News categories list

  • 20

    Oct

    Channel 07 has intercepted footage of a violent attack on three talk show hosts, broadcast live on several Imperial newsfeeds.
    The show came to an abrupt halt after the three were apparently fired upon by an assailant who gained access to the enclosed set. The perpetrator managed to flee the building before security could intervene.
    Details on the status of the victims have not been provided, but first responders to the scene found a digital calling card pinned to the host's dressing room door. Police have authorised the publication of the card's contents, which consists of a single word:
    TFZIRQRL
    The word is thought to be encoded by a text cipher. It is hoped that by sharing the text, members of the public will be able to identify the perpetrator's next move.

  • 28

    Nov

    Today we have a vintage 3DO advertisement that Takodan recently reposted. It's pretty classic art that we see in a lot of promotional material for Wing Commander 3, but a few subtle items are unusual compared to most ads. Instead of having its screenshots to the left side, right side or bottom, it splits the images on both sides. The lower right shot features an Arrow over the triangular Kilrathi transport that was cut from the game. There's also a little-used "Origin interactive movie" logo that seems to have roots in this marketing sell sheet. There's lots to love here!

    Peep that weird version of Origin’s interactive movie logo!

    wc3_3do_adt.jpg

  • 22

    May

  • 16

    Jun

    We remember it taking FOREVER for each new Wing Commander game to come out... but how long did it actually take to develop them? It's pretty crazy compared to how long it takes to make a AAA game today!

    game_gapst.jpgThis is production to release only, though, so it's not the full story. For instance, Chris Roberts spent several months developing the technology behind the original Wing Commander on his own before it became a budgeted Origin project. Similarly, Wing Commander Arena signed off months before it was released and it sat in a crowded XBox Live Arcade release queue. For further comparison, Strike Commander's famously endless delays meant that it spent... 18 months in production! That's nothing today.

  • 21

    Jun

  • 10

    Feb

    The acquisition of Lakon Spaceways by Core Dynamics has been revoked following revelations of illegal activity.
    An inquiry by the Independent Commission for Market Equality stated that former Core Dynamics CEO Jupiter Rochester "exerted unduly influence on Lakon shareholders, including bribery and blackmail". This led to new appointees to the board of directors, who were paid to approve the hostile takeover.
    The inquiry also factored in the recent Federal High Court trial, which proved that Jupiter Rochester was directly responsible for the destruction of Starship One in 3301. In both cases, he set up shell companies to move enormous funds via unregistered banking systems.
    Core Dynamics refused to comment on the allegations, but its legal team has terminated the transfer process. The entire corporation is currently in disarray due to several departments becoming an independent faction under

  • 30

    Oct

    Joe Garrity shared this awesome picture from Washington, D.C. today. Wing Commander fans don't really need a reason to dress up like they're about to take the fight to the Kilrathi, but in order to boost vigilance in his workplace's IT security, Joe donned his authentic WC4 flight suit. The extra attention helped promote two causes (info sec and WC fandom) at once!

    joe_outsidet.jpg

    "The Price of Freedom is Eternal Vigilance."

    To help promote IT Security in the Federal Government (where I work), I took advantage of the Origin Museum's collections. This is one of the actual uniforms from Wing Commander IV. Thanks to the staff at Origin Systems, the legacy of Wing Commander lives on.

  • 26

    May

  • 19

    Sep

    ETPC spotted a fun Digital Foundry video on the history of 3D acceleration. It details the transition from software rending in the early '90s to the emergence of the dedicated 3D card and how it transformed PC gaming. Wing Commanders 2 and 3 get called out as examples of the prime time in market when CPUs did the heavy lifting. Things rapidly changed with the introduction of the 3dfx/Glide cards and their adoption by Quake. Wing Commander fans were at the forefront of this evolution thanks to Wing Commander Prophecy. WC4 and Privateer 2 produced impressive visuals in 1996, but by late 1997 Prophecy was able to add even higher quality transparency, lighting, smoke and other effects. WCP and Secret Ops ran in "software mode" for people without 3D cards, and they received a partial effects set if you had another Direct 3D compatible board, but the real treat was when you had a proper 3dfx Voodoo.

