pipe to Paver by VeritasVelez
The Crescendo Project can
Feb
…The folks at Priority One: A Roddenberry Network Podcast have been one of the best Star Trek podcasts of the last decade, not to mention one of the best to cover Star Trek Online. Now they've reached a huge milestone, episode 400, and to celebrate, they came to Cryptic Studios and interviewed almost every member of the Star Trek Online development team. It's a massive, two part episode, and you can listen to it below for some answers to your questions, suprises, secrets, and insights into the development of this game. Thanks for coming by, P1, and congratulations on 400 episodes! Here's Episode 1, with a description below: "This is a very special 400th episode of Priority One, so things are going to be a little different. We’re skipping Trek It Out this week to make way for all the other AWESOME content that we have to share. To celebrate our 400th, we spent the day at Cryptic Studios in
Apr
…This week, Priority One, A Roddenberry Star Trek Podcast, welcomes STO's lead Designer Al Rivera! They'll talk about the upcoming expansion Victory is Life, and answer your questions. Here's how P1 describes the episode: This week we’re Trekking out the massive Star Trek Discovery panel from Wondercon, Simon Pegg talks about Star Trek Beyond… and Beyond…. And CBS/Viacom merger talks heat up. In gaming news, we’re catching up on the latest of what the gaming world has to offer, and later, we’re joined by Star Trek Online Lead Designer Al “Captain Geko” Rivera to talk about X4 – Victory is Life. And of course, as always, before we wrap up the show, we’ll open hailing frequencies for your incoming messages. You can listen right here! http://priorityonepodcast.com/po360/ .share-footer a { margin: 20px 10px 10px 0; background: url(http://images-cdn.perfectworld…157ae31ec5b1466398539.png)
Mar
…Priority One: A Roddenberry Star Trek Podcast, sat down with Lead Designer Al Rivera this week, to talk about everything that went into the 10th Anniversary! You can hear the interview below, or follow this link to the full episode. Here's their episode description: This week on Priority One --- Santiago Cabrera discusses Holos, Frakes reflects on finding Riker, Pete Challenges Pat to Trivia, and Short Treks gets a Hard Copy. In Gaming news, we sit down with Star Trek Online Lead Designer Al “Captain Geko” Rivera and review the latest happenings in the Star Trek gaming multiverse…. Then, we look On Screen to episode 8 of Star Trek Picard - “Broken Pieces” .share-footer a { margin: 20px 10px 10px 0; background: url(d7afaaa14e96d0d973f76157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display: inline-block; height: 60px; width: 60px; padding: 0; border:
May
…Last week, Lead Designer Al Rivera had the chance to stop by the fan podcast Priority One: A Roddenberry Star Trek Podcast, and answered their questions about The Rise of Discovery! You can hear that interview, and read their description, below: "This week, we’re Trekking Out some new information about the Jean-Luc Picard series – and it IS the title – but we also get a look at Picards “Upfront” clip and on-set photos. Then Discovery sings Sir Patrick Stewart’s praise and a giant Enterprise sells in Canada. In our Star Trek gaming segment, Star Trek Online Lead Designer, Al “Captain Gecko” Rivera, stops by to talk about the newest Discovery missions featuring Rekha Sharma and Jason Isaacs and what he took away from the CBS Global Partners Summit." .share-footer a { margin: 20px 10px 10px 0; background: url(d7afaaa14e96d0d973f76157ae31ec5b1466398539.png) no-repeat 0 0; opacity:
Nov
…Priority One, a Roddenberry Star Trek Podcast, sat down with Lead Designer Al Rivera a few weeks ago to talk about the launch of Age of Discovery! Here's what they had to say about the episode: This week we’re Trekking Out some #TrekNuggets from Destination Star Trek in Birmingham, England, and a couple new starships from the folks at Eaglemoss. And for you Worf fans out there, it seems that Michael Dorn wants in on new Star Trek, too. In Star Trek gaming news, we’re joined by Star Trek Online’s Lead Designer, Al “Captain Geko” Rivera, to talk about Age of Discovery and more! And as always, before we wrap up the show, we’ll open hailing frequencies for your incoming messages! You can listen to the episode right here! .share-footer a { margin: 20px 10px 10px 0; background: url(d7afaaa14e96d0d973f76157ae31ec5b1466398539.png) no-repeat 0 0; opacity: .5; display:
Jun
…It's time for a deep dive into Victory is Life! Lead Designer Al Rivera joins the talented team at Priority One for a nearly two hour podcast interview about everything that went into the expansion. Here's what P1 had to say about it: This week, we Trek Out Discovery’s final push on the Emmys with short vignettes from various production teams, a few interviews with Disco actors, and the future of After Trek. In Star Trek Online News, we start to offer some spoiler-rific reviews and offer our opinion of Expansion 4 – Victory Is Life. But, that’s not all… we’re joined by Star Trek Online’s lead designer Al “Captain Geko” Rivera for a deep dive into the latest expansion! Al joined us for nearly two hours worth of discussion, so sit back, grab some popcorn, and enjoy this special episode! Of course, as always, before we wrap up the show, we’ll open hailing frequencies for your incoming messages. 370
Apr
GalaxyCon's Freddie Prinze Jr. signing event is happening soon! The cutoff is this weekend for fans who would like to get an autographed Wing Commander poster. It's not cheap, but there aren't very many opportunities to have Wing Commander stars sign things these days. A simple/personalized autograph is $92, and a short quote adds an additional $30. It comes on a cool 11x14" sheet, which is itself nice to have and suitable for framing. Get your order in here by Sunday!