News categories list

  • 26

    Dec

    Shadow President Felicia Winters has called for the Federal Navy to help defend independent systems being invaded by the Thargoids.
    She outlined her viewpoint during an interview with the Federal Free Press:
    "The Thargoid fleets emerging from the Maelstroms have inflicted anguish and loss on millions. Our military forces have responded magnificently, and continue to fight hard against appalling odds. But while they are saving lives in Federal-aligned systems, independent systems are left to suffer."
    "Surely this cannot be right? These are our neighbours, our trading partners, our historic cousins. Their populations cry out for help, and the mighty Federal Navy chooses to ignore them, claiming orders to prioritise saving our own. Is that who we are now? No better than the Empire?"
    "I have argued in Congress that we have a duty of responsibility to protect any independent systems lacking the

  • 13

    Nov

  • 21

    Feb

  • 19

    Oct

  • 10

    Oct

  • 23

    Apr

  • 22

    Jan

  • 28

    Mar

  • 06

    Oct

    The art sets from Mike Winterbauer's latest Kickstarter have started to go out in the mail. If you backed this project, the items you were expecting should have recently arrived or will be on their way shortly. The new top tier item was a metal print that included his Super Nintendo box cover painting as it was used on a variety of different media. It's a nice complement to his original piece, and I've mounted mine side-by-side for a nice effect in the kiddos' reading nook. They're fun to look at!

    wingcommander_nook3t.jpgwingcommander_nook4t.jpgHere's a couple of older wider shots when the first item went up.

    wingcommander_nook1t.jpgwingcommander_nook2t.jpg

  • 13

    Apr

    From April 24th at 8 am PT to May 4th at 10am PT, on all platforms, Q will be returning outside of his usual seasonal timeframe, to re-ignite the festive season once more! The Winter Event will return for a brief period simultaneously on PC, Xbox One, and PlayStation 4, beginning on April 24th and running until May 4th. Who couldn’t use a little bit of extra festive cheer this time of year? While this special event is active, Q’s Winter Wonderland will be accessible as if the same event from 2019’s appearance was in place, allowing players to return to the frosty playground and participate in all of its usual activities to earn prizes and let off some steam! Also during this limited time return, players that have not completed their progress toward the 2019 Grand Prize Ship – the Fek’Irhi Fe’Rang Dreadnought Carrier [T6] – may once more earn Daily Progress towards this mighty vessel,

  • 10

    Mar

    Anatoly Shashkin has posted another awesome bit of WC history. He's shared several pages of preliminary programming for Wingleader, which was the intermediate name for Wing Commander before release. The depiction includes some of the methodology behind how the Kilrathi approach a target, maneuver / evade and retreat for home. It's pretty cool to see what eventually turned into the pilot behavior that we all know and love! You can find more great throwbacks on the DOSNostalgia Twitter feed.

    wingleader_code1t.jpgwingleader_code2t.jpgwingleader_code3t.jpgwingleader_code4t.jpg

    Some AI code from Wingleader, a game that eventually became Wing Commander

    LOAF added this bit:

    Anyone can have a look at this! The BRAINS.C file shown here was included with the Wing Commander I rolling demo and will open right up in a text editor. (And anyone interested in the WC1 AI should check out the Wing Commander I & II Ultimate Strategy Guide which reprints exactly how each enemy and ace 'thinks'.)
  • 01

    May

    Destro has a new update on what to expect in the future for the Wing Loader program. He added preliminary support for WC4, Prophecy and Secret Ops towards the end of last year, but there's still plenty to do for the earlier games in the series. Now that in-game speech is working in WC1, I might be most excited about what is happening with WC3. He's made some major breakthroughs regarding the ability to add ODVS' enhanced video footage. There's even the potential to add back in scenes like news clips and the Hobbes explanation that are only included in the console ports. It's all exciting stuff! You can download the latest version here.