  • 03

    Sep

    People post a lot of Wing Commander streams on the internet these days, but we don't report on most of them since they can tend to get repetitive. But it's not every day you run across a nice long Privateer 2 session. I was a little surprised to find this two hour tour of P2 posted by The Psycho Fox. He starts at the beginning and works his way through the unique storyline kickoff before orienting to the menus and interface. That's followed by a good amount of flying, shooting and upgrades. It's not until an hour and 14 minutes in that someone in the comments tips him off that this is a Wing Commander spinoff. Crazy times!

  • 23

    Jul

  • 05

    Mar

    Rhystic Gaming has created a thorough video review of Wing Commander Privateer. Playing through Priv and its spinoff, Righteous Fire, has been a popular activity in our live All Wings Considered streams. The clip below makes for a really solid overview of the major features, options and highlights of the game. Music and the satisfying gunplay get specific nods, which I also consider absolutely tremendous aspects of the game. Even though you're probably more than familiar with these elements, it's still a simple joy to hear others gushing over things that you have also had so much fun with.

    Wing Commander: Privateer is the precursor of many open-world space simulators, and was widely praised when it released in the now-distant 1993.
  • 30

    Mar

    3dfxtest4at.jpgThe GouldFish has posted a nifty review of the Wing Commander Prophecy Demo. His version comes from the March 1998 PC Format cover disc, but you can also download it here (plus movie pack). I like his setup with the Prophecy box in the background behind the vintage HP machine. Note that this is the full demo, not the 3DFX Test. As Gould notes, players who skipped over this and just played the actual game miss out on a whole three/four mission series. It's absolutely worth picking up for that extra bit of lore and gameplay! Check out the video below (jump to 14:00 if it doesn't autostart at that chapter):

    Sure, you've played Prophecy... but did you ever play the demo? If not, you're missing out on a special little chunk of the game. Unlike most game previews, the Prophecy demo contains regular plot missions not available in the retail game. There are four missions that fit nicely in to the game's
  • 19

    Jan

    Here's some random Rigakh knowledge to help kickstart your weekend.These are the hand written design notes working out the ships for Wing Commander II... including the cut-for-space Rigakh carrier! It was the Kilrathi flagship, which appears only in cutscenes.

    rigakh_notes1t.jpgrigakh_notes2t.jpgHere's the Rigakh 3D model. It was originally to be part of the final mission alongside K'Tithrak Mang (which is why you are given so many torpedoes!) After being cut from WC2, it was written in as the final boss in the first mission disk... and was then cut again!

    rigakh_notes3t.jpgA lot of folks assume the Kilrathi flagship is a Ralatha destroyer; they look very similar, but the Rigakh has six nacelles instead of five (and a flight deck in the front.) The similarity may be why it was such an easy cut.

    rigakh_notes4t.jpgrigakh_notes5t.jpgYou can see 'out' from inside the front of the flight deck in cutscenes where Thrakhath and Khasra are talking.

    rigakh_notes6t.jpgrigakh_notes7t.jpg

  • 30

    Aug

    NakaKen is back with a more thorough look at the incredible TCS Tiger's Claw he built in Space Engineers. This time he goes through each of the key locations - flight deck, bar, barracks and briefing room - and shows how the original compares to the new version. It's really impressive. The video narration is all in Japanese, but YouTube will attempt to auto translate captions into your language of choice with a few clicks. You can grab this for yourself in the Steam Workshop here.

    nakaken_spacenengineers1t.jpgnakaken_spacenengineers2t.jpgnakaken_spacenengineers3t.jpgnakaken_spacenengineers4t.jpgnakaken_spacenengineers5t.jpg

  • 09

    Aug

    Remember the story in the Privateer manual? It’s very well written but it’s a little odd since it opens the booklet with eight pages of uninterrupted text. And none of the backstory is ever referenced in the game!

    frontiersman1t.jpgIt turns out Origin had originally commissioned a comic artist to illustrate the story. The work was developed and the contract was doubled after the first delivery… but it was all dropped from the design very late in development!

    frontiersman2t.jpgfrontiersman3t.jpgfrontiersman4t.jpgfrontiersman5t.jpgIt’s all this super cool 2000 AD style stuff. Thirty pieces to cover the story! It actually adapts a longer draft which has another act setting up a rivalry between Burrows and another privateer.

    frontiersman6t.jpgSo my contribution today is that I have organized it all and matched it to the descriptions from the art list! It’s like a Privateer comic book. It’s in the wiki along with copies of outlines and earlier drafts of the story!

    frontiersman7t.jpgYou can also find all the other unused art from

  • 20

    Oct

  • 20

    Apr

  • 16

    Apr