News categories list

  • 08

    Sep

    Deathsnake

    has expanded on the last few recent updates to the

    Last Line of Defense

    project with a new video. This one features three of his prime capships in formation with the cruiser launching a mixed squadron of fighters. It can be kind of hard to distinguish the Venture in the foreground against the Exeter behind it, so we’d recommend you blow the video up large when you take a look. It makes it easier to see the cool fighters launch too!

    It is a lot of work to launch several fighters, but it could be possible to launch 16 fighters from the 2 tubes. Imagine 3 Tolmacs launching fighters - 48 fighters = 48 Scripted Events. :D

    I'm not limited to Rapiers. Tarawa's loadout is a mix of Ferrets, Rapier and Sabre possible. WC1 Loadout - Hornet, Scimitar, Rapier. The big playes - Raptor and Broadsword not possible. F-44 Rapier A dont' work - wings too big. :/ So here's a WC1 Group: Exeter, Venture and a

  • 07

    Sep

    When Star Trek Online enters the Age of Discovery, we will be introducing a whole new method of interacting with the PvE group content available to players. Same Great Content, Even Better Name! Alongside the new functionality we will discuss in this dev blog, we have decided to retire the rather bland moniker of “queue” to describe our PvE group content. Instead, we are going to begin calling them by the term “Task Force Operations” (or Task Force Ops, or TFOs). This update to the terminology is meant to relay context for how this content exists within the world of Star Trek Online, making it more obvious that the Captains you are playing are participating in actual in-world activities – skirmishes, strike teams, defensive maneuvers, simulations, and more. We also hope that this rebranding may generate a greater sense of excitement and engagement than what was evoked by the old

  • 07

    Sep

  • 08

    Sep

    beyond_forsaken_header_frontpage_1.jpg?cv=3983621215&av=2172924919

    Aug 28, 2018 - Cozmo

    In just mere days, Destiny 2: Forsaken will arrive, ushering in a host of new experiences and major upgrades aimed at transforming nearly every aspect of the game. We’ve already spoken a lot about Forsaken’s key features and updates, but we wanted to take a moment prior to launch to provide you with some additional details about what you can expect beyond day one. To tee up that conversation, we’ve recruited a handful of developers to take you through our plans, from the 2.0 update that went live today, through our current plans for seasons and the annual pass.




    Seasons of Change

    Destiny 2: Forsaken kicks off the Season of the Outlaw. Once you’ve completed the campaign, hunted down the Barons, secured some of your favorite new weapons, and explored the new worlds and the challenges that await, you can expect to see us continue updating the game with new activities and rewards. We’ve also hidden away many surprises for you to discover, and the information

  • 08

    Sep

    09062018_Header_Frontpage.jpg?cv=3983621215&av=2172924919

    This Week at Bungie - 9/06/2018

    Sep 6, 2018 - dmg04

    This week at Bungie, the hunt is on.


    Players from around the world have said their final goodbyes to Cayde-6 and are hunting for Uldren Sov and his Barons. They’re finding collectibles in the farthest corners of the Reef, and some Guardians have already become notorious in a new season of Crucible.


    This launch has been a rollercoaster of emotions, and we’re thankful to share it with this community. Everyone at Bungie, High Moon Studios, and Vicarious Visions has been watching as you invade the lawless frontier. We thank you for playing, and for being heroes in the worlds we’ve built together.


    New experiences and secrets have yet to be discovered, and some are still on

  • 08

    Sep

  • 10

    Sep

    We've seen Cobra's Explora and Seether's Dual Shadow… today, we conclude the trilogy with Hawk's knife. Lieutenant Colonel Jacob "Hawk" Manley seems to have picked up a new habit between Wing Commander IV and Wing Commander Prophecy. Like Cobra in Wing Commander III, he repeatedly brandishes a large survival knife in various cutscenes, alternatively sharpening it or using it to threaten Maniac. After his death, Spyder bequeaths the blade to the player. Wing Commander Prophecy's script expressly introduces the tool as a hunting knife: "FEATURE big hunting knife as Hawk enters and walks towards table" Later stage directions repeatedly ask Hawk to sharpen or otherwise focus on the knife.

