News categories list

  • 18

    Jul

    As construction proceeds on Salvation's Proteus Wave, there is widespread dispute on the issue of eliminating the Thargoids.
    An article by Heimar Borichev, deputy editor of The Sovereign newsfeed, has divided public opinion:
    "Salvation's latest superweapon is designed to attract and then destroy members of the species we've named 'Thargoids'. If successful, it would wipe them from the core systems entirely. But there are a number of questions that nobody seems to be asking, including this: do we have the right to take such action?"
    "What's that, you say? The Thargoids are the aggressors, out to destroy humanity? Or are they just defending historical territory from our expanding presence? Remember, they were navigating space a million years before we were. If a new species suddenly emerged on our worlds and began strip-mining our lands, how would we react?"
    "Now, I'm not suggesting we should

  • 17

    Jul

    Privateer has different comm responses depending on your reputation with a particular faction (friendly, neutral or hostile). The one exception is the Retros for whom there's no way to increase your reputation; it's always negative. Except...

    retro_quirk1t.jpg... if you destroy 6528 Retro ships, an incredibly unlikely number, you'll max out the value and flip around to friendly status. But there are no recorded comms... just warnings and weed jokes that the game's designers thought would never be seen! Folks asking why this happens: each Retro ship you destroy subtracts 5 from the reputation, which starts at -128. Killing 6528 of them subtracts 32640 which hits the 16-bit negative maximum. One more and an integer overflow jumps you to +32763 (decidedly friendly)!

    retro_quirk2t.jpgretro_quirk3t.jpgretro_quirk4t.jpgWhich is to say, maybe those Retros aren't so bad after all.

    retro_quirk5t.jpgThis may also explain their amazing temple in Righteous Fire.

    retro_quirk6t.jpg

  • 16

    Jul

  • 15

    Jul

  • 15

    Jul

    I'm very excited to announce the date for the CIC's 24th Birthday Party! We're one month out: this year's gathering will be on Saturday, August 13. You can mark your calendars now for 7:00 pm EDT (4:00 pm PDT and 11:00 pm GMT) on that night. We've got some fun ideas that we are pulling together now, and we've also been talking with some of you who are also building some awesome fan items that will be ready by then. The action takes place in Discord #Wingnut. Feel free to stop by any time beforehand to get acquainted with how everything works - and see you there!

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  • 14

    Jul

  • 14

    Jul

  • 13

    Jul

  • 13

    Jul

    Milquetoast Gaming has been steadily progressing through the WC series in a livestreaming adventure dubbed 'Wing Commander-thon'. There's lots of people out there broadcasting playthroughs of WC1, WC3 or even Privateer, but Milquetoast has been hitting them all. This includes games like Academy and Armada. These titles are often overlooked - people today may consider them too simplistic to take up - but they were both quite revolutionary in their own way at the time they were released. They're chronically underappreciated, so we love to see people having fun with them! It's wonderful to see people poke through all the unusual menus and options that each game provides. Academy and Armada are super unique in the franchise, and they hold a special place in our hearts!

    The next stop on our trek down Wing Commandathon we jump into one of the game that lets you manage your own ship, mining planets and
  • 13

    Jul

    Here's the nav map from the original Wing Commander. That "Sector: Vega XR-231.3" is my favorite kind of texture... you know what the Vega Sector is and you assume the designation makes sense to the character; the world is implied to have history and rules beyond what you see.

    wc1_map_detail1t.jpgUnfortunately, the mission disks let us down by not changing it (they're set in the Deneb and Antares sectors, respectively). The name is stored in WC.EXE so it couldn't easily be changed for Thor's Hammer... while Secret Missions 2 is probably a case of just forgetting about it.

    wc1_map_detail2t.jpgwc1_map_detail3t.jpgHOWEVER! We have to again praise the Mindscape team that did the SNES ports... they thought to swap it to XR-41.8 for The Secret Missions. Which is not only right, it continues the implication that there's some sector classification system we don't understand.

    wc1_map_detail4t.jpgwc1_map_detail5t.jpgThe folks adapting Super Wing Commander, on the other hand, solved the problem the opposite way:

  • 12

    Jul

  • 11

    Jul

    Oberon Church, founder of the crime syndicate Red Family, has managed to avoid capture by the Federal Intelligence Agency.
    The Federal Times's crime correspondent Ethan Takahashi reported on the latest developments:
    "In many ways, the FIA's operation against Red Family can be considered a success. Coordinated raids and arrests have seized most of the organisation's assets, including colossal amounts of illegal narcotics and weapons."
    "But Oberon Church has lived up to his self-styled image as 'the man of smoke', forever drifting through the fingers of those who try to grasp him. And until this notorious drug lord is finally apprehended, the agency cannot relent in its work."
    "Proactive Detection Bureau analysts are working to decrypt communications found on captured data drives. They believe these include coordinates where the surviving syndicate members are gathering to protect their leader."

  • 11

    Jul

  • 11

    Jul

    Here's a short clip of a deleted line (and alt takes and temp cues) from the Wing Commander movie. Hugh Quarshie's Mr. Obutu utters an apparent African expression that I'd love to learn more of its origins and meaning. I feel it gives the scene an interesting flavor.

    One thing that was always great in the WC games (and to an extent the movie too) was the international representation on the crew, and cutting the line feels like a missed opportunity.

  • 09

    Jul

    Today we've got another amazing Wing Commander collectible found by Dominus of Exult. This one is a copy of Privateer potentially localized in Portuguese. It's got a really cool slip cover and a handful of local publisher markings on top of the translated text.

    portuguese_privateer1t.jpgportuguese_privateer2t.jpgportuguese_privateer3t.jpgportuguese_privateer4t.jpg

    I found this on ebay: a Portuguese Privateer. A while ago I found a Portuguese Strike Commander and since then suspected there must be more... (it’s a slide cover and top/bottom are only black, no code).
  • 08

    Jul

  • 08

    Jul

    The WC4 Fan Remake team has another giant update to share all of their recent progress. Major advancements have been made designing and coding how ships explode, what the ejection pods look like and how the cockpit audio sounds. There's also a dazzling new jump effect. These are teased in the new screenshots and video below. You can read all the juicy details over at WCRespace.com.

    wc4_remake55t.jpgwc4_remake56t.jpgwc4_remake57t.jpgwc4_remake58t.jpg

    As the team continues to march toward our playable demo release, we thought we’d take a minute and look at a few of the updates between the original game and the remaster.

    We’ve spent a fair amount of virtual ink reviewing the assets themselves as we ready them for gameplay, but we would be remiss if we didn’t do some side-by-sides as well as mention all the amazing work done by our programming and audio teams; not to mention all the outstanding work to rescore all the original MIDI tracks by our composer (which is a

  • 07

    Jul

    As the superpowers establish their fleets in the HIP 22460 system, Azimuth Biotech prepares to deliver a decisive blow against the Thargoids.
    A segment from Salvation's briefing to the anti-xeno taskforce admirals was shared by Azimuth:
    "The Proteus Wave relies on power sources and components of Guardian origin, which will inevitably draw the Thargoids to HIP 22460. As we know, their hostile reaction to stockpiles of Guardian artefacts is instinctive. They have no defence against the weaponry of their ancient enemies, other than to launch pre-emptive strikes to prevent it being deployed."
    "Therefore, the Bright Sentinel must be protected as a priority while delivered artefacts are processed for transport to the Proteus Wave site, with independent pilots who support our endeavour aiding these efforts. I cannot stress enough how vital it is to keep the enemy at bay during this phase of the