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  • 21

    Feb

  • 21

    Feb

    ParadiseRegaind has posted an extremely cool and unique collectible. He worked with apesincaves to commission an awesome diorama cube of the key original Wing Commander art and Hornet cockpit. The artist also makes them for Tie Fighter, Doom and many other franchises. You can even pick one up for yourself for about $42!

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    Picked up these really cool diorama shadow boxes on eBay recently. The maker/seller is great and made the Wing Commander one at my request. I’m trying to get him to make a Descent one now!

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    He has a ton of these for various classic games and series. Well worth a shout out!
  • 21

    Feb

    Knight26-77 has a new 3D print to share. This time it's the Class A Space Superiority Fighter F-109 Vampire. It's a little hard to see without zooming into these pics, but the shape is pretty spot on, all the way down to the nose guns and blister fairings on the rotating engine pods. As Knight himself admits, the paint job could use a little work, but that time lapse video is extremely cool. Be sure to check it out!

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    Not the best painter I know, but from a distance... LOL

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  • 20

    Feb

    AllTinker has a couple of fantastic extra wide art pieces to share from his Confederation mod of WC1. I really really like that extended view of the Tiger's Claw with bridge and gun turrets visible.

    Here's another couple of things for the heck of it; the extended 'Claw for the landing animation, and the victory animation (the first frame of it at least; the whole animation is good to go though).

    confederation_engine_art43t.jpgconfederation_engine_art44t.jpgSome scenes are going to be easier to draw than others. The victory sunset is a relatively simple background to flow out. On the other hand, coming up with the visuals for the back half of each fighter are proving to be more of a challenge!

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    In terms of stuff I haven't done for the widescreen mod, there's only one thing now: the side views of the ships in the hangar, and they're very difficult. I experimented with some cheat methods, e.g. a big clamp holding the ship, or other stuff in the foreground to hide
  • 19

    Feb

    Hey, you made it through the week - congratulations! Now it's time to relax. Celebrate your victory with this ten minute loop that Vinman made of the Prophecy victory music. Or if you're already suffering from the Sunday scaries, use this clip to help calm your nerves ahead of the coming workweek!

    This morning I grabbed a shirt out of my closet, saw it said WING COMMANDER on it, and got a bug up my butt to do a Wing Commandery thing today.After a morning of screwing around in Audacity, here's almost ten minutes of the mission accomplished music from Prophecy, for when you want to reward yourself for doing a good job.
  • 17

    Feb

    We recently spent some time dissecting and analyzing the Wing Commander preview for the Amiga. Now we've followed that up with the same treatment for the Wing Commander II rolling demo! The Wing Commander II demo was put together by Origin for Winter CES 1991 and was first shown on January 10 of that year. It was the first Wing Commander to include speech (featuring voices recorded by the developers) and remains the release with the most time between the demo and the final product (roughly eight months). It's most famous for some of the wonderful extra graphics it contains, including an alternate model for the Bloodfang, a closeup of a Kilrathi guardsman and an animated scene in which Prince Thkrahath enters the Emperor's throne room. We've collected videos, assets, history and even hehind the scenes stories from the development team!

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    There's even a new patch available for download for the community,

  • 17

    Feb

  • 15

    Feb

  • 15

    Feb

  • 14

    Feb

    Knight26-77 is back with an impressive new set of 3D prints - plus the time lapse videos to go along with them! The first model is the fantastically large Midway class megacarrier compared to variety of other large capital ships. We also get to see his new Piranha side-by-side with a handful of light fighter favorites. It's very cool to see how everything comes together on the printing pad!

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    DefianceIndustries gave me permission to do some test prints of a couple of his WCP Model upgraded designs. We have started with the Piranha and the Midway. DI warned that they were but under-detailed, but I decided to give it a try anyway. We'll start with the Midway.

    Flying alongside her Kilrathi War contemporaries, you can see just how much of an absolute unit the Midway is.

    Next up the 1:72 F-106 Piranha alongside some of her Kilrathi War era precursor light fighters, most by the super talented Klavs and one
  • 14

    Feb

  • 13

    Feb

  • 13

    Feb

    It was a crowd funding project very similar to Star Citizen that was launched by Piranha Games way back on September 9, 2014. At the time, the game's director claimed that Electronic Arts had given them the Wing Commander license but that they had opted to turn the game into an original IP instead. This story didn't pass the smell test but it did seem clear that Transverse had, probably recently, been developed as a Wing Commander game: the space combat-filled trailer had little to do with the setting described by the crowd funding website and concept art and other behind the screens details revealed Wing Commander terminology throughout the material that had been created. Now, thanks to the website of art director Christopher M. Hunt we have better information about what really happened behind the scenes:

    Electronic Arts contracted Piranha Games to create demo re-envision the Wing Commander franchise
  • 12

    Feb

    We noticed something very special in an unexpected eBay listing about two week ago: an account listing deleted materials from Pinewood Studios which had posted a used copy of the script to "Darkside". Darkside is the little-remembered original name of Privateer 2: The Darkening, the one it had when the live action film shoot began in 1995. Material from behind the screens of Privateer 2 is rare and special so we were anxious to win the auction and scan the script for the community. Luckily, it worked out!

    We have previously preserved a nearly-complete Draft 7 script donated by Erin Roberts. This is a slightly earlier Draft 5 script and it is complete, including the introduction missing from the last version. We've noticed a number of other smaller changes (like missions being set at different bars) but have not had time for a thorough comparison yet. Watch this space!

    You can download a PDF of the

  • 08

    Feb

  • 08

    Feb

    Colonel Halcyon’s uniform is a little crazy in the Wing Commander Amiga rolling demo! The final product reduced everything to 16 colors which looked much closer to the EGA version.

    amiga_rolling_demo1t.jpgThe Hornet cockpit slides forward to open instead of hinging up from behind. I can’t explain that change but it didn’t make it to the final version of the port!

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    Differences
    • The preview uses 64-color Extra Half-Brite (EHB) mode while the final version of the game uses the standard 16-color mode.
    • Colonel Halcyon's uniform is grey with a green undershirt and a red insignia.
    • The pilots running during the scramble are noticeably closer together.
    • During the takeoff and landing cutscenes the Hornet cockpit slides forward instead of lifting up. It displays more damage than the game allows during landing.
    • The Hornet cockpit is incomplete and does not have any active instrumentation.
    • The landing cutscene shows the Hornet landing upside down