    I've got a few things planned for a new release. Currently I'm working on some memory fixes, better camera code to fix some jumpy issues I've seen online:
    • A few changes to the scripting to make reading it easier.
    • Added in Imgui support and making preferences so users
  • 11

    Jul

    Destro has returned with a spectacular announcement for the future of Wing Loader, which is a program he built to add audio speech to the Kilrathi Saga's WC1. The next evolution seeks to add high resolution video to KS WC3. The videos already exist. ODVS massively upscaled and enhanced the footage from WC3, WC4 and Prophecy a few years back, but at the time, it was only possibly to integrate these cutscenes into the latter two game. Destro's patch will finally close the loop and make it possible to enjoy the improved video in the game. There are many challenges to overcome still, but his success with WC1 shows that he has what it takes to make this happen! You can download the latest working version of Wing Loader here.

    Hey everyone! I hope you are all having a great summer so far! This is my busy time of year but I'm keeping my head up and messing around with the next big feature of Wing
  • 10

    Nov

  • 17

    Jul

    Howard Day has finished fully implementing a new ship into Wing Leader. Formerly available as an adversary, the game's first person rolling demo now has the ability to load a Salthi and play from the Kilrathi fighter's point of view. This even includes extensive cockpit damage! Catch a new video of it in action below.

    wc_uprez36t2.gifwc_uprez36t1.gifwc_uprez122t.jpgwc_uprez123t.jpgwc_uprez124t.jpg

    Got the Wing Leader Salthi Cockpit all hooked up! Looking pretty awesome, very happy with the results. It's very much a glass cannon speedster. It came together quick, future Kilrathi cockpits should be as fast or faster. :) Enjoy!

    Got the Wing Leader Salthi Cockpit all hooked up! Looking pretty awesome, very happy with the results. It's very much a glass cannon speedster. It came together quick, future Kilrathi cockpits should be as fast or faster. :)
    Enjoy! pic.twitter.com/YuBupLeDA5

    — Howie Day (@howieeday) July 14, 2024
  • 28

    Jul

    wc_uprez40t.gif

    Howard Day

    has developed another really cool effect for the

    Wing Leader

    project. The big video below shows off some fancy LCD distortion for use when your VDU takes a hit. Howard says he's working on further improvements to make it look even better in the future. There are also some enhanced backgrounds that now dot the spacescape, and the game's nifty chase cam helps show them off here as well!

    Wednesday Wing Leader progress! Wrote a LCD distortion shader for the cockpit last night! Looks pretty gruesome. Also added some background artwork to the scene and more star types-really helps to make the game more colorful.
  • 02

    Aug

    In his latest round of updates,

    Howard Day

    has a whole lot of new polish to show off. His

    Wing Leader

    LCD/VDU filter has been tweaked to look even better, and the background objects have gotten a dazzling overhaul. While the videos and animations for the project already look amazing, Howard notes that he's building the engine for 60 FPS and most everything so far is only showing off the game in 30 FPS max. Prepare to be amazed when you see the real thing!

    wc_uprez41t.gifwc_uprez42t.jpg

    Wednesday Wing Leader progress! I'm really close to pushing out an update to the Rolling demo. I just want to polish it a litttle bit more. The background art was *too* colorful, so I made it more natural, and subtle. No more purple stars and bright neon purple galaxies!Just thought I'd post some fun videos. Enjoy!

    BONUS: Here's an awesome peek at Wing Leader running at 60 FPS!

  • 27

    Apr

  • 15

    Jun

    There's been lots of gorgeous character and shipboard art for Wing Leader shown off over these past few months, but people are also interested in the project for its space combat. Howard Day has made some tweaks to the spaceflight engine and created some great examples of the latest build's gameplay. You can see everything from both the Kilrathi and Confed fighter perspectives below. The dogfighting is intense, fluid and explosive. Check it out below!

    Doing some code refactoring about how the AIs control the ships. They're no longer able to turn faster than the player - and a bunch of hacks have been actually re-coded to work in a more straightforward, honest way. I've also been working on Reticles. As you can tell, these now shift around a bit as you maneuver. Makes the whole thing feel 1000% more dynamic.

    Bonus video! This one's got the front/left/right/rear directional cockpit view enabled.

  • 22

    Jul