    Hawk-Knife-Real-1t.jpgHawk-Knife-Real-2t.jpgHawk-Knife-Real-3t.jpgHawk-Knife-Real-4t.jpg

    Hawk is carrying a United Cutlery Bushmaster Survival Knife, the same general type of knife as Cobra in Wing Commander III (and from the same company as Seether's Double Shadow!) The Bushmaster Survival Knife is a 10"

  • 11

    Sep

  • 10

    Sep

    This week, as part of our weekly community stream, Ten Forward Weekly, we want you to come and play with Star Trek Online’s developers! We’ll be diving into some Random Task Force Operations on Tribble, and you can help us out by playing along, hanging out with the developers, and providing your feedback! The stream begins on Wednesday, September 12th at 4pm PT with an interview with Jeremy Randall, and the play along begins at 5pm PT! Not sure how to get onto Tribble, our test server? Here’s the details: Star Trek Online Test Server Want to learn more about Random Task Force Operations? Go ahead and check out this blog: Introducing: Random Task Force Operations! | Star Trek Online You can watch Ten Forward Weekly every Wednesday at 4pm PT on our Twitch channel or Facebook page. .share-footer a { margin: 20px 10px 10px 0; background: url(

  • 10

    Sep

    Editorial Staff, Jayce’s Interstellar In a statement issued by the Allied Cooperative Starship Development Board, both Starfleet and the Klingon Defense Force have announced they are adding new classes of starships to their orders of battle. These two ships are the first fruit of an unusual endeavor. The Allied Cooperative Starship Development Board was created during the Iconian War as one of several desperate initiatives to gain any technological advantage or insight regarding the Iconian Herald fleet. After the resolution of the war, some suggested that these programs should be dismantled, but both Klingon and Starfleet planners saw wisdom in continuing them, along with a variety of other joint training and scientific exercises. The ACSDB began by taking an inventory of existing starship designs that had shown promise but never advanced beyond early prototypes for various reasons. For

  • 12

    Sep

  • 11

    Sep

    Starting this Thursday September 13th, new Cruiser-class and Battlecruiser-class vessels are being made available on the C-Store for Federation and Klingon characters, and their respected allied members among the Romulan and Dominion factions. These new vessels will be available in both Non-Fleet and Fleet variants. Special Introductory Pricing Discount! From Thursday until Monday, September 17th, you can get these ships for 2400 ZEN each when purchased individually, or in a 2-Ship Bundle for the price of 3200 ZEN. Thereafter, they will return to their normal pricing at 3000 ZEN when purchased individually, or 4000 ZEN for the 2-ship Bundle. Fleet versions of each of these starships will unlock upon completing your Fleet Starbase’s Tier 3 Shipyard. The standard Fleet Module discounts apply if you have purchased the ships from the C-Store. Temporal Operative Starship Mechanics This bundle of

  • 11

    Sep

  • 11

    Sep

  • 12

    Sep

    In an interview with independent media outlet Vox Galactica, engineer Ram Tah has discussed the XG Project, which produced the recently released XG fighters.


    "Ever since the first Guardian ruins were discovered, I've been trying to combine their technology with our own. I drew up a blueprint for the original fighter, the XG1, before inviting other technicians to refine the design with a view to producing something commercially viable."


    "The seventh iteration, the XG7, successfully merged human and Guardian ingenuity. The XG8 Javelin and XG9 Lance soon followed."


    When asked what the future holds, Ram Tah remarked:


    "My hope is that the XG Project is merely the start of a whole new era of technological development. While the current focus is the Thargoid threat, the achievements of our galactic forebears might one day improve every aspect of society."

  • 13

    Sep

  • 12

    Sep

    This is Starbase One – all Federation Ships please respond. There is a Klingon attack force on its way. If you can hear this message, please, proceed to Starbase One with all speed! This is Starbase One – all Federation Ships please respond… In the 2250s, one of the most pivotal battles of the Klingon War was the Defense of Starbase One. Now, Captains in Star Trek Online will have the opportunity to experience that battle firsthand, through a historical simulation. Can your ship hold the line against waves of Klingon attackers? Would your presence be enough to change the course of the war? The Defense of Starbase One will be a Task Force Operation, playable by all factions, launching with Age of Discovery. You will face several waves of increasingly difficult Klingon ships, and have to defend escaping civilians. Win to earn a choice of marks box, and more! .share-footer